Safety and Regulatory Information Desktops, Thin Clients, and Personal Workstations
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... the European Union's RoHS Legislation - Table 2-2 Toxic and Hazardous Substances and Elements (continued) Part Name Lead (Pb) Mercury (Hg) Cadmium (Cd) Hexavalent Chromium (Cr(VI)) Memory X O O O I/O PCAs X O O O Power supply X O O O Keyboard X O O O Mouse X O O O Chassis/Other X O O O Fans X O O O Internal/External Media Reading X O O O Devices External Control Devices X O O O Cable X O O O Hard Disk Drive X O O O Display X X O O Polybrominated biphenyls (PBB) Polybrominated...
... the European Union's RoHS Legislation - Table 2-2 Toxic and Hazardous Substances and Elements (continued) Part Name Lead (Pb) Mercury (Hg) Cadmium (Cd) Hexavalent Chromium (Cr(VI)) Memory X O O O I/O PCAs X O O O Power supply X O O O Keyboard X O O O Mouse X O O O Chassis/Other X O O O Fans X O O O Internal/External Media Reading X O O O Devices External Control Devices X O O O Cable X O O O Hard Disk Drive X O O O Display X X O O Polybrominated biphenyls (PBB) Polybrominated...
3Dlabs Wildcat III 6110 user's guide
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...RESOLUTIONS AND REFRESH RATES. Wildcat III 6210 Frame Buffer: 128 MB DDR memory Texture Buffer: 256 MB DDR memory DirectBurst: 32 MB Wildcat III 6110 Frame Buffer: 64 MB DDR memory Texture Buffer: 128 MB DDR memory DirectBurst: 16 MB High-speed Wildcat III chipset technology with dual display ...• Block puts (system-to six user clip planes • Image processing • 16- Aspect Ratio; INTRODUCTION Features Card Interface Video Memory Graphics Controller RAMDAC Plug-and-Play Monitor Support OpenGL 1.3 Support DirectX 7 Support OpenML 1.0 Support Maximum Resolution;
...RESOLUTIONS AND REFRESH RATES. Wildcat III 6210 Frame Buffer: 128 MB DDR memory Texture Buffer: 256 MB DDR memory DirectBurst: 32 MB Wildcat III 6110 Frame Buffer: 64 MB DDR memory Texture Buffer: 128 MB DDR memory DirectBurst: 16 MB High-speed Wildcat III chipset technology with dual display ...• Block puts (system-to six user clip planes • Image processing • 16- Aspect Ratio; INTRODUCTION Features Card Interface Video Memory Graphics Controller RAMDAC Plug-and-Play Monitor Support OpenGL 1.3 Support DirectX 7 Support OpenML 1.0 Support Maximum Resolution;
3Dlabs Wildcat III 6110 user's guide
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...; DDC2B Display Data Channel standard • Stereoscopic Viewing Support-Interlaced or Frame Sequential • Multiview and Genlock support (Wildcat III 6210 only). • Onboard texture memory with full mipmapped trilinear interpolated texture processing • Digital Video Interface (DVI) display support (single or dual DVI-I support) • Big and Little Endian support...
...; DDC2B Display Data Channel standard • Stereoscopic Viewing Support-Interlaced or Frame Sequential • Multiview and Genlock support (Wildcat III 6210 only). • Onboard texture memory with full mipmapped trilinear interpolated texture processing • Digital Video Interface (DVI) display support (single or dual DVI-I support) • Big and Little Endian support...
3Dlabs Wildcat III 6110 user's guide
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... Next to continue. 3. See "Creating a custom optimization" for that came with your application supports optimized configurations, you want some (but not all available off screen memory. 4. Click the icon for instructions. With the monitor to the Colors or Screen area. Select Wildcat Monitor and make changes to adjust selected, click Advanced...
... Next to continue. 3. See "Creating a custom optimization" for that came with your application supports optimized configurations, you want some (but not all available off screen memory. 4. Click the icon for instructions. With the monitor to the Colors or Screen area. Select Wildcat Monitor and make changes to adjust selected, click Advanced...
3Dlabs Wildcat III 6110 user's guide
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... 320 MHz • Frame Buffer: 128 bits per pipe • Texture Buffer: 64 bits per pipe • DirectBurst: 64 bit Connectors Interrupts DMA channels Video memory 3D Performance Wildcat III 6210 Wildcat III 6110 • One 3-Pin, Mini-DIN stereo sync • One 3-Pin, Mini-DIN stereo output sync output •...
... 320 MHz • Frame Buffer: 128 bits per pipe • Texture Buffer: 64 bits per pipe • DirectBurst: 64 bit Connectors Interrupts DMA channels Video memory 3D Performance Wildcat III 6210 Wildcat III 6110 • One 3-Pin, Mini-DIN stereo sync • One 3-Pin, Mini-DIN stereo output sync output •...
3Dlabs Wildcat III 6110 user's guide
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... to simulate the transparency characteristics of overlays) equals 16.7 million colors. This data can be designed from the application program into device commands that improves memory clock speed. Atmospheric Effects The effect derived from an object to the screen's display controller, the graphics board. A color bit depth of 8 is...Interface. DAC Digital to opaque. The API translates the instructions from being totally transparent to Analog Converter. Clipping Removal of a pixel in main memory. TERMS AND DEFINITIONS Terms and Definitions AGP Advanced Graphics Port.
... to simulate the transparency characteristics of overlays) equals 16.7 million colors. This data can be designed from the application program into device commands that improves memory clock speed. Atmospheric Effects The effect derived from an object to the screen's display controller, the graphics board. A color bit depth of 8 is...Interface. DAC Digital to opaque. The API translates the instructions from being totally transparent to Analog Converter. Clipping Removal of a pixel in main memory. TERMS AND DEFINITIONS Terms and Definitions AGP Advanced Graphics Port.
3Dlabs Wildcat III 6110 user's guide
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...sizes. Point Sampling The basic method of a texture to and from the viewer, into an analog representation. SDRAM Synchronous Dynamic Random Access Memory (SDRAM) is a cost-effective solution to improve bandwidth to be used for all pixels bound by Silicon Graphics, Inc. SDTP runs ... to support multiple resolutions on the screen. It also handles background and foreground image fills effectively. SGRAM Synchronous Graphics Random Access Memory allows data to be written in the 3D pipeline where an object undergoes shading, texturing, etc. It also enables faster performance...
...sizes. Point Sampling The basic method of a texture to and from the viewer, into an analog representation. SDRAM Synchronous Dynamic Random Access Memory (SDRAM) is a cost-effective solution to improve bandwidth to be used for all pixels bound by Silicon Graphics, Inc. SDTP runs ... to support multiple resolutions on the screen. It also handles background and foreground image fills effectively. SGRAM Synchronous Graphics Random Access Memory allows data to be written in the 3D pipeline where an object undergoes shading, texturing, etc. It also enables faster performance...
3Dlabs Wildcat III 6110 user's guide
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...RAM that is an expensive, fast type of transparent (non-opaque) objects. VHR runs at 800 x 600. VRAM Video Random Access Memory is used as the Depth Buffer, the Z-Buffer is an enhanced version of multisampling and offers true, multisampled, scene-based antialiasing of ... to be "wrapped" around or "pasted" on high-end graphics boards. SuperScene Antialiasing SuperScene antialiasing (see Antialiasing) is a region of memory containing the depth component of all OpenGL primitives in a scene. Texture Mapping A technique that spatially creates transparent effects by Intel for added ...
...RAM that is an expensive, fast type of transparent (non-opaque) objects. VHR runs at 800 x 600. VRAM Video Random Access Memory is used as the Depth Buffer, the Z-Buffer is an enhanced version of multisampling and offers true, multisampled, scene-based antialiasing of ... to be "wrapped" around or "pasted" on high-end graphics boards. SuperScene Antialiasing SuperScene antialiasing (see Antialiasing) is a region of memory containing the depth component of all OpenGL primitives in a scene. Texture Mapping A technique that spatially creates transparent effects by Intel for added ...
ATI Fire GL 2 graphics card users guide
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Click Apply and, if prompted, restart Windows. Notes: (1) The configuration default settings typically require modification only for best performance and memory usage (2) Only experienced users should modify the configuration settings. If you experience problems with your application, or if you want to try to optimize the ...
Click Apply and, if prompted, restart Windows. Notes: (1) The configuration default settings typically require modification only for best performance and memory usage (2) Only experienced users should modify the configuration settings. If you experience problems with your application, or if you want to try to optimize the ...
ATI Fire GL 2 graphics card users guide
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... are not used for more than one device. Checking for address and interrupt conflicts ♦ It is necessary to ensure that the I/O and memory addresses reserved for the graphics board are not configured in cards (with jumpers, non-PnP) may be problems if your graphics card does not ... other hardware devices. ♦ The integrated on the Fire GL2 the system BIOS should automatically assign a system interrupt to modify the I /O: 3B0-3DF Memory Addresses: Video RAM: A000-BFFF Video ROM: C000-C7FF Note: You cannot change the addresses of the add-on using the ISA Configuration Utility ICU...
... are not used for more than one device. Checking for address and interrupt conflicts ♦ It is necessary to ensure that the I/O and memory addresses reserved for the graphics board are not configured in cards (with jumpers, non-PnP) may be problems if your graphics card does not ... other hardware devices. ♦ The integrated on the Fire GL2 the system BIOS should automatically assign a system interrupt to modify the I /O: 3B0-3DF Memory Addresses: Video RAM: A000-BFFF Video ROM: C000-C7FF Note: You cannot change the addresses of the add-on using the ISA Configuration Utility ICU...
ATI Fire GL 2 graphics card users guide
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...; 2 DMA / BLIT Units ⇒ Polygon Setup Processor ⇒ 300 MHz / 30-bit PaletteDAC, including 4 color lookup tables and gamma correction table ⇒ 256-bit DDR memory interface Technical Details 39
...; 2 DMA / BLIT Units ⇒ Polygon Setup Processor ⇒ 300 MHz / 30-bit PaletteDAC, including 4 color lookup tables and gamma correction table ⇒ 256-bit DDR memory interface Technical Details 39
ATI Fire GL 2 graphics card users guide
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... Details buffered, non-Textured ⇒ 410 Million pixels per second, Gouraud shaded, Z-buffered, non-textured ⇒ 200 Million texels per second fill rate, Gouraud shaded, Z- Memory and BIOS ♦ 64 MByte Double Data Rate (DDR) SGRAM for unified framebuffer, Z-buffer and texture storage ♦ 128 KByte BIOS FlashROM, 3.3V only, reprogrammable...
... Details buffered, non-Textured ⇒ 410 Million pixels per second, Gouraud shaded, Z-buffered, non-textured ⇒ 200 Million texels per second fill rate, Gouraud shaded, Z- Memory and BIOS ♦ 64 MByte Double Data Rate (DDR) SGRAM for unified framebuffer, Z-buffer and texture storage ♦ 128 KByte BIOS FlashROM, 3.3V only, reprogrammable...
ATI Fire GL 4 graphics card users guide
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1 CHAPTER 1 Introducing the Fire G L4 IN THIS CHAPTER ! The RC1000 256 bit graphics rasterizer provides the functionality of on-board memory the Fire GL4 is ideal for digital content creation, high-end CAD and other sophisticated 3D applications. With the ability to Use this User's Guide ! ...
1 CHAPTER 1 Introducing the Fire G L4 IN THIS CHAPTER ! The RC1000 256 bit graphics rasterizer provides the functionality of on-board memory the Fire GL4 is ideal for digital content creation, high-end CAD and other sophisticated 3D applications. With the ability to Use this User's Guide ! ...
ATI Fire GL 4 graphics card users guide
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Fire GL4 Software Utilities 37 Notes (1) The configuration default settings typically require modification only for the following: • diagnostic purposes • fine-tuning a specific application/system configuration • specific settings recommended by your hardware or software documentation • tuning your application/system environment for best performance and memory usage (2) Only experienced users should modify the configuration settings
Fire GL4 Software Utilities 37 Notes (1) The configuration default settings typically require modification only for the following: • diagnostic purposes • fine-tuning a specific application/system configuration • specific settings recommended by your hardware or software documentation • tuning your application/system environment for best performance and memory usage (2) Only experienced users should modify the configuration settings
ATI Fire GL 4 graphics card users guide
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... devices. • The integrated on using the ISA Configuration Utility (ICU) to add the required legacy card resources to modify the I /O: 3B0-3DF Memory Addresses: Video RAM: A000-BFFF Video ROM: C000-C7FF Note: You cannot change the addresses of your computer's User's Guide for an updated BIOS that...Fire GL4 the system BIOS should automatically assign a system interrupt to the AGP slot where the card is necessary to ensure that the I/O and memory addresses reserved for the graphics board are not configured in cards (with jumpers, non-PnP) may be problems if your system BIOS setup for...
... devices. • The integrated on using the ISA Configuration Utility (ICU) to add the required legacy card resources to modify the I /O: 3B0-3DF Memory Addresses: Video RAM: A000-BFFF Video ROM: C000-C7FF Note: You cannot change the addresses of your computer's User's Guide for an updated BIOS that...Fire GL4 the system BIOS should automatically assign a system interrupt to the AGP slot where the card is necessary to ensure that the I/O and memory addresses reserved for the graphics board are not configured in cards (with jumpers, non-PnP) may be problems if your system BIOS setup for...
ATI Fire GL 4 graphics card users guide
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...; 2 DMA / BLIT Units • Polygon Setup Processor • 300 MHz / 30-bit PaletteDAC, including 4 color lookup tables and gamma correction table • 256-bit DDR memory interface Reference 47 Technical Details !
...; 2 DMA / BLIT Units • Polygon Setup Processor • 300 MHz / 30-bit PaletteDAC, including 4 color lookup tables and gamma correction table • 256-bit DDR memory interface Reference 47 Technical Details !
ATI Fire GL 4 graphics card users guide
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... fill rate, Mip-mapped 630 Million pixels per second, Gouraud shaded, Z-buffered, nontextured 220 Million pixels per second trilinear texture fill rate, Mipmapped 48 Reference Memory and BIOS • 128 MByte Double Data Rate (DDR) SDRAM for unified framebuffer, Z-buffer and texture storage • 128 KByte BIOS FlashROM, 3.3V only, reprogrammable...
... fill rate, Mip-mapped 630 Million pixels per second, Gouraud shaded, Z-buffered, nontextured 220 Million pixels per second trilinear texture fill rate, Mipmapped 48 Reference Memory and BIOS • 128 MByte Double Data Rate (DDR) SDRAM for unified framebuffer, Z-buffer and texture storage • 128 KByte BIOS FlashROM, 3.3V only, reprogrammable...
ATI Fire GL 8800 graphics card user guide
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4 Getting Started Fire GL 8800 Features • RADEON™ 8800 GPU and 64 MB or 128 MB DDR memory • CHARISMA ENGINE™ II supports full Transformation, Clipping and Lighting (T&L) at 75 million triangles/second peak processing capability • PIXEL TAPESTRY™ II, the ...
4 Getting Started Fire GL 8800 Features • RADEON™ 8800 GPU and 64 MB or 128 MB DDR memory • CHARISMA ENGINE™ II supports full Transformation, Clipping and Lighting (T&L) at 75 million triangles/second peak processing capability • PIXEL TAPESTRY™ II, the ...
ATI Fire GL 8800 graphics card user guide
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... the Windows NT 4.0 Service Pack update from Microsoft's web page, www.microsoft.com. AMD® K6/Athlon® or compatible • 128 MB of system memory 256 MB for best performance • Motherboard with free AGP 2x/4x slot • CD-ROM drive Operating system • Windows® NT 4.0 with Service...
... the Windows NT 4.0 Service Pack update from Microsoft's web page, www.microsoft.com. AMD® K6/Athlon® or compatible • 128 MB of system memory 256 MB for best performance • Motherboard with free AGP 2x/4x slot • CD-ROM drive Operating system • Windows® NT 4.0 with Service...
ATI Fire GL 8800 graphics card user guide
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AMD® K6/Athlon® or compatible • Supported operating system - Windows® NT 4.0 with free AGP 2X/4X slot. • 128 MB of system memory 256 MB for best performance • System interrupt (IRQ) which is free. Windows® XP • A screwdriver to be reserved in the computer's BIOS. 8 Installing ...
AMD® K6/Athlon® or compatible • Supported operating system - Windows® NT 4.0 with free AGP 2X/4X slot. • 128 MB of system memory 256 MB for best performance • System interrupt (IRQ) which is free. Windows® XP • A screwdriver to be reserved in the computer's BIOS. 8 Installing ...