Safety and Regulatory Information Desktops, Thin Clients, and Personal Workstations
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.... ENWW Environmental Agency Notices 23 Table 2-2 Toxic and Hazardous Substances and Elements (continued) Part Name Lead (Pb) Mercury (Hg) Cadmium (Cd) Hexavalent Chromium (Cr(VI)) Memory X O O O I/O PCAs X O O O Power supply X O O O Keyboard X O O O Mouse X O O O Chassis/Other X O O O Fans X O O O Internal/External Media Reading X O O O Devices External Control Devices X O O O Cable X O O O Hard Disk Drive X O O O Display X X O O Polybrominated biphenyls (PBB) Polybrominated...
.... ENWW Environmental Agency Notices 23 Table 2-2 Toxic and Hazardous Substances and Elements (continued) Part Name Lead (Pb) Mercury (Hg) Cadmium (Cd) Hexavalent Chromium (Cr(VI)) Memory X O O O I/O PCAs X O O O Power supply X O O O Keyboard X O O O Mouse X O O O Chassis/Other X O O O Fans X O O O Internal/External Media Reading X O O O Devices External Control Devices X O O O Cable X O O O Hard Disk Drive X O O O Display X X O O Polybrominated biphenyls (PBB) Polybrominated...
3Dlabs Wildcat III 6110 user's guide
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INTRODUCTION Features Card Interface Video Memory Graphics Controller RAMDAC Plug-and-Play Monitor Support OpenGL 1.3 Support DirectX 7 Support OpenML 1.0 Support Maximum Resolution; REFER TO THE DOCUMENTATION THAT CAME WITH YOUR MONITOR ... CANNOT PLUG INTO A STANDARD AGP SLOT. Wildcat III 6210 Frame Buffer: 128 MB DDR memory Texture Buffer: 256 MB DDR memory DirectBurst: 32 MB Wildcat III 6110 Frame Buffer: 64 MB DDR memory Texture Buffer: 128 MB DDR memory DirectBurst: 16 MB High-speed Wildcat III chipset technology with dual display support. 320 MHz...
INTRODUCTION Features Card Interface Video Memory Graphics Controller RAMDAC Plug-and-Play Monitor Support OpenGL 1.3 Support DirectX 7 Support OpenML 1.0 Support Maximum Resolution; REFER TO THE DOCUMENTATION THAT CAME WITH YOUR MONITOR ... CANNOT PLUG INTO A STANDARD AGP SLOT. Wildcat III 6210 Frame Buffer: 128 MB DDR memory Texture Buffer: 256 MB DDR memory DirectBurst: 32 MB Wildcat III 6110 Frame Buffer: 64 MB DDR memory Texture Buffer: 128 MB DDR memory DirectBurst: 16 MB High-speed Wildcat III chipset technology with dual display support. 320 MHz...
3Dlabs Wildcat III 6110 user's guide
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...; DDC2B Display Data Channel standard • Stereoscopic Viewing Support-Interlaced or Frame Sequential • Multiview and Genlock support (Wildcat III 6210 only). • Onboard texture memory with full mipmapped trilinear interpolated texture processing • Digital Video Interface (DVI) display support (single or dual DVI-I support) • Big and Little Endian support...
...; DDC2B Display Data Channel standard • Stereoscopic Viewing Support-Interlaced or Frame Sequential • Multiview and Genlock support (Wildcat III 6210 only). • Onboard texture memory with full mipmapped trilinear interpolated texture processing • Digital Video Interface (DVI) display support (single or dual DVI-I support) • Big and Little Endian support...
3Dlabs Wildcat III 6110 user's guide
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... Click the Settings tab, then click Advanced. 2. Under the Wildcat Configuration tab, select Configuration Wizard. If you want some (but not all available off screen memory. 4. Enabling Direct3D optimizations 1. Click Next to enable the application manufacturer's pre-set configuration. Click Finish to save your own. SOFTWARE CONFIGURATION Adjusting colors or resolutions...
... Click the Settings tab, then click Advanced. 2. Under the Wildcat Configuration tab, select Configuration Wizard. If you want some (but not all available off screen memory. 4. Enabling Direct3D optimizations 1. Click Next to enable the application manufacturer's pre-set configuration. Click Finish to save your own. SOFTWARE CONFIGURATION Adjusting colors or resolutions...
3Dlabs Wildcat III 6110 user's guide
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... 320 MHz • Frame Buffer: 128 bits per pipe • Texture Buffer: 64 bits per pipe • DirectBurst: 64 bit Connectors Interrupts DMA channels Video memory 3D Performance Wildcat III 6210 Wildcat III 6110 • One 3-Pin, Mini-DIN stereo sync • One 3-Pin, Mini-DIN stereo output sync output •...
... 320 MHz • Frame Buffer: 128 bits per pipe • Texture Buffer: 64 bits per pipe • DirectBurst: 64 bit Connectors Interrupts DMA channels Video memory 3D Performance Wildcat III 6210 Wildcat III 6110 • One 3-Pin, Mini-DIN stereo sync • One 3-Pin, Mini-DIN stereo output sync output •...
3Dlabs Wildcat III 6110 user's guide
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...AND DEFINITIONS Terms and Definitions AGP Advanced Graphics Port. Alpha Blending This means to opaque. Alpha Buffer A portion of a pixel in main memory. Bit Depth Bit depth is done through filtering. Clipping Removal of depth. This is accomplished by allowing for the blending of pixels to ... API translates the instructions from an object to the screen's display controller, the graphics board. A dedicated graphics bus that improves memory clock speed. This data can be used to create a composite pixel. A color bit depth of overlays) equals 16.7 million colors.
...AND DEFINITIONS Terms and Definitions AGP Advanced Graphics Port. Alpha Blending This means to opaque. Alpha Buffer A portion of a pixel in main memory. Bit Depth Bit depth is done through filtering. Clipping Removal of depth. This is accomplished by allowing for the blending of pixels to ... API translates the instructions from an object to the screen's display controller, the graphics board. A dedicated graphics bus that improves memory clock speed. This data can be used to create a composite pixel. A color bit depth of overlays) equals 16.7 million colors.
3Dlabs Wildcat III 6110 user's guide
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...in the graphics subsystem that make up the screen image. SGRAM Synchronous Graphics Random Access Memory allows data to work with its 3D textural features as it moves away from memory, resulting in increased graphics performance. TERMS AND DEFINITIONS Heidi The API developed by Autodesk to...and AutoCAD. More simply put, the individual dots that translates a digital image into the background. SDRAM Synchronous Dynamic Random Access Memory (SDRAM) is a cost-effective solution to improve bandwidth to be scaled in the 3D pipeline where an object undergoes shading, texturing, etc....
...in the graphics subsystem that make up the screen image. SGRAM Synchronous Graphics Random Access Memory allows data to work with its 3D textural features as it moves away from memory, resulting in increased graphics performance. TERMS AND DEFINITIONS Heidi The API developed by Autodesk to...and AutoCAD. More simply put, the individual dots that translates a digital image into the background. SDRAM Synchronous Dynamic Random Access Memory (SDRAM) is a cost-effective solution to improve bandwidth to be scaled in the 3D pipeline where an object undergoes shading, texturing, etc....
3Dlabs Wildcat III 6110 user's guide
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...by a set developed by rendering an object through various patterns. Tessellation The initial part of triangles. Z-Buffer Also known as display memory on Wildcat graphics accelerators. Transparency A function that spatially creates transparent effects by Intel for added realism. VGA runs at 640 x ...480. VRAM Video Random Access Memory is a region of memory containing the depth component of RAM that enables 2D graphic images to be "wrapped" around or "pasted" on a polygon...
...by a set developed by rendering an object through various patterns. Tessellation The initial part of triangles. Z-Buffer Also known as display memory on Wildcat graphics accelerators. Transparency A function that spatially creates transparent effects by Intel for added realism. VGA runs at 640 x ...480. VRAM Video Random Access Memory is a region of memory containing the depth component of RAM that enables 2D graphic images to be "wrapped" around or "pasted" on a polygon...
ATI Fire GL 2 graphics card users guide
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... may modify the configuration settings. Click Apply and, if prompted, restart Windows. Notes: (1) The configuration default settings typically require modification only for best performance and memory usage (2) Only experienced users should modify the configuration settings. Select the application from the list in the Configuration Profiles section.
... may modify the configuration settings. Click Apply and, if prompted, restart Windows. Notes: (1) The configuration default settings typically require modification only for best performance and memory usage (2) Only experienced users should modify the configuration settings. Select the application from the list in the Configuration Profiles section.
ATI Fire GL 2 graphics card users guide
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...PnP) may be problems if your graphics card does not receive an interrupt or a system interrupt is necessary to ensure that the I/O and memory addresses reserved for the graphics board are not configured in the ESCD (extended system configuration data) area of the system BIOS. Checking for address ... Standard VGA I /O address of the add-on the Fire GL2 the system BIOS should automatically assign a system interrupt to modify the I /O: 3B0-3DF Memory Addresses: Video RAM: A000-BFFF Video ROM: C000-C7FF Note: You cannot change the addresses of problems try to the AGP slot where the card...
...PnP) may be problems if your graphics card does not receive an interrupt or a system interrupt is necessary to ensure that the I/O and memory addresses reserved for the graphics board are not configured in the ESCD (extended system configuration data) area of the system BIOS. Checking for address ... Standard VGA I /O address of the add-on the Fire GL2 the system BIOS should automatically assign a system interrupt to modify the I /O: 3B0-3DF Memory Addresses: Video RAM: A000-BFFF Video ROM: C000-C7FF Note: You cannot change the addresses of problems try to the AGP slot where the card...
ATI Fire GL 2 graphics card users guide
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...; 2 DMA / BLIT Units ⇒ Polygon Setup Processor ⇒ 300 MHz / 30-bit PaletteDAC, including 4 color lookup tables and gamma correction table ⇒ 256-bit DDR memory interface Technical Details 39
...; 2 DMA / BLIT Units ⇒ Polygon Setup Processor ⇒ 300 MHz / 30-bit PaletteDAC, including 4 color lookup tables and gamma correction table ⇒ 256-bit DDR memory interface Technical Details 39
ATI Fire GL 2 graphics card users guide
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Memory and BIOS ♦ 64 MByte Double Data Rate (DDR) SGRAM for unified framebuffer, Z-buffer and texture storage ♦ 128 KByte BIOS FlashROM, 3.3V only, reprogrammable ...
Memory and BIOS ♦ 64 MByte Double Data Rate (DDR) SGRAM for unified framebuffer, Z-buffer and texture storage ♦ 128 KByte BIOS FlashROM, 3.3V only, reprogrammable ...
ATI Fire GL 4 graphics card users guide
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... rasterizer provides the functionality of a VGA controller, a 2D/3D raster engine with hardware implementation of the full open OpenGL pipeline and most of on-board memory the Fire GL4 is an AGP/ATX card based upon the IBM RC 1000/ GT 1000 chipset. 1 CHAPTER 1 Introducing the Fire G L4 IN THIS CHAPTER...
... rasterizer provides the functionality of a VGA controller, a 2D/3D raster engine with hardware implementation of the full open OpenGL pipeline and most of on-board memory the Fire GL4 is an AGP/ATX card based upon the IBM RC 1000/ GT 1000 chipset. 1 CHAPTER 1 Introducing the Fire G L4 IN THIS CHAPTER...
ATI Fire GL 4 graphics card users guide
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Fire GL4 Software Utilities 37 Notes (1) The configuration default settings typically require modification only for the following: • diagnostic purposes • fine-tuning a specific application/system configuration • specific settings recommended by your hardware or software documentation • tuning your application/system environment for best performance and memory usage (2) Only experienced users should modify the configuration settings
Fire GL4 Software Utilities 37 Notes (1) The configuration default settings typically require modification only for the following: • diagnostic purposes • fine-tuning a specific application/system configuration • specific settings recommended by your hardware or software documentation • tuning your application/system environment for best performance and memory usage (2) Only experienced users should modify the configuration settings
ATI Fire GL 4 graphics card users guide
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...updated BIOS that this option. 46 Reference Checking for address and interrupt conflicts • It is necessary to ensure that the I /O: 3B0-3DF Memory Addresses: Video RAM: A000-BFFF Video ROM: C000-C7FF Note: You cannot change the addresses of your Fire GL4. In case of problems ... interrupt or a system interrupt is installed. In case of an address conflict, try the following addresses (hex): I/O Address: Standard VGA I /O and memory addresses reserved for the graphics board are not configured in cards (with jumpers, non-PnP) may be problems if your Fire GL4 uses the following...
...updated BIOS that this option. 46 Reference Checking for address and interrupt conflicts • It is necessary to ensure that the I /O: 3B0-3DF Memory Addresses: Video RAM: A000-BFFF Video ROM: C000-C7FF Note: You cannot change the addresses of your Fire GL4. In case of problems ... interrupt or a system interrupt is installed. In case of an address conflict, try the following addresses (hex): I/O Address: Standard VGA I /O and memory addresses reserved for the graphics board are not configured in cards (with jumpers, non-PnP) may be problems if your Fire GL4 uses the following...
ATI Fire GL 4 graphics card users guide
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...; 2 DMA / BLIT Units • Polygon Setup Processor • 300 MHz / 30-bit PaletteDAC, including 4 color lookup tables and gamma correction table • 256-bit DDR memory interface Pin Assignments ! Reference 47 Technical Details !
...; 2 DMA / BLIT Units • Polygon Setup Processor • 300 MHz / 30-bit PaletteDAC, including 4 color lookup tables and gamma correction table • 256-bit DDR memory interface Pin Assignments ! Reference 47 Technical Details !
ATI Fire GL 4 graphics card users guide
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... fill rate, Mip-mapped 630 Million pixels per second, Gouraud shaded, Z-buffered, nontextured 220 Million pixels per second trilinear texture fill rate, Mipmapped 48 Reference Memory and BIOS • 128 MByte Double Data Rate (DDR) SDRAM for unified framebuffer, Z-buffer and texture storage • 128 KByte BIOS FlashROM, 3.3V only, reprogrammable...
... fill rate, Mip-mapped 630 Million pixels per second, Gouraud shaded, Z-buffered, nontextured 220 Million pixels per second trilinear texture fill rate, Mipmapped 48 Reference Memory and BIOS • 128 MByte Double Data Rate (DDR) SDRAM for unified framebuffer, Z-buffer and texture storage • 128 KByte BIOS FlashROM, 3.3V only, reprogrammable...
ATI Fire GL 8800 graphics card user guide
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4 Getting Started Fire GL 8800 Features • RADEON™ 8800 GPU and 64 MB or 128 MB DDR memory • CHARISMA ENGINE™ II supports full Transformation, Clipping and Lighting (T&L) at 75 million triangles/second peak processing capability • PIXEL TAPESTRY™ II, the ...
4 Getting Started Fire GL 8800 Features • RADEON™ 8800 GPU and 64 MB or 128 MB DDR memory • CHARISMA ENGINE™ II supports full Transformation, Clipping and Lighting (T&L) at 75 million triangles/second peak processing capability • PIXEL TAPESTRY™ II, the ...
ATI Fire GL 8800 graphics card user guide
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... available from the Fire GL CD when you run the Quick Start utility. AMD® K6/Athlon® or compatible • 128 MB of system memory 256 MB for best performance • Motherboard with free AGP 2x/4x slot • CD-ROM drive Operating system • Windows® NT 4.0 with Service...
... available from the Fire GL CD when you run the Quick Start utility. AMD® K6/Athlon® or compatible • 128 MB of system memory 256 MB for best performance • Motherboard with free AGP 2x/4x slot • CD-ROM drive Operating system • Windows® NT 4.0 with Service...
ATI Fire GL 8800 graphics card user guide
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For help with free AGP 2X/4X slot. • 128 MB of system memory 256 MB for Fire GL 8800 See your PC manual for specific requirements. • Fire GL CD-ROM for best performance • System interrupt (IRQ) ...
For help with free AGP 2X/4X slot. • 128 MB of system memory 256 MB for Fire GL 8800 See your PC manual for specific requirements. • Fire GL CD-ROM for best performance • System interrupt (IRQ) ...