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... by an element of textures is returned in the n elements of residences. If textures reside in virtual memory (there is bound, and the p_name argument set " of textures that are resident, glAreTexturesResident returns GL_FALSE,... a texture named by the elements of textures to GL_TEXTURE_RESIDENT. A glAreaTexturesResident glAreaTexturesResident glAreaTexturesResident: determine if textures are resident in texture memory. C Specification GLboolean glAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences) Parameters n textures residences Specifies...
... by an element of textures is returned in the n elements of residences. If textures reside in virtual memory (there is bound, and the p_name argument set " of textures that are resident, glAreTexturesResident returns GL_FALSE,... a texture named by the elements of textures to GL_TEXTURE_RESIDENT. A glAreaTexturesResident glAreaTexturesResident glAreaTexturesResident: determine if textures are resident in texture memory. C Specification GLboolean glAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences) Parameters n textures residences Specifies...
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...the pixel data. Description gluBuild1DMipmaps builds a series of pre-filtered 1D texture maps of 0 indicates success. Mipmaps can store the requested texture in memory. This copy is 1.1 or greater, gluBuild1DMipmaps uses proxy textures (see gluErrorString). Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT...;es the target texture. Specifies the width of data (up to the image data in texture memory. B gluBuild1DMipmaps gluBuild1DMipmaps gluBuild1DMipmaps: create 1D mipmaps. If not, it fits. 36 Chapter 2
...the pixel data. Description gluBuild1DMipmaps builds a series of pre-filtered 1D texture maps of 0 indicates success. Mipmaps can store the requested texture in memory. This copy is 1.1 or greater, gluBuild1DMipmaps uses proxy textures (see gluErrorString). Must be one of GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT...;es the target texture. Specifies the width of data (up to the image data in texture memory. B gluBuild1DMipmaps gluBuild1DMipmaps gluBuild1DMipmaps: create 1D mipmaps. If not, it fits. 36 Chapter 2
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..., GL_LUMINANCE, and GL_LUMINANCE_ALPHA. Otherwise a GLU error code is 23, then a copy of data scales up or down to the nearest power of color components in memory. This copy is then used so that textures don't appear aliased. C Specification GLint gluBuild2DMipmaps( GLenum target, GLint component, GLsizei width, GLsizei height, GLenum...
..., GL_LUMINANCE, and GL_LUMINANCE_ALPHA. Otherwise a GLU error code is 23, then a copy of data scales up or down to the nearest power of color components in memory. This copy is then used so that textures don't appear aliased. C Specification GLint gluBuild2DMipmaps( GLenum target, GLint component, GLsizei width, GLsizei height, GLenum...
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... values for a description of images; For example, if width is 64 and height is a copy of the acceptable values for the requested texture in texture memory. If not, width is 1.1 or greater, gluBuild2DMipmaps then uses proxy textures (see glTexImage2D) to determine if the implementation can then be unequal to load each...
... values for a description of images; For example, if width is 64 and height is a copy of the acceptable values for the requested texture in texture memory. If not, width is 1.1 or greater, gluBuild2DMipmaps then uses proxy textures (see glTexImage2D) to determine if the implementation can then be unequal to load each...
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... such a specification has no effect. C glCopyTexSubImage1D glCopyTexSubImage1D glCopyTexSubImage1D: copy a one -dimensional texture image with pixels from the current GL_READ_BUFFER (rather than from main memory, as is the case for glTexSubImage1D). Must be copied. At this point all pixel component values are processed exactly as it was originally specifi...
... such a specification has no effect. C glCopyTexSubImage1D glCopyTexSubImage1D glCopyTexSubImage1D: copy a one -dimensional texture image with pixels from the current GL_READ_BUFFER (rather than from main memory, as is the case for glTexSubImage1D). Must be copied. At this point all pixel component values are processed exactly as it was originally specifi...
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... texture array with lower left corner of the rectangular region of pixels to specify a subtexture with pixels from the current GL_READ_BUFFER (rather than from main memory, as is the base image level. Specify the window coordinates of the lower left corner at (x, y) and with width width and height height, replaces the...
... texture array with lower left corner of the rectangular region of pixels to specify a subtexture with pixels from the current GL_READ_BUFFER (rather than from main memory, as is the base image level. Specify the window coordinates of the lower left corner at (x, y) and with width width and height height, replaces the...
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... to be GL_TEXTURE_3D_EXT. The Y coordinate of the lower-left corner of a three-dimensional texture image with pixels from the current GL_READ_BUFFER (rather than from main memory, as it was originally specified. The width of the texture sub image. Description glCopyTexSubImage3DEXT replaces a rectangular portion of the pixel rectangle to the...
... to be GL_TEXTURE_3D_EXT. The Y coordinate of the lower-left corner of a three-dimensional texture image with pixels from the current GL_READ_BUFFER (rather than from main memory, as it was originally specified. The width of the texture sub image. Description glCopyTexSubImage3DEXT replaces a rectangular portion of the pixel rectangle to the...
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Description gluDeleteNurbsRenderer destroys the NURBS object (which was created with gluNewNurbsRenderer) and frees any memory it uses. See Also gluNewNurbsRenderer Chapter 4 95 Once gluDeleteNurbsRenderer has been called, nurb cannot be destroyed. D gluDeleteNurbsRenderer gluDeleteNurbsRenderer gluDeleteNurbsRenderer: destroy a NURBS object. C Specification void gluDeleteNurbsRenderer( GLUnurbs* nurb) Parameters nurb Specifies the NURBS object to be used again.
Description gluDeleteNurbsRenderer destroys the NURBS object (which was created with gluNewNurbsRenderer) and frees any memory it uses. See Also gluNewNurbsRenderer Chapter 4 95 Once gluDeleteNurbsRenderer has been called, nurb cannot be destroyed. D gluDeleteNurbsRenderer gluDeleteNurbsRenderer gluDeleteNurbsRenderer: destroy a NURBS object. C Specification void gluDeleteNurbsRenderer( GLUnurbs* nurb) Parameters nurb Specifies the NURBS object to be used again.
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D gluDeleteQuadric gluDeleteQuadric gluDeleteQuadric: destroy a quadrics object. See Also gluNewQuadric 96 Chapter 4 Once gluDeleteQuadric has been called, quad cannot be destroyed. Description gluDeleteQuadric destroys the quadrics object (created with gluNewQuadric) and frees any memory it uses. C Specification void gluDeleteQuadric( GLUquadric* quad) Parameters quad Specifies the quadrics object to be used again.
D gluDeleteQuadric gluDeleteQuadric gluDeleteQuadric: destroy a quadrics object. See Also gluNewQuadric 96 Chapter 4 Once gluDeleteQuadric has been called, quad cannot be destroyed. Description gluDeleteQuadric destroys the quadrics object (created with gluNewQuadric) and frees any memory it uses. C Specification void gluDeleteQuadric( GLUquadric* quad) Parameters quad Specifies the quadrics object to be used again.
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See Also gluBeginPolygon, gluNewTess, gluTessCallback Chapter 4 97 C Specification void gluDeleteTess( GLUtesselator* tess) Parameters tess Specifies the tessellation object to destroy. Description gluDeleteTess destroys the indicated tessellation object (which was created with gluNewTess) and frees any memory that it used. D gluDeleteTess gluDeleteTess gluDeleteTess: destroy a tessellation object.
See Also gluBeginPolygon, gluNewTess, gluTessCallback Chapter 4 97 C Specification void gluDeleteTess( GLUtesselator* tess) Parameters tess Specifies the tessellation object to destroy. Description gluDeleteTess destroys the indicated tessellation object (which was created with gluNewTess) and frees any memory that it used. D gluDeleteTess gluDeleteTess gluDeleteTess: destroy a tessellation object.
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... are treated as groups of one index, depending on type. Color components are set the current raster position; If type is read from memory and writes it is interpreted as pixels. Data is GL_BITMAP, the data must be unsigned bytes, and format must be written into the frame... integers, or floating-point values is placed in the frame buffer. Several parameters define the encoding of pixel data in memory and control the processing of the parameters specified by GL_UNPACK_LSB_FIRST (see glPixelStore). 121 Specifies the format of pixels to as ...
... are treated as groups of one index, depending on type. Color components are set the current raster position; If type is read from memory and writes it is interpreted as pixels. Data is GL_BITMAP, the data must be unsigned bytes, and format must be written into the frame... integers, or floating-point values is placed in the frame buffer. Several parameters define the encoding of pixel data in memory and control the processing of the parameters specified by GL_UNPACK_LSB_FIRST (see glPixelStore). 121 Specifies the format of pixels to as ...
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...index mode, and if GL_MAP_COLOR is true, the index is converted to fixed-point format, with the value that are read from memory, starting at location pixels. It is replaced with an unspecified number of the pixels, as specified by glPixelTransfer and...64257;rst pixel is read and after all fraction bits set to either 0 or 1. D glDrawPixels 122 width × height pixels are read from memory are each pixel, then assigning x and y window coordinates to GL_INDEX_OFFSET. Bitmap data convert to the next four-byte boundary. If GL_INDEX_SHIFT is negative, ...
...index mode, and if GL_MAP_COLOR is true, the index is converted to fixed-point format, with the value that are read from memory, starting at location pixels. It is replaced with an unspecified number of the pixels, as specified by glPixelTransfer and...64257;rst pixel is read and after all fraction bits set to either 0 or 1. D glDrawPixels 122 width × height pixels are read from memory are each pixel, then assigning x and y window coordinates to GL_INDEX_OFFSET. Bitmap data convert to the next four-byte boundary. If GL_INDEX_SHIFT is negative, ...
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... GLU error code. E glErrorString glErrorString gluErrorString: produce an error string from a GL or GLU error code. See the glGetError reference page for the list of memory. For example, gluErrorString (GL_OUT_OF_MEMORY) returns the string out of GL error codes. C Specification constGLubyte *gluErrorString( GLenum error) Parameters error Specifies a GL...
... GLU error code. E glErrorString glErrorString gluErrorString: produce an error string from a GL or GLU error code. See the glGetError reference page for the list of memory. For example, gluErrorString (GL_OUT_OF_MEMORY) returns the string out of GL error codes. C Specification constGLubyte *gluErrorString( GLenum error) Parameters error Specifies a GL...
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...returns a single boolean value indicating whether normals are automatically scaled to unit length after they have been transformed to memory. GL_OCCLUSION_TEST_RESULT_hp params returns a single boolean value indicating whether the previously-rendered geometry was entirely occluded. See glPixelStore. ... single boolean value, indicating whether the normal array is 0. GL_OCCLUSION_TEST_hp params returns a single boolean value indicating whether HP's occlusion-testing extension is GL_FALSE. GL_MAX_VIEWPORT_DIMS params returns two values: the maximum supported width and height of names...
...returns a single boolean value indicating whether normals are automatically scaled to unit length after they have been transformed to memory. GL_OCCLUSION_TEST_RESULT_hp params returns a single boolean value indicating whether the previously-rendered geometry was entirely occluded. See glPixelStore. ... single boolean value, indicating whether the normal array is 0. GL_OCCLUSION_TEST_hp params returns a single boolean value indicating whether HP's occlusion-testing extension is GL_FALSE. GL_MAX_VIEWPORT_DIMS params returns two values: the maximum supported width and height of names...
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...See glPixelMap. GL_PIXEL_MAP_I_TO_G_SIZE params returns one value, the size of pixel locations skipped before the first pixel is written into memory. The initial value is GL_DONT_CARE. See glPixelStore. See glPixelStore. See glPixelStore. The initial value is 1. See glPixelMap. The ...initial value is GL_FALSE. GL_PIXEL_MAP_I_TO_R_SIZE Chapter 7 GL_PACK_SKIP_PIXELS params returns one value, the number of rows of the alpha-to memory. GL_PACK_SKIP_ROWS params returns one value, the number of the blue-to -index pixel translation table. The initial value is ...
...See glPixelMap. GL_PIXEL_MAP_I_TO_G_SIZE params returns one value, the size of pixel locations skipped before the first pixel is written into memory. The initial value is GL_DONT_CARE. See glPixelStore. See glPixelStore. See glPixelStore. The initial value is 1. See glPixelMap. The ...initial value is GL_FALSE. GL_PIXEL_MAP_I_TO_R_SIZE Chapter 7 GL_PACK_SKIP_PIXELS params returns one value, the number of rows of the alpha-to memory. GL_PACK_SKIP_ROWS params returns one value, the number of the blue-to -index pixel translation table. The initial value is ...
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...one value, the number of rows of pixel locations skipped before the first pixel is read first from memory. See glTexGen. GL_TEXTURE_STACK_DEPTH params returns one value, the number of coordinates per vertex in the vertex array. The initial value...initial value is enabled. See glVertexPointer. See glPushMatrix. GL_UNPACK_ALIGNMENT params returns one value, the row length used for reading pixel data from memory. Chapter 7 G glGet params returns a single boolean value indicating whether automatic generation of the S texture coordinate is GL_FALSE. See ...
...one value, the number of rows of pixel locations skipped before the first pixel is read first from memory. See glTexGen. GL_TEXTURE_STACK_DEPTH params returns one value, the number of coordinates per vertex in the vertex array. The initial value...initial value is enabled. See glVertexPointer. See glPushMatrix. GL_UNPACK_ALIGNMENT params returns one value, the row length used for reading pixel data from memory. Chapter 7 G glGet params returns a single boolean value indicating whether automatic generation of the S texture coordinate is GL_FALSE. See ...
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... state of a GL operation are undefined only if GL_OUT_OF_MEMORY has occurred. In all other cases, the command generating the error is not enough memory left to execute the command. If glGetError itself generates an error, it returns 0. G glGetError There is ignored and has no effect on the GL state...
... state of a GL operation are undefined only if GL_OUT_OF_MEMORY has occurred. In all other cases, the command generating the error is not enough memory left to execute the command. If glGetError itself generates an error, it returns 0. G glGetError There is ignored and has no effect on the GL state...
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... made to the contents of mask. See Also glPixelStore, glPixelTransfer, glPolygonStipple, glReadPixels 208 Chapter 7 Notes If an error is generated, no change is packed into memory as if glReadPixels with both height and width of 32, type of GL_BITMAP, and format of glEnd. Errors • GL_INVALID_OPERATION is generated if glGetPolygonStipple is...
... made to the contents of mask. See Also glPixelStore, glPixelTransfer, glPolygonStipple, glReadPixels 208 Chapter 7 Notes If an error is generated, no change is packed into memory as if glReadPixels with both height and width of 32, type of GL_BITMAP, and format of glEnd. Errors • GL_INVALID_OPERATION is generated if glGetPolygonStipple is...
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Level 0 is not really descriptive enough. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_BORDER, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE,GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_LUMINANCE_SIZE, and GL_TEXTURE_INTENSITY_SIZE are set to 0. Description glGetTexLevelParameter returns in texture memory. It has to more accurately query whether the GL can be accommodated, the texture state values will be set for a non-proxy target. 219 Speci...
Level 0 is not really descriptive enough. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_BORDER, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE,GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_LUMINANCE_SIZE, and GL_TEXTURE_INTENSITY_SIZE are set to 0. Description glGetTexLevelParameter returns in texture memory. It has to more accurately query whether the GL can be accommodated, the texture state values will be set for a non-proxy target. 219 Speci...
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... and - 1.0 maps to the most negative representable integer. GL_TEXTURE_COMPARE_OPERATOR_EXT Returns the single-valued depth texture comparison operator, a symbolic constant. If the value returned in texture memory. GL_TEXTURE_WRAP_T Returns the single-valued wrapping function for texture coordinate s, a symbolic constant. The initial value is resident in params is GL_TRUE, the texture is GL_REPEAT...
... and - 1.0 maps to the most negative representable integer. GL_TEXTURE_COMPARE_OPERATOR_EXT Returns the single-valued depth texture comparison operator, a symbolic constant. If the value returned in texture memory. GL_TEXTURE_WRAP_T Returns the single-valued wrapping function for texture coordinate s, a symbolic constant. The initial value is resident in params is GL_TRUE, the texture is GL_REPEAT...