User Manual
Page 13
... this key and the system setup screen will also escape from the demo mode. Press the "Adventure" key any time during an activity. 8.. Starting point and Ending point do not contain any key to escape. 4. END GAME (destination) cannot be the same as the activity in the chosen checkpoint. 3. Clock and Clock...
... this key and the system setup screen will also escape from the demo mode. Press the "Adventure" key any time during an activity. 8.. Starting point and Ending point do not contain any key to escape. 4. END GAME (destination) cannot be the same as the activity in the chosen checkpoint. 3. Clock and Clock...
User Manual
Page 26
... correctly within the time limit E Pair Up • All correct within 15 guesses • otherwise Level 1 (6 pairs) Level 2 (8 pairs) Level 3 (10 pairs) Level 4 (12 pairs) F 1 point will be added for each object matched. 100 16 per pair 12 per pair 10 per pair 8 per pair G Secret Number • 10 to 13...
... correctly within the time limit E Pair Up • All correct within 15 guesses • otherwise Level 1 (6 pairs) Level 2 (8 pairs) Level 3 (10 pairs) Level 4 (12 pairs) F 1 point will be added for each object matched. 100 16 per pair 12 per pair 10 per pair 8 per pair G Secret Number • 10 to 13...