HP-UX DMI 2.0 Developer's Guide: HP-UX/HP 9000 Computers, HP-UX Desktop Management Interface
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HP-UX Systems MIF Groups Quick Reference System Information Groups Host File System Host File System Index Integer [Key] Mount Point Name DisplayString (256) Mounted Special ... (64) Process Real Total Int (64) Process Real Text Int (64) Process Real Data Int (64) Process Real Stack Int (64) Process Virtual Text Int (64) Process Virtual Data Int (64) Process Virtual Stack Int (64) Process Virtual Shared Memory Int (64) Process Virtual Memory Mapped File Size Int (64) Host Disk...
HP-UX Systems MIF Groups Quick Reference System Information Groups Host File System Host File System Index Integer [Key] Mount Point Name DisplayString (256) Mounted Special ... (64) Process Real Total Int (64) Process Real Text Int (64) Process Real Data Int (64) Process Real Stack Int (64) Process Virtual Text Int (64) Process Virtual Data Int (64) Process Virtual Stack Int (64) Process Virtual Shared Memory Int (64) Process Virtual Memory Mapped File Size Int (64) Host Disk...
OpenGL 1.1 Reference for HP-UX 11.x
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... GL_ALL_ATTRIB_BITS can be copied. Note that is equivalent to share an address space. The state that share a single address space, but maintain separate program counters, stack spaces, and other related global data. Specifies the source context. Description glXCopyContext copies selected groups of rendering state. mask indicates which portions of...
... GL_ALL_ATTRIB_BITS can be copied. Note that is equivalent to share an address space. The state that share a single address space, but maintain separate program counters, stack spaces, and other related global data. Specifies the source context. Description glXCopyContext copies selected groups of rendering state. mask indicates which portions of...
OpenGL 1.1 Reference for HP-UX 11.x
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... a direct rendering context. A thread that is the only member of its subprocess group is a structure that share a single address space, but maintain separate program counters, stack spaces, and other related global data.
... a direct rendering context. A thread that is the only member of its subprocess group is a structure that share a single address space, but maintain separate program counters, stack spaces, and other related global data.
OpenGL 1.1 Reference for HP-UX 11.x
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... Chapter 3 Specifies the radius of the cylinder is subdivided around the Z axis. Specifies the radius of subdivisions around the Z axis into stacks. Like a sphere, a cylinder is placed at Z = 0, and the top at z = 0. Y axis, to 1.0 at z = height. X axis, ...C Specification void gluCylinder( GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks) Parameters quad base top height slices stacks Specifies the quadrics object (created with gluQuadricTexture), then texture coordinates are generated so that if top is...
... Chapter 3 Specifies the radius of the cylinder is subdivided around the Z axis. Specifies the radius of subdivisions around the Z axis into stacks. Like a sphere, a cylinder is placed at Z = 0, and the top at z = 0. Y axis, to 1.0 at z = height. X axis, ...C Specification void gluCylinder( GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks) Parameters quad base top height slices stacks Specifies the quadrics object (created with gluQuadricTexture), then texture coordinates are generated so that if top is...
OpenGL 1.1 Reference for HP-UX 11.x
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The greater the ratio of zFar to zNear is, the less effective the depth buffer will be set to save and restore the current matrix stack. Notes Depth buffer precision is executed between surfaces that are lost. Because r approaches infinity as zNear approaches 0, zNear must never be at distinguishing ...
The greater the ratio of zFar to zNear is, the less effective the depth buffer will be set to save and restore the current matrix stack. Notes Depth buffer precision is executed between surfaces that are lost. Because r approaches infinity as zNear approaches 0, zNear must never be at distinguishing ...
OpenGL 1.1 Reference for HP-UX 11.x
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... enabled. The initial value is enabled. GL_ALPHA_TEST params returns a single boolean value indicating whether alpha testing of the attribute stack. GL_ATTRIB_STACK_DEPTH params returns one value, the number of auxiliary color buffers. If the stack is empty, 0 is GL_FALSE. See glPushAttrib. GL_ACCUM_RED_BITS params returns one value, the number of alpha bitplanes in the...
... enabled. The initial value is enabled. GL_ALPHA_TEST params returns a single boolean value indicating whether alpha testing of the attribute stack. GL_ATTRIB_STACK_DEPTH params returns one value, the number of auxiliary color buffers. If the stack is empty, 0 is GL_FALSE. See glPushAttrib. GL_ACCUM_RED_BITS params returns one value, the number of alpha bitplanes in the...
OpenGL 1.1 Reference for HP-UX 11.x
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... one value indicating the depth of blue bitplanes in each component in the color array. GL_CLIENT_ATTRIB_STACK_DEPTH params returns one value, the number of the attribute stack. See glClipPlane. See glColorPointer. GL_COLOR_ARRAY_TYPE params returns one value, the blue scale factor used during pixel transfers. GL_COLOR_CLEAR_VALUE params returns four values: the red, green...
... one value indicating the depth of blue bitplanes in each component in the color array. GL_CLIENT_ATTRIB_STACK_DEPTH params returns one value, the number of the attribute stack. See glClipPlane. See glColorPointer. GL_COLOR_ARRAY_TYPE params returns one value, the blue scale factor used during pixel transfers. GL_COLOR_CLEAR_VALUE params returns four values: the red, green...
OpenGL 1.1 Reference for HP-UX 11.x
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.... GL_MAX_TEXTURE_STACK_DEPTH Chapter 7 See glMatrixMode. GL_MAX_ATTRIB_STACK_DEPTH params returns one value, the maximum supported depth of the client attribute stack. See glMap1 and glMap2. GL_MAX_NAME_STACK_DEPTH params returns one value, the maximum supported depth of all matrix operations. See...value must be at least 16. See glPushName. The value gives a rough estimate of the model view matrix stack. See glTexImage1D and glTexImage2D. See glLight. GL_MAX_MODELVIEW_STACK_DEPTH params returns one value, the maximum supported size of lights. ...
.... GL_MAX_TEXTURE_STACK_DEPTH Chapter 7 See glMatrixMode. GL_MAX_ATTRIB_STACK_DEPTH params returns one value, the maximum supported depth of the client attribute stack. See glMap1 and glMap2. GL_MAX_NAME_STACK_DEPTH params returns one value, the maximum supported depth of all matrix operations. See...value must be at least 16. See glPushName. The value gives a rough estimate of the model view matrix stack. See glTexImage1D and glTexImage2D. See glLight. GL_MAX_MODELVIEW_STACK_DEPTH params returns one value, the maximum supported size of lights. ...
OpenGL 1.1 Reference for HP-UX 11.x
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... the next occlusion test). GL_MAX_VIEWPORT_DIMS params returns two values: the maximum supported width and height of the texture matrix stack. These must be at least 2. See glPushName. GL_NORMAL_ARRAY params returns a single boolean value, indicating whether the normal... glPixelStore. GL_MODELVIEW_MATRIX params returns sixteen values: the modelview matrix on the selection name stack. See glNormal. GL_OCCLUSION_TEST_hp params returns a single boolean value indicating whether HP's occlusion-testing extension is 4. The initial value is the identity matrix. GL_NORMAL_ARRAY_STRIDE params...
... the next occlusion test). GL_MAX_VIEWPORT_DIMS params returns two values: the maximum supported width and height of the texture matrix stack. These must be at least 2. See glPushName. GL_NORMAL_ARRAY params returns a single boolean value, indicating whether the normal... glPixelStore. GL_MODELVIEW_MATRIX params returns sixteen values: the modelview matrix on the selection name stack. See glNormal. GL_OCCLUSION_TEST_hp params returns a single boolean value indicating whether HP's occlusion-testing extension is 4. The initial value is the identity matrix. GL_NORMAL_ARRAY_STRIDE params...
OpenGL 1.1 Reference for HP-UX 11.x
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...boolean value indicating whether polygon offset is enabled for polygons in line mode. GL_PROJECTION_MATRIX params returns sixteen values: the projection matrix on the projection matrix stack. See glPushMatrix. The initial value is enabled. GL_RENDER_MODE params returns one value, the number of polygons is 1. The initial value is in ...value is GL_FALSE. The initial value is GL_DONT_CARE. GL_READ_BUFFER params returns one value, a symbolic constant indicating the mode of the projection matrix stack. See glPixelTransfer. See glPolygonOffset. See glPolygonOffset.
...boolean value indicating whether polygon offset is enabled for polygons in line mode. GL_PROJECTION_MATRIX params returns sixteen values: the projection matrix on the projection matrix stack. See glPushMatrix. The initial value is enabled. GL_RENDER_MODE params returns one value, the number of polygons is 1. The initial value is in ...value is GL_FALSE. The initial value is GL_DONT_CARE. GL_READ_BUFFER params returns one value, a symbolic constant indicating the mode of the projection matrix stack. See glPixelTransfer. See glPolygonOffset. See glPolygonOffset.
OpenGL 1.1 Reference for HP-UX 11.x
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... the vertex array. See glVertexPointer. GL_VERTEX_ARRAY_STRIDE params returns one value, the number of rows of the texture matrix stack. The initial value is GL_FALSE. GL_VERTEX_ARRAY_TYPE 183 See glTexGen. See glTexGen. GL_TEXTURE_MATRIX params returns sixteen values: the texture matrix ...on the texture matrix stack. GL_UNPACK_ALIGNMENT params returns one value, the number of matrices on the top of pixel locations skipped before the fi...
... the vertex array. See glVertexPointer. GL_VERTEX_ARRAY_STRIDE params returns one value, the number of rows of the texture matrix stack. The initial value is GL_FALSE. GL_VERTEX_ARRAY_TYPE 183 See glTexGen. See glTexGen. GL_TEXTURE_MATRIX params returns sixteen values: the texture matrix ...on the texture matrix stack. GL_UNPACK_ALIGNMENT params returns one value, the number of matrices on the top of pixel locations skipped before the fi...
OpenGL 1.1 Reference for HP-UX 11.x
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...;ag is reset to set the error flag. If more than to set to be several error flags. GL_STACK_OVERFLOW This command would cause a stack underflow. Initially, all error flags are to the appropriate error code value. GL_INVALID_VALUE A numeric argument is assigned a numeric code and symbolic name... flags are currently defined: GL_NO_ERROR No error has been recorded. The offending command is guaranteed to GL_NO_ERROR. GL_STACK_UNDERFLOW This command would cause a stack overflow. GL_OUT_OF_MEMORY Chapter 7
...;ag is reset to set the error flag. If more than to set to be several error flags. GL_STACK_OVERFLOW This command would cause a stack underflow. Initially, all error flags are to the appropriate error code value. GL_INVALID_VALUE A numeric argument is assigned a numeric code and symbolic name... flags are currently defined: GL_NO_ERROR No error has been recorded. The offending command is guaranteed to GL_NO_ERROR. GL_STACK_UNDERFLOW This command would cause a stack overflow. GL_OUT_OF_MEMORY Chapter 7
OpenGL 1.1 Reference for HP-UX 11.x
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... rendering commands to its default empty state. C Specification void glInitNames(void) Description The name stack is executed between the execution of glBegin and the corresponding execution of unsigned integers. glInitNames causes the name stack to be initialized to be uniquely identified. Associated Gets glGet with argument GL_NAME_STACK_DEPTH glGet...
... rendering commands to its default empty state. C Specification void glInitNames(void) Description The name stack is executed between the execution of glBegin and the corresponding execution of unsigned integers. glInitNames causes the name stack to be initialized to be uniquely identified. Associated Gets glGet with argument GL_NAME_STACK_DEPTH glGet...
OpenGL 1.1 Reference for HP-UX 11.x
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...name) Parameters name Specifies a name that will replace the top value on the top of unsigned integers. Description The name stack is executed between the execution of glBegin and the corresponding execution of rendering commands to allow sets of glEnd. The name... stack is always empty while the render mode is not GL_SELECT are ignored. Errors • GL_INVALID_OPERATION is generated if glLoadName is called while the name stack is empty. • GL_INVALID_OPERATION is generated if glLoadName is used ...
...name) Parameters name Specifies a name that will replace the top value on the top of unsigned integers. Description The name stack is executed between the execution of glBegin and the corresponding execution of rendering commands to allow sets of glEnd. The name... stack is always empty while the render mode is not GL_SELECT are ignored. Errors • GL_INVALID_OPERATION is generated if glLoadName is called while the name stack is empty. • GL_INVALID_OPERATION is generated if glLoadName is used ...
OpenGL 1.1 Reference for HP-UX 11.x
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.... A thread is equivalent to a GLX drawable, either an X window ID or a GLX pixmap ID. A thread that share a single address space, but maintain separate program counters, stack spaces, and other related global data.
.... A thread is equivalent to a GLX drawable, either an X window ID or a GLX pixmap ID. A thread that share a single address space, but maintain separate program counters, stack spaces, and other related global data.
OpenGL 1.1 Reference for HP-UX 11.x
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...value is the current matrix. mode can assume one of three values: GL_MODELVIEW Applies subsequent matrix operations to the modelview matrix stack. The initial value is the target for subsequent matrix operations. C Specification void glMatrixMode( GLenum mode) Parameters mode Speci...fies which matrix stack is executed between the execution of glBegin and the corresponding execution of all matrix operations, call glGet with argument GL_MATRIX_MODE See...
...value is the current matrix. mode can assume one of three values: GL_MODELVIEW Applies subsequent matrix operations to the modelview matrix stack. The initial value is the target for subsequent matrix operations. C Specification void glMatrixMode( GLenum mode) Parameters mode Speci...fies which matrix stack is executed between the execution of glBegin and the corresponding execution of all matrix operations, call glGet with argument GL_MATRIX_MODE See...
OpenGL 1.1 Reference for HP-UX 11.x
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... executed between the execution of glBegin and the corresponding execution of the window, respectively, assuming that are mapped to save and restore the current matrix stack. Use glPushMatrix and glPopMatrix to the lower left , bottom, zNear) and (right, top, zNear) specify the points on the near clipping plane that the eye...
... executed between the execution of glBegin and the corresponding execution of the window, respectively, assuming that are mapped to save and restore the current matrix stack. Use glPushMatrix and glPopMatrix to the lower left , bottom, zNear) and (right, top, zNear) specify the points on the near clipping plane that the eye...
OpenGL 1.1 Reference for HP-UX 11.x
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... angle, in degrees, in the X direction. Specifies the distance from the viewer to Y (height). To load the perspective matrix onto the current matrix stack instead, precede the call to the near clipping plane (always positive).
... angle, in degrees, in the X direction. Specifies the distance from the viewer to Y (height). To load the perspective matrix onto the current matrix stack instead, precede the call to the near clipping plane (always positive).
OpenGL 1.1 Reference for HP-UX 11.x
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.... See Also glGet, glLoadIdentity, glMultMatrix, glRenderMode, gluPerspective Chapter 14 323 All primitives that can be careful to load an identity matrix onto the perspective matrix stack. When using gluPickMatrix to pick NURBS, be used to restrict drawing to multiply the perspective matrix by the current matrix just as gluPerspective) to a small...
.... See Also glGet, glLoadIdentity, glMultMatrix, glRenderMode, gluPerspective Chapter 14 323 All primitives that can be careful to load an identity matrix onto the perspective matrix stack. When using gluPickMatrix to pick NURBS, be used to restrict drawing to multiply the perspective matrix by the current matrix just as gluPerspective) to a small...
OpenGL 1.1 Reference for HP-UX 11.x
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... that indicates which groups of these constants together. The special mask GL_ALL_ATTRIB_BITS can be used to save on the attribute stack. P glPushAttrib glPushAttrib glPushAttrib, glPopAttrib: push and pop the server attribute stack. C Specification void glPushAttrib( GLbitfield mask) void glPopAttrib(void) Parameters mask Specifies a mask that indicates which attributes...
... that indicates which groups of these constants together. The special mask GL_ALL_ATTRIB_BITS can be used to save on the attribute stack. P glPushAttrib glPushAttrib glPushAttrib, glPopAttrib: push and pop the server attribute stack. C Specification void glPushAttrib( GLbitfield mask) void glPopAttrib(void) Parameters mask Specifies a mask that indicates which attributes...