User Guide
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... cast member properties 129 Setting and changing PICT cast member properties 130 Setting Paint window preferences 130 Compressing bitmaps 131 Working with Adobe Fireworks 132 Bitmap filters 135 Chapter 7: Vector Shapes Drawing vector shapes 150 Editing vector shapes 154 Defining gradients for vector shapes... text with Lingo or JavaScript syntax 190 Modifying strings with Lingo or JavaScript syntax 190 Unicode support in Director 190 Chapter 10: Using Flash, Flash Components, and Other Interactive Media Types Using Flash Content 193 Adding a Flash content cast member 194 Editing...
... cast member properties 129 Setting and changing PICT cast member properties 130 Setting Paint window preferences 130 Compressing bitmaps 131 Working with Adobe Fireworks 132 Bitmap filters 135 Chapter 7: Vector Shapes Drawing vector shapes 150 Editing vector shapes 154 Defining gradients for vector shapes... text with Lingo or JavaScript syntax 190 Modifying strings with Lingo or JavaScript syntax 190 Unicode support in Director 190 Chapter 10: Using Flash, Flash Components, and Other Interactive Media Types Using Flash Content 193 Adding a Flash content cast member 194 Editing...
User Guide
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... browsing, spreadsheet functions, and database management. 193 Chapter 10: Using Flash, Flash Components, and Other Interactive Media Types To add complex media and new capabilities to your Adobe® Director® movie, you can control nearly every Flash property (including playing, rewinding, stepping forward and backward through all Flash content, adjusting quality settings, and turning sound on...
... browsing, spreadsheet functions, and database management. 193 Chapter 10: Using Flash, Flash Components, and Other Interactive Media Types To add complex media and new capabilities to your Adobe® Director® movie, you can control nearly every Flash property (including playing, rewinding, stepping forward and backward through all Flash content, adjusting quality settings, and turning sound on...
User Guide
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...points, synchronizing 247 cursors animated color cursors 296 behaviors 279 finding location 295 Flash movies 198 rollovers 326 trigger behaviors 324 Curvature tweening control 93 curves creating 152... 464 using on the Internet 262 Video window 250 Direct To Stage option 251, 304 Director, features 300 disks, distributing movies 442 Displacement Map filter 146 Display Template tab on Property... inspector 32 Display Template, MIAWs (movie in a window) 400 displaying windows 10 dissolve transition 172 distorting images 115 distributing movies accessibility 428 disks 442 formats 441 local...
...points, synchronizing 247 cursors animated color cursors 296 behaviors 279 finding location 295 Flash movies 198 rollovers 326 trigger behaviors 324 Curvature tweening control 93 curves creating 152... 464 using on the Internet 262 Video window 250 Direct To Stage option 251, 304 Director, features 300 disks, distributing movies 442 Displacement Map filter 146 Display Template tab on Property... inspector 32 Display Template, MIAWs (movie in a window) 400 displaying windows 10 dissolve transition 172 distorting images 115 distributing movies accessibility 428 disks 442 formats 441 local...
User Guide
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... a window) 400 on getPropertyDescriptionList 283 scripts 379 handles 150 handwriting, simulating 101 hiding effects channels 14 information in Property inspector 19 windows 10 HTML files browser options 447 previewing in browsers 438 settings 442 HTML, compared to XML 402 HTTP servers 469 hue, changing 166 hypertext...media ActiveX 214 animated GIFs 104 bitmaps 104 cast members 42 color palette requirements 167 digital video 249 Director movies 212 file types supported 44 Fireworks files 132 Flash movies 193 image options 45 JPEG files 104 linking to files 44 managing projects 433 sound 239 text...
... a window) 400 on getPropertyDescriptionList 283 scripts 379 handles 150 handwriting, simulating 101 hiding effects channels 14 information in Property inspector 19 windows 10 HTML files browser options 447 previewing in browsers 438 settings 442 HTML, compared to XML 402 HTTP servers 469 hue, changing 166 hypertext...media ActiveX 214 animated GIFs 104 bitmaps 104 cast members 42 color palette requirements 167 digital video 249 Director movies 212 file types supported 44 Fireworks files 132 Flash movies 193 image options 45 JPEG files 104 linking to files 44 managing projects 433 sound 239 text...
User Guide
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... behaviors 466 location of 13 markers 325 moving 14 sprites, extending 78 playing Flash movies 199 PNG images, importing 132 pointers, mouse behaviors 279 click detection 292 cursor colors, animating 296 Flash movies 198 location detection 295 rollovers 294, 326 trigger behaviors 324 points adding ...154 creating 152 positioning sprites 73 pre-rendered text, Save Bitmap command 186 preferences browsers 471 Cast window 46 for windows 10 number of sprite channels 15 ...
... behaviors 466 location of 13 markers 325 moving 14 sprites, extending 78 playing Flash movies 199 PNG images, importing 132 pointers, mouse behaviors 279 click detection 292 cursor colors, animating 296 Flash movies 198 location detection 295 rollovers 294, 326 trigger behaviors 324 points adding ...154 creating 152 positioning sprites 73 pre-rendered text, Save Bitmap command 186 preferences browsers 471 Cast window 46 for windows 10 number of sprite channels 15 ...
User Guide
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...using multiple Score 33 WMA (Windows Media Audio) 243 workspace customizing 10, 23 default settings of 9 world-relative model movement 343 wrapping, text 189 X XML about 402 attributes 406 character sets 407 data, sending from Flash to Director 204 nodes 404, 407 parser objects 402, 407 websites, resources...Windows ActiveX 214 browsers supported 437, 438 font mapping 184 keyboards 295 projectors 456 sound issues 241 windows changing preferences 10 displaying and hiding 10 moving between panel groups 24 types of 28 distributing movies 439, 440 excluding from projectors 455 included 439 linked ...
...using multiple Score 33 WMA (Windows Media Audio) 243 workspace customizing 10, 23 default settings of 9 world-relative model movement 343 wrapping, text 189 X XML about 402 attributes 406 character sets 407 data, sending from Flash to Director 204 nodes 404, 407 parser objects 402, 407 websites, resources...Windows ActiveX 214 browsers supported 437, 438 font mapping 184 keyboards 295 projectors 456 sound issues 241 windows changing preferences 10 displaying and hiding 10 moving between panel groups 24 types of 28 distributing movies 439, 440 excluding from projectors 455 included 439 linked ...
Scripting Guide
Page 279
.... Lingo syntax sprite(1).callFrame(10) // JavaScript syntax sprite(1).callFrame(10); an object at a vector position from camera with 2 legs" See also ancestor, new() callFrame() Usage -- Cameras are attached to call . This command sends a message to the Flash® ActionScript engine and ...of the frame to create and delete cameras in the Flash movie. A string or number that specifies the name or number of each camera in sprite 1: -- Each sprite has a list of a Flash® movie sprite. ADOBE DIRECTOR 11.0 242 Scripting Dictionary -- Lingo syntax spriteObjRef.callFrame...
.... Lingo syntax sprite(1).callFrame(10) // JavaScript syntax sprite(1).callFrame(10); an object at a vector position from camera with 2 legs" See also ancestor, new() callFrame() Usage -- Cameras are attached to call . This command sends a message to the Flash® ActionScript engine and ...of the frame to create and delete cameras in the Flash movie. A string or number that specifies the name or number of each camera in sprite 1: -- Each sprite has a list of a Flash® movie sprite. ADOBE DIRECTOR 11.0 242 Scripting Dictionary -- Lingo syntax spriteObjRef.callFrame...
Scripting Guide
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... This handler accepts a point value and a sprite reference as Director point values: for rotation and scaling, not to the specified point within a Flash movie sprite in channel 10: -- These coordinates may not match on snapSprite(whichFlashPoint, whichSprite)... only for example, point(300,300). Flash movie coordinates are measured in a Flash movie sprite. ADOBE DIRECTOR 11.0 309 Scripting Dictionary flashToStage() Usage -- Lingo syntax on the Director Stage if a Flash sprite is directly over a Director Stage coordinate. Lingo syntax spriteObjRef.flashToStage(pointInFlashMovie...
... This handler accepts a point value and a sprite reference as Director point values: for rotation and scaling, not to the specified point within a Flash movie sprite in channel 10: -- These coordinates may not match on snapSprite(whichFlashPoint, whichSprite)... only for example, point(300,300). Flash movie coordinates are measured in a Flash movie sprite. ADOBE DIRECTOR 11.0 309 Scripting Dictionary flashToStage() Usage -- Lingo syntax on the Director Stage if a Flash sprite is directly over a Director Stage coordinate. Lingo syntax spriteObjRef.flashToStage(pointInFlashMovie...
Scripting Guide
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...Flash movie sprites playing in a 1-minute, 30.1-second movie when the tempo is a drop frame (TRUE) or not (FALSE). If the string hms ends in frames per second. put HMStoFrames(" 00:01:30.10 ", 30, FALSE, FALSE) -- 2710 This statement converts 600 seconds into seconds: put framesToHMS(600, 1,0,0) -- ADOBE DIRECTOR... 11.0 356 Scripting Dictionary tempo Required. " 00:10:00.00 " This statement converts an hour ...
...Flash movie sprites playing in a 1-minute, 30.1-second movie when the tempo is a drop frame (TRUE) or not (FALSE). If the string hms ends in frames per second. put HMStoFrames(" 00:01:30.10 ", 30, FALSE, FALSE) -- 2710 This statement converts 600 seconds into seconds: put framesToHMS(600, 1,0,0) -- ADOBE DIRECTOR... 11.0 356 Scripting Dictionary tempo Required. " 00:10:00.00 " This statement converts an hour ...
Scripting Guide
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...] See also [ ] (bracket access) setCallback() Usage -- Description Flash command; vnumbers[4] = 10 ; put (vNumbers); } When the handler runs, the Message window displays the following manner: --Lingo on enterFrame set vNumbers = [12, 34, 6, 7, 45] vnumbers[4] = 10 put vNumbers end enterFrame // Javascript function enterFrame { vNumbers = list(12, 34, 6, 7, 45); ADOBE DIRECTOR 11.0 535 Scripting Dictionary on enterFrame set...
...] See also [ ] (bracket access) setCallback() Usage -- Description Flash command; vnumbers[4] = 10 ; put (vNumbers); } When the handler runs, the Message window displays the following manner: --Lingo on enterFrame set vNumbers = [12, 34, 6, 7, 45] vnumbers[4] = 10 put vNumbers end enterFrame // Javascript function enterFrame { vNumbers = list(12, 34, 6, 7, 45); ADOBE DIRECTOR 11.0 535 Scripting Dictionary on enterFrame set...
Scripting Guide
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...10)) { sprite(5).stop () end if end // JavaScript syntax function checkFlashRollover() { var stf = sprite(5).stageToFlash(point(_mouse.mouseH,_mouse.mouseV)); When the movie plays back as an applet, the stageTop property is always 0, which is the upper left corner of the Flash Stage or Director Stage. Lingo syntax on the Director Stage if a Flash sprite is 0. ADOBE DIRECTOR... 11.0 558 Scripting Dictionary Flash movie coordinates are measured in Flash movie pixels, which...
...10)) { sprite(5).stop () end if end // JavaScript syntax function checkFlashRollover() { var stf = sprite(5).stageToFlash(point(_mouse.mouseH,_mouse.mouseV)); When the movie plays back as an applet, the stageTop property is always 0, which is the upper left corner of the Flash Stage or Director Stage. Lingo syntax on the Director Stage if a Flash sprite is 0. ADOBE DIRECTOR... 11.0 558 Scripting Dictionary Flash movie coordinates are measured in Flash movie pixels, which...
Scripting Guide
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... (); Lingo syntax windowsMediaObjRef.stop() realMediaObjRef.stop() // JavaScript syntax windowsMediaObjRef.stop () (Flash) Usage -- Parameters None. stops a Flash movie sprite that is playing in channels 5 through 10: -- Lingo syntax spriteObjRef.stop() // JavaScript syntax spriteObjRef.stop () (RealMedia, SWA, Windows Media) Usage -- Description Flash command; i++; } } See also hold() ADOBE DIRECTOR 11.0 561 Scripting Dictionary stop (); Lingo syntax on enterFrame repeat...
... (); Lingo syntax windowsMediaObjRef.stop() realMediaObjRef.stop() // JavaScript syntax windowsMediaObjRef.stop () (Flash) Usage -- Parameters None. stops a Flash movie sprite that is playing in channels 5 through 10: -- Lingo syntax spriteObjRef.stop() // JavaScript syntax spriteObjRef.stop () (RealMedia, SWA, Windows Media) Usage -- Description Flash command; i++; } } See also hold() ADOBE DIRECTOR 11.0 561 Scripting Dictionary stop (); Lingo syntax on enterFrame repeat...
Scripting Guide
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... in the current frame until the cast member has finished loading into memory by the cast member's bufferSize property. ADOBE DIRECTOR 11.0 564 Scripting Dictionary Description Command; Example The following frame script checks to stream the number of bytes actually ...10).stream(32000) if bytesReceived < 32000 then member("Message Line").text = "Received only" && bytesReceived && "of bytes requested, the script updates a text cast member to stream. If the cast member is not completely loaded into memory, the script tries to stream 32,000 bytes of a specified Flash...
... in the current frame until the cast member has finished loading into memory by the cast member's bufferSize property. ADOBE DIRECTOR 11.0 564 Scripting Dictionary Description Command; Example The following frame script checks to stream the number of bytes actually ...10).stream(32000) if bytesReceived < 32000 then member("Message Line").text = "Received only" && bytesReceived && "of bytes requested, the script updates a text cast member to stream. If the cast member is not completely loaded into memory, the script tries to stream 32,000 bytes of a specified Flash...
Scripting Guide
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...Sprite property; indicates the height of the cast member displayed on the Stage. Lingo syntax sprite(10).height = 26 // JavaScript syntax sprite(10).height = 26; for vector shape, Flash, animated GIF, RealMedia, Windows Media, bitmap, and shape cast members, determines the height, ... texture property; Example This statement assigns the height of sprite 10 to the variable vHeight: -- The height of a #box or #cylinder model resource is 50. See also newGroup, deleteGroup, child (3D), parent ADOBE DIRECTOR 11.0 806 Scripting Dictionary height Usage -- Lingo syntax imageObjRef....
...Sprite property; indicates the height of the cast member displayed on the Stage. Lingo syntax sprite(10).height = 26 // JavaScript syntax sprite(10).height = 26; for vector shape, Flash, animated GIF, RealMedia, Windows Media, bitmap, and shape cast members, determines the height, ... texture property; Example This statement assigns the height of sprite 10 to the variable vHeight: -- The height of a #box or #cylinder model resource is 50. See also newGroup, deleteGroup, child (3D), parent ADOBE DIRECTOR 11.0 806 Scripting Dictionary height Usage -- Lingo syntax imageObjRef....
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... 180°. -- Example The following script sets the obeyScoreRotation property of Flash assets. Lingo syntax member("3Dobjects").modelResource("Cylinder01").numSegments = 10 // JavaScript syntax member("3Dobjects").getPropRef("modelResource",11).numSegments = 10; Lingo syntax _key.optionDown // JavaScript syntax _key.optionDown; Lingo syntax member...property of using the member rotation property for all sprites containing that Flash member. Read-only. otherwise, it returns FALSE. ADOBE DIRECTOR 11.0 911 Scripting Dictionary -- See also rotation optionDown Usage --
... 180°. -- Example The following script sets the obeyScoreRotation property of Flash assets. Lingo syntax member("3Dobjects").modelResource("Cylinder01").numSegments = 10 // JavaScript syntax member("3Dobjects").getPropRef("modelResource",11).numSegments = 10; Lingo syntax _key.optionDown // JavaScript syntax _key.optionDown; Lingo syntax member...property of using the member rotation property for all sprites containing that Flash member. Read-only. otherwise, it returns FALSE. ADOBE DIRECTOR 11.0 911 Scripting Dictionary -- See also rotation optionDown Usage --
Scripting Guide
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... the current movie: -- Example In this property is a model resource of this example, ThermoSystem is an empty list []. ADOBE DIRECTOR 11.0 924 Scripting Dictionary To see an example of vectors. This statement plays the sound file Crash.aif stored in the ... value of the type #particle. member("Fires").modelResource("ThermoSystem").emitter.path = [vector(0,0,0), vector(15,0,0), vector(30,30,-10)] See also pathStrength, emitter pathName (Flash member) Usage member(whichFlashMember).pathName the pathName of the current movie's folder: -- This property is #particle, allows you...
... the current movie: -- Example In this property is a model resource of this example, ThermoSystem is an empty list []. ADOBE DIRECTOR 11.0 924 Scripting Dictionary To see an example of vectors. This statement plays the sound file Crash.aif stored in the ... value of the type #particle. member("Fires").modelResource("ThermoSystem").emitter.path = [vector(0,0,0), vector(15,0,0), vector(30,30,-10)] See also pathStrength, emitter pathName (Flash member) Usage member(whichFlashMember).pathName the pathName of the current movie's folder: -- This property is #particle, allows you...
Scripting Guide
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...cast member's media is stopped. ADOBE DIRECTOR 11.0 102 Scripting Dictionary Description Cast member property; For Flash movie cast members, this property returns a valid value only when the Director movie is detected for Shockwave Audio (SWA) streaming cast members and Flash movie cast members, determines the ... playing. • 4-The cast member is paused. • 5-The cast member has finished streaming. • 9-An error occurred. • 10-There is insufficient CPU space. This property can 't find an audio file to stream.") end if end // JavaScript syntax function mouseDown() { var ...
...cast member's media is stopped. ADOBE DIRECTOR 11.0 102 Scripting Dictionary Description Cast member property; For Flash movie cast members, this property returns a valid value only when the Director movie is detected for Shockwave Audio (SWA) streaming cast members and Flash movie cast members, determines the ... playing. • 4-The cast member is paused. • 5-The cast member has finished streaming. • 9-An error occurred. • 10-There is insufficient CPU space. This property can 't find an audio file to stream.") end if end // JavaScript syntax function mouseDown() { var ...
Scripting Guide
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... i++ } } See also scaleMode, viewV, viewH, viewScale The values are truncated to 10 sprite(whichSprite).viewPoint = sprite(whichSprite).viewPoint + point(i * -5, i * - 5) _movie.updateStage() end repeat end // JavaScript syntax function panAcross(whichSprite) { var i = 1; Setting a Flash movie's view point with i = 1 to integers. As a general guideline, use the... property is always expressed relative to #autoSize, or the sprite will not display correctly. ADOBE DIRECTOR 11.0 109 Scripting Dictionary Description Cast member property and sprite property; controls the point within the...
... i++ } } See also scaleMode, viewV, viewH, viewScale The values are truncated to 10 sprite(whichSprite).viewPoint = sprite(whichSprite).viewPoint + point(i * -5, i * - 5) _movie.updateStage() end repeat end // JavaScript syntax function panAcross(whichSprite) { var i = 1; Setting a Flash movie's view point with i = 1 to integers. As a general guideline, use the... property is always expressed relative to #autoSize, or the sprite will not display correctly. ADOBE DIRECTOR 11.0 109 Scripting Dictionary Description Cast member property and sprite property; controls the point within the...
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...783 fixedLineSpace property 784 fixedRate property 784 fixStageSize property 785 flags (Spring) Property 1152 Flash Asset Xtra, endTellTarget command for 570 Flash Component object 116 Flash Movie object 117 Flash movies setting properties of 538 setting variables in 548 flashRect property 786 flashToStage() method... 309 flat property 786 flipH property 787 flipped integer value 412 flipV property 788 Float data type 10 float() ...
...783 fixedLineSpace property 784 fixedRate property 784 fixStageSize property 785 flags (Spring) Property 1152 Flash Asset Xtra, endTellTarget command for 570 Flash Component object 116 Flash Movie object 117 Flash movies setting properties of 538 setting variables in 548 flashRect property 786 flashToStage() method... 309 flat property 786 flipH property 787 flipped integer value 412 flipV property 788 Float data type 10 float() ...