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...22 Aural Exciter (AuralX) 22 Compressor, Distortion & EQ (Dist.) 23 PROGRAM MAIN EFFECT PARAMETERS 24 ■ REVERB EFFECTS 25 Reverb (Reverb) 25 Filtered Reverb (FiltRev) 26 Stereo Reverb (St.Rev) 26 Echo Room (EchRoom) 27 • GATE 28 ■ ER (EARLY REFLECTION) EFFECTS... 30 Echo (Echo) 31 Multi Tap Delay (Mit. CONTENTS PRECAUTIONS 3 CONTROLS AND CONNECTIONS 4 THE FRONT PANEL 4 THE REAR PANEL 5 THE SPX990 SYSTEM 6 EFFECT CONFIGURATION 6 MEMORY CONFIGURATION 7 MEMORY CARD 7 MEMORY & EDIT MODES 8 SELECTING AN INPUT MODE 9 (Edit Mode: Page 5) ...
...22 Aural Exciter (AuralX) 22 Compressor, Distortion & EQ (Dist.) 23 PROGRAM MAIN EFFECT PARAMETERS 24 ■ REVERB EFFECTS 25 Reverb (Reverb) 25 Filtered Reverb (FiltRev) 26 Stereo Reverb (St.Rev) 26 Echo Room (EchRoom) 27 • GATE 28 ■ ER (EARLY REFLECTION) EFFECTS... 30 Echo (Echo) 31 Multi Tap Delay (Mit. CONTENTS PRECAUTIONS 3 CONTROLS AND CONNECTIONS 4 THE FRONT PANEL 4 THE REAR PANEL 5 THE SPX990 SYSTEM 6 EFFECT CONFIGURATION 6 MEMORY CONFIGURATION 7 MEMORY CARD 7 MEMORY & EDIT MODES 8 SELECTING AN INPUT MODE 9 (Edit Mode: Page 5) ...
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...SPX990 consist of effect programs. 4 Pre-effects 3-band-PEQ: P.EQ Compressor: Comp. In addition, each of these effects is controlled by a number of parameters for almost unlimited possibilities in the creation of three separate effects - Aural Exciter: AuralX Compressor, Distortion & EQ: Dist. 6 36 Main Effects REVERE EFFECTS Reverb: Filtered Reverb: Stereo Reverb: Echo Room: Reverb...: AutoPan TrigPan COMPLEX EFFECTS Chorus & Reverb: Symphonic & Reverb: Flanger & Reverb: Reverb (L)/Reverb (R): ER (LI/Reverb (RI: Echo ILI/Reverb (RI: Chorus ILI/Reverb IR): Pan (LI/Pan (RI:...
...SPX990 consist of effect programs. 4 Pre-effects 3-band-PEQ: P.EQ Compressor: Comp. In addition, each of these effects is controlled by a number of parameters for almost unlimited possibilities in the creation of three separate effects - Aural Exciter: AuralX Compressor, Distortion & EQ: Dist. 6 36 Main Effects REVERE EFFECTS Reverb: Filtered Reverb: Stereo Reverb: Echo Room: Reverb...: AutoPan TrigPan COMPLEX EFFECTS Chorus & Reverb: Symphonic & Reverb: Flanger & Reverb: Reverb (L)/Reverb (R): ER (LI/Reverb (RI: Echo ILI/Reverb (RI: Chorus ILI/Reverb IR): Pan (LI/Pan (RI:...
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Assignments will light up CONCERT HALL Reverb L105 P01 CO7 P48 • • • IAI• A I I I VIA In this way you want to assign a program for direct recall Ql Perform steps a® ...
Assignments will light up CONCERT HALL Reverb L105 P01 CO7 P48 • • • IAI• A I I I VIA In this way you want to assign a program for direct recall Ql Perform steps a® ...
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... off P.EQ off off off off off off off EFFECT MainFx PastEx S TABLE FOR FiltRev St.Rev ER/Rev Rev/Rev St.Rev FiltRev FiltRev Reverb Fl.&Rev off off off off P.EQ P.EQ Rock Vocal Vocal All Vocal, Hi-hat Vocal Vocal Karaoke Vocal 12 Comp. Hi-hat, Snare Percussion... Snare, Drums, Percussion Drums Vocal Snare FatER EchRoom GateRev FiltRev EchRoom EchRoom ThinER FiltRev GateRev Comp. Vocal All Female Vocal, Keyboard Keyboard (Pad) All Reverb EchRoom FiltRev FiltRev Reverb St.Rev FiltRev P.EQ off P.EQ off off P.EQ off P.EQ All E.Piano, Vocal ER for Tom / REV for Snare PLATE for Vocal...
... off P.EQ off off off off off off off EFFECT MainFx PastEx S TABLE FOR FiltRev St.Rev ER/Rev Rev/Rev St.Rev FiltRev FiltRev Reverb Fl.&Rev off off off off P.EQ P.EQ Rock Vocal Vocal All Vocal, Hi-hat Vocal Vocal Karaoke Vocal 12 Comp. Hi-hat, Snare Percussion... Snare, Drums, Percussion Drums Vocal Snare FatER EchRoom GateRev FiltRev EchRoom EchRoom ThinER FiltRev GateRev Comp. Vocal All Female Vocal, Keyboard Keyboard (Pad) All Reverb EchRoom FiltRev FiltRev Reverb St.Rev FiltRev P.EQ off P.EQ off off P.EQ off P.EQ All E.Piano, Vocal ER for Tom / REV for Snare PLATE for Vocal...
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...INTELLICHORD MON 53 INTELLICHORD DUA 54 INTELLICHORD TRI 55 PITCH SLAP 56 STEREO PITCH MODULATION EFFECTS 57 SYMPHONIC 58 GTR SYM ECHO 59 CHORUS & REVERB 60 BASS CHORUS 61 STEREO PHASING 62 CLASSY GLASSY 63 SILKY SWEEP 64 DETUNE CHORUS 65 UP DOWN FLANGE 66 UNDERWATER MOON 67 TREMOLO ...All All Keyboard Echo Dly-LCR Flanger EchRoom St.Rev Ech/Rev Comp. off off off AuralX Telephone Voice Robot Voice Radio Sound Tunnel Reverb Very Long Reverb Echo with fast Repeat 13 Comp. Dist. PROCESSING EFFECTS 69 FREEZE 70 DIST. P.EQ off AuralX off off off off off off ...
...INTELLICHORD MON 53 INTELLICHORD DUA 54 INTELLICHORD TRI 55 PITCH SLAP 56 STEREO PITCH MODULATION EFFECTS 57 SYMPHONIC 58 GTR SYM ECHO 59 CHORUS & REVERB 60 BASS CHORUS 61 STEREO PHASING 62 CLASSY GLASSY 63 SILKY SWEEP 64 DETUNE CHORUS 65 UP DOWN FLANGE 66 UNDERWATER MOON 67 TREMOLO ...All All Keyboard Echo Dly-LCR Flanger EchRoom St.Rev Ech/Rev Comp. off off off AuralX Telephone Voice Robot Voice Radio Sound Tunnel Reverb Very Long Reverb Echo with fast Repeat 13 Comp. Dist. PROCESSING EFFECTS 69 FREEZE 70 DIST. P.EQ off AuralX off off off off off off ...
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... BASS 54. STEREO PITCH PAN PROGRAMS • Auto Pan (Auto Pan) 67. TRIGGERED PAN COMPLEX EFFECT PROGRAMS • Chorus & Reverb (Cho&Rev) 59. REVERB FLANGE • Reverb (L) / Reverb (R) (Rev/Rev) 4. FREEZE OLD PLATE 20. BRIGHT SNARE 24. VOCAL CHAMBER 15. CONCRETE ROOM 27. Chorus (AM.Cho) 68...GLASSY • AM. ROGER ON THE 12 52. DRUM MACH. PERCUSSION 71. PAN • Triggered Pan (Trig Pan) 73. The SPX990 comes with 80 preset effect programs which fall into several groups according to their parameters. BLATTY PLATE 32. AMB.S 79. SYMPHONIC PITCH CHANGE ...
... BASS 54. STEREO PITCH PAN PROGRAMS • Auto Pan (Auto Pan) 67. TRIGGERED PAN COMPLEX EFFECT PROGRAMS • Chorus & Reverb (Cho&Rev) 59. REVERB FLANGE • Reverb (L) / Reverb (R) (Rev/Rev) 4. FREEZE OLD PLATE 20. BRIGHT SNARE 24. VOCAL CHAMBER 15. CONCRETE ROOM 27. Chorus (AM.Cho) 68...GLASSY • AM. ROGER ON THE 12 52. DRUM MACH. PERCUSSION 71. PAN • Triggered Pan (Trig Pan) 73. The SPX990 comes with 80 preset effect programs which fall into several groups according to their parameters. BLATTY PLATE 32. AMB.S 79. SYMPHONIC PITCH CHANGE ...
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...Delay Time: -100.0msec 100.0msec) Determines the time at 1kHz to decrease by +60dB virtually to silence. Main effect name Reverb LCD display (Reverb) in a hall. RevTime (Reverb Time: 0.3sec - 480.0sec) The length of time it takes for a more spacious sound, while a setting of 4 ... reverberation sound will trigger the gate. At 100%, only very high input signal levels will be produced. x1.0) Determines the high frequency reverb time in a smaller room. the initial group of sparse reflections that make up reverberation. Plate : A type of reverberation produced artificially...
...Delay Time: -100.0msec 100.0msec) Determines the time at 1kHz to decrease by +60dB virtually to silence. Main effect name Reverb LCD display (Reverb) in a hall. RevTime (Reverb Time: 0.3sec - 480.0sec) The length of time it takes for a more spacious sound, while a setting of 4 ... reverberation sound will trigger the gate. At 100%, only very high input signal levels will be produced. x1.0) Determines the high frequency reverb time in a smaller room. the initial group of sparse reflections that make up reverberation. Plate : A type of reverberation produced artificially...
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...the inputs of frequencies below this point can be set here. 1.7 • LoGain\ 1.0 4 1 .0 \ HiGain 0.3 LoFrq HiFrq Frequency The illustration shows the reverb characteristics for the settings LoGain - 1.7 and HiGain - 0.3. 9 TrgLvl (Trigger Level: 0 - 100) 9 TrgDly (Trigger Delay Time: -100.0msec 100.0msec...) Hold (Hold Time: 1msec 24000msec) Release (Release Time: 3msec 24000msec) 9 MidiTrg (MIDI Trigger: ON, OFF) * Same as "Reverb". • LoFrq (Low Control Frequency: 40Hz - 1.0kHz) Determines the cut -off point of the low frequency range for the delay line ...
...the inputs of frequencies below this point can be set here. 1.7 • LoGain\ 1.0 4 1 .0 \ HiGain 0.3 LoFrq HiFrq Frequency The illustration shows the reverb characteristics for the settings LoGain - 1.7 and HiGain - 0.3. 9 TrgLvl (Trigger Level: 0 - 100) 9 TrgDly (Trigger Delay Time: -100.0msec 100.0msec...) Hold (Hold Time: 1msec 24000msec) Release (Release Time: 3msec 24000msec) 9 MidiTrg (MIDI Trigger: ON, OFF) * Same as "Reverb". • LoFrq (Low Control Frequency: 40Hz - 1.0kHz) Determines the cut -off point of the low frequency range for the delay line ...
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...flat wall, while higher values simulate an increasingly rougher wall surface. Wall (Wall Vary: 0 - 30) Allows fine tuning of the "Width" reverb component by multiplying the RevTime by the value set here. WidFin (Width Fine: -100 - +100) HeiFin (Height Fine: -100 - +100... (Depth Fine: -100 - +100) WalFin (Wall Vary Fine: -100 - +100) Sets the "Width", "Height", "Depth" and "Wall" values as "Reverb". x10.0) Determines the characterstics of the wall properties. "0" corresponds to simulate various wall materials and properties. 0 HeiDec (Height Decay: RevTime x0.1 - TrgLvl (Trigger Level...
...flat wall, while higher values simulate an increasingly rougher wall surface. Wall (Wall Vary: 0 - 30) Allows fine tuning of the "Width" reverb component by multiplying the RevTime by the value set here. WidFin (Width Fine: -100 - +100) HeiFin (Height Fine: -100 - +100... (Depth Fine: -100 - +100) WalFin (Wall Vary Fine: -100 - +100) Sets the "Width", "Height", "Depth" and "Wall" values as "Reverb". x10.0) Determines the characterstics of the wall properties. "0" corresponds to simulate various wall materials and properties. 0 HeiDec (Height Decay: RevTime x0.1 - TrgLvl (Trigger Level...
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... triggers. TrgLvl Input Signal Revert, TrgDly > 0 The gate opens at this point. The signal will open . If the gate is cut the reverb sound, which the gate will open . 28 The set to 0, the gate opens after the initial delay time has ended. IniDly TrgDly Negative NOTE...trigger. * To use a MIDI trigger, MidiTrg must be set to extract just a short segment of the input signal is delayed. • GATE The SPX990 can pass. Input TrgLvl When IniDly 0 TrgLvl The gate opens at this point. II TrgD y (Negative) The signal itself is used to shorten a...
... triggers. TrgLvl Input Signal Revert, TrgDly > 0 The gate opens at this point. The signal will open . If the gate is cut the reverb sound, which the gate will open . 28 The set to 0, the gate opens after the initial delay time has ended. IniDly TrgDly Negative NOTE...trigger. * To use a MIDI trigger, MidiTrg must be set to extract just a short segment of the input signal is delayed. • GATE The SPX990 can pass. Input TrgLvl When IniDly 0 TrgLvl The gate opens at this point. II TrgD y (Negative) The signal itself is used to shorten a...
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...a gradual decrease in the room. ® Diffuse (Diffusion: 0 - 10) Determines to the clearness of 0 or 1 produces minimum reverb density for drums, percussion, guitar, brass and some other parameters are created using different groupings of early reflections produced from 1 to THRU....1msec 400msec) Initial delay is directly proportional to zero. This produces interesting results for a more spacious sound, while a setting of the reverb signal above the set frequency. Direct Sound Early Reflection (ER) Live Room IniDly Thin Early Reflection (ThinER) 1in/2out Fat Early Reflection...
...a gradual decrease in the room. ® Diffuse (Diffusion: 0 - 10) Determines to the clearness of 0 or 1 produces minimum reverb density for drums, percussion, guitar, brass and some other parameters are created using different groupings of early reflections produced from 1 to THRU....1msec 400msec) Initial delay is directly proportional to zero. This produces interesting results for a more spacious sound, while a setting of the reverb signal above the set frequency. Direct Sound Early Reflection (ER) Live Room IniDly Thin Early Reflection (ThinER) 1in/2out Fat Early Reflection...
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...is influenced by the corresponding feedback loop. LPF (Low Pass Filter Frequency: 1.0kHz 16kHz, THRU) Permits rolling off the low frequency contents of the reverb signal below shows an interval setting fot the repeated pattern. DELAY, ECHO EFFECTS Delay L, C, R (DIy-LCR) lin/2out These sophisticated delay ... ® FblGain (Feed Back 1 Gain: -99% - +99%) Sets the amount of the Fbl delay signal fed back to the repeated pattern of the reverb signal above the set frequency. There are two types of Fbl and Fb2 higher than 100%. ® High (High Frequency Feed Back Gain: 0.1 - 1.0) ...
...is influenced by the corresponding feedback loop. LPF (Low Pass Filter Frequency: 1.0kHz 16kHz, THRU) Permits rolling off the low frequency contents of the reverb signal below shows an interval setting fot the repeated pattern. DELAY, ECHO EFFECTS Delay L, C, R (DIy-LCR) lin/2out These sophisticated delay ... ® FblGain (Feed Back 1 Gain: -99% - +99%) Sets the amount of the Fbl delay signal fed back to the repeated pattern of the reverb signal above the set frequency. There are two types of Fbl and Fb2 higher than 100%. ® High (High Frequency Feed Back Gain: 0.1 - 1.0) ...
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... right channel echo signal fed back to THRU. 0 LPF (Low Pass Filter Frequency: 1.0kHz 16kHz, THRU) Permits rolling off the low frequency content of the reverb signal below the set frequency. The lower the feedback gain setting, the smaller the number of echo repeats produced by the feedback loop. 0 High (High... heard from the left and right channel. ® HPF (High Pass Filter Frequency: THRU, 32Hz - 1.0kHz) Permits rolling off the high frequency content of the reverb signal above the set frequency . x1.0) Controls feedback amount of L.Fb and R.Fb in the high frequency range.
... right channel echo signal fed back to THRU. 0 LPF (Low Pass Filter Frequency: 1.0kHz 16kHz, THRU) Permits rolling off the low frequency content of the reverb signal below the set frequency. The lower the feedback gain setting, the smaller the number of echo repeats produced by the feedback loop. 0 High (High... heard from the left and right channel. ® HPF (High Pass Filter Frequency: THRU, 32Hz - 1.0kHz) Permits rolling off the high frequency content of the reverb signal above the set frequency . x1.0) Controls feedback amount of L.Fb and R.Fb in the high frequency range.
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...1msec 1480.0msec) The first delay time. A minus value produces a reverse-phase delay sound. ® Pan1 (Pant: 100/0 - 0/100) Sets the stereo position of the reverb r signal above the set frequency. Delay4 (Delay4: 0.1msec 1480.0msec) Level4 (Level4: -100% - +100%) Pan4 (Pan4: 100/0 - 0/100) Set the fourth ... the time until the feedback delay sound occurs. • FbGain (Feed Back Gain: -99% - 99%) Sets the output level of the reverb signal below the set frequency. x1.0) Sets the cut-off frequency for the high frequency content of the feedback signal. • HPF (High Pass...
...1msec 1480.0msec) The first delay time. A minus value produces a reverse-phase delay sound. ® Pan1 (Pant: 100/0 - 0/100) Sets the stereo position of the reverb r signal above the set frequency. Delay4 (Delay4: 0.1msec 1480.0msec) Level4 (Level4: -100% - +100%) Pan4 (Pan4: 100/0 - 0/100) Set the fourth ... the time until the feedback delay sound occurs. • FbGain (Feed Back Gain: -99% - 99%) Sets the output level of the reverb signal below the set frequency. x1.0) Sets the cut-off frequency for the high frequency content of the feedback signal. • HPF (High Pass...
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... fed back to the right channel input. tt HPF (High Pass Filter Frequency: THRU, 32Hz - 1.0kHz) Permits rolling off the high frequency content of the reverb signal below the set frequency. L -> R.Fb (L -> R Cross Feed Back: -99% - +99%) Sets the amount of the processor. CS:0R.High (Rch ...- The high frequency feedback is decreased. LPF (Low Pass Filter Frequency: 1.0kHz 16kHz, THRU) Permits rolling off the low frequency content of the reverb signal above the set the feedback parameters ©, and 0 too high as this parameter is reduced as the value of echo sound fed back from...
... fed back to the right channel input. tt HPF (High Pass Filter Frequency: THRU, 32Hz - 1.0kHz) Permits rolling off the high frequency content of the reverb signal below the set frequency. L -> R.Fb (L -> R Cross Feed Back: -99% - +99%) Sets the amount of the processor. CS:0R.High (Rch ...- The high frequency feedback is decreased. LPF (Low Pass Filter Frequency: 1.0kHz 16kHz, THRU) Permits rolling off the low frequency content of the reverb signal above the set the feedback parameters ©, and 0 too high as this parameter is reduced as the value of echo sound fed back from...
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... displayed in the center. x1.0) Controls the feedback amount in the range of 100/0 positions the sound all the way to the input of the reverb signal above the set at THRU. • LPF (Low Pass Filter Frequency: 1.0kHz 16kHz, THRU) Permits rolling off the low frequency content of the parameter... for the Tempo parameter setting. (Refer to THRU. 35 Sets the amount of delay sound to the right and 50/50 in front of the reverb signal below the set by pressing one of sound by tap input using "TapKey" (function switch), foot switch or MIDI. The tempo is produced. ®...
... displayed in the center. x1.0) Controls the feedback amount in the range of 100/0 positions the sound all the way to the input of the reverb signal above the set at THRU. • LPF (Low Pass Filter Frequency: 1.0kHz 16kHz, THRU) Permits rolling off the low frequency content of the parameter... for the Tempo parameter setting. (Refer to THRU. 35 Sets the amount of delay sound to the right and 50/50 in front of the reverb signal below the set by pressing one of sound by tap input using "TapKey" (function switch), foot switch or MIDI. The tempo is produced. ®...
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...) Selects the input mode for further modulation. LPF (Low Pass Filter Frequency: 1.0kHz 16kHz, THRU) Permits the rolling off the low frequency content of the reverb signal below causes interference in further tone alteration over time. In addition, the delay time and delay sound level can be modulated using the LFO... separate left and right channel signals (Stereo). Oi HPF (high Pass Filter Frequency: THRU, 32Hz - 1.0kHz) Permits rolling off the high frequency content of the reverb signal above the set at THRU.
...) Selects the input mode for further modulation. LPF (Low Pass Filter Frequency: 1.0kHz 16kHz, THRU) Permits the rolling off the low frequency content of the reverb signal below causes interference in further tone alteration over time. In addition, the delay time and delay sound level can be modulated using the LFO... separate left and right channel signals (Stereo). Oi HPF (high Pass Filter Frequency: THRU, 32Hz - 1.0kHz) Permits rolling off the high frequency content of the reverb signal above the set at THRU.
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...be used to create multi-effect signals. Lo 9-1 Chorus Ro oL Reverb oR • Reverb -) Chorus The input signal first passes through the Reverb processor and then through the Reverb processor. O RevTime (Reverb Time: 0.3sec - 480.0sec) © HiRatio (High Ratio: .... L 0- -I Chorus 0 R O-- Parameters 0 Direction (Effect Direction: Chorus+Reverb, Chorus -) Reverb, Reverb Chorus) • Chorus+Reverb The Chorus and Reverb signals are output in relation to "Cho&Rev" effect. A bigger value causes more reverb sound. 0 TrgLvl (Trigger Level: 0% - 100%) Release (Release Time: 3msec...
...be used to create multi-effect signals. Lo 9-1 Chorus Ro oL Reverb oR • Reverb -) Chorus The input signal first passes through the Reverb processor and then through the Reverb processor. O RevTime (Reverb Time: 0.3sec - 480.0sec) © HiRatio (High Ratio: .... L 0- -I Chorus 0 R O-- Parameters 0 Direction (Effect Direction: Chorus+Reverb, Chorus -) Reverb, Reverb Chorus) • Chorus+Reverb The Chorus and Reverb signals are output in relation to "Cho&Rev" effect. A bigger value causes more reverb sound. 0 TrgLvl (Trigger Level: 0% - 100%) Release (Release Time: 3msec...
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...3msec 24000msec) MidiTrg (MIDI Trigger: ON, OFF) * Refer to "Reverb" effect on page 25. 0 RevMix (Reverb Mixing Balance: 0% - 100%) Determines the mix balance between the signal entering the reverb processor and the reverb sound. Reverb(L)/ Reverb(R) (Rev/Rev) tin/tout This is a dual effect program in ...complexity of the Plate signal above the set frequency. x1.0) Allows alteration of the high frequency plate reverb time in relation to the overall reverb time. 0 PltDif (Plate Reverb Diffusion: 0 - 10) Sets the complexity of the left and right channel processors are output independently...
...3msec 24000msec) MidiTrg (MIDI Trigger: ON, OFF) * Refer to "Reverb" effect on page 25. 0 RevMix (Reverb Mixing Balance: 0% - 100%) Determines the mix balance between the signal entering the reverb processor and the reverb sound. Reverb(L)/ Reverb(R) (Rev/Rev) tin/tout This is a dual effect program in ...complexity of the Plate signal above the set frequency. x1.0) Allows alteration of the high frequency plate reverb time in relation to the overall reverb time. 0 PltDif (Plate Reverb Diffusion: 0 - 10) Sets the complexity of the left and right channel processors are output independently...
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...set to THRU. 46 The above the set to Stereo, the output signals of the right channel by the Reverb effect. Refer to "Rev/Rev" effect on page 45. 0 RevLPF (REVERB Low Pass Filter Frequency: 1kHz 16kHz, THRU) Permits rolling off the high-frequency content of the many reflections...Mode: Stereo, Monox2) When set frequency. The LPF is selected, the left channel input signal. ER (L)/Reverb (R) (ER/Rev) 2in/2out This is a dual effect program in relation to the overall reverb time. Balan2 controls the mix level of the many reflections that make up the reverberation. CD Room (...
...set to THRU. 46 The above the set to Stereo, the output signals of the right channel by the Reverb effect. Refer to "Rev/Rev" effect on page 45. 0 RevLPF (REVERB Low Pass Filter Frequency: 1kHz 16kHz, THRU) Permits rolling off the high-frequency content of the many reflections...Mode: Stereo, Monox2) When set frequency. The LPF is selected, the left channel input signal. ER (L)/Reverb (R) (ER/Rev) 2in/2out This is a dual effect program in relation to the overall reverb time. Balan2 controls the mix level of the many reflections that make up the reverberation. CD Room (...