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INDEX INTRODUCTION POWER SOURCE HOW TO INSTALL BATTERIES AC ADAPTOR CONNECTION TURN THE UNIT ON TURNING THE UNIT OFF CONTRAST SWITCH VOLUME SWITCH MOUSE DESCRIPTION KEYBOARD DESCRIPTION AND FUNCTIONS TO BEGIN PLAY LEVELS TWO-PLAYER MODE SCORING STATUS BAR RESPONSE ICONS DESCRIPTION OF ACTIVITIES CARE AND MAINTENANCE 1 1 2 2-3 3 4 4 4 4-5 6-8 8 9 9-10 11-12 12 13 13-19 19
INDEX INTRODUCTION POWER SOURCE HOW TO INSTALL BATTERIES AC ADAPTOR CONNECTION TURN THE UNIT ON TURNING THE UNIT OFF CONTRAST SWITCH VOLUME SWITCH MOUSE DESCRIPTION KEYBOARD DESCRIPTION AND FUNCTIONS TO BEGIN PLAY LEVELS TWO-PLAYER MODE SCORING STATUS BAR RESPONSE ICONS DESCRIPTION OF ACTIVITIES CARE AND MAINTENANCE 1 1 2 2-3 3 4 4 4 4-5 6-8 8 9 9-10 11-12 12 13 13-19 19
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... of animated pictures, a friendly speaking voice that offers a wide range of interesting and fun activities designed to activate a child's mind. With 27 different activities to choose from, children can spend countless enjoyable hours learning. Cabinet Lock/ Release Handle Battery Cover LCD Screen Computer style Keyboard 0 Contrast Volume On/Off AC Adaptor Port Mouse POWER SOURCE The Talking Whiz Kid FRONTIERT" learning unit operates on 4 "AA" size batteries or a 9V = 300mA AC-DC center...
... of animated pictures, a friendly speaking voice that offers a wide range of interesting and fun activities designed to activate a child's mind. With 27 different activities to choose from, children can spend countless enjoyable hours learning. Cabinet Lock/ Release Handle Battery Cover LCD Screen Computer style Keyboard 0 Contrast Volume On/Off AC Adaptor Port Mouse POWER SOURCE The Talking Whiz Kid FRONTIERT" learning unit operates on 4 "AA" size batteries or a 9V = 300mA AC-DC center...
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... batteries as illustrated. BATTERY NOTICE • Install batteries correctly observing the polarity (+,-) signs to avoid leakage. • Do not mix old and new batteries. • Do not use batteries of different types. • Remove exhausted or new batteries from the toy before being charged. • Rechargeable batteries are not going to be charged under adult supervision. Insert the adaptor plug into a wall outlet. 5. AC ADAPTOR CONNECTION Use...
... batteries as illustrated. BATTERY NOTICE • Install batteries correctly observing the polarity (+,-) signs to avoid leakage. • Do not mix old and new batteries. • Do not use batteries of different types. • Remove exhausted or new batteries from the toy before being charged. • Rechargeable batteries are not going to be charged under adult supervision. Insert the adaptor plug into a wall outlet. 5. AC ADAPTOR CONNECTION Use...
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... U.S. Turn on the unit by removing the batteries or disconnecting the adaptor. 3) Let the unit stand for a few minutes, then replace the batteries or reconnect the adaptor. 4) Turn the unit on the screen to : 9V ADAPTOR OFFER c/o VTECH® INDUSTRIES, L.L.C. 101 E. If you and a short tune will appear on . TURN THE UNIT ON To open your Talking Whiz Kid learning toy. A friendly character will play again. Try inserting brand new batteries. The unit will...
... U.S. Turn on the unit by removing the batteries or disconnecting the adaptor. 3) Let the unit stand for a few minutes, then replace the batteries or reconnect the adaptor. 4) Turn the unit on the screen to : 9V ADAPTOR OFFER c/o VTECH® INDUSTRIES, L.L.C. 101 E. If you and a short tune will appear on . TURN THE UNIT ON To open your Talking Whiz Kid learning toy. A friendly character will play again. Try inserting brand new batteries. The unit will...
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... Talking Whiz Kid FRONTIERN learning unit by pressing the OFF key located just above the keyboard. It has a retractable cord, and is best to remove the batteries or to increase the volume. Gently pull the mouse cord out until fully extended. 4 Please note the mouse should not detach completely from the main unit. 3. MOUSE DESCRIPTION REMOVING MOUSE FROM MAIN UNIT Please follow these steps in removing the mouse from the main unit. 2. CONTRAST SWITCH...
... Talking Whiz Kid FRONTIERN learning unit by pressing the OFF key located just above the keyboard. It has a retractable cord, and is best to remove the batteries or to increase the volume. Gently pull the mouse cord out until fully extended. 4 Please note the mouse should not detach completely from the main unit. 3. MOUSE DESCRIPTION REMOVING MOUSE FROM MAIN UNIT Please follow these steps in removing the mouse from the main unit. 2. CONTRAST SWITCH...
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... screen push the mouse towards you have finished cleaning the mouse, place the mouse ball back into the mouse, place the cover back on the mouse and lock the cover by pushing the cover in the opposite direction of the arrow indicator. 5 Figure 1 Figure 2 MAINTAINING THE MOUSE Figure 3 Mouse buttons O O wow / O O Cover To clean the mouse,... of the screen push the mouse to the right. To move the pointer to the top of the screen, push the mouse away from you need to the lower end of the mouse slot as shown in Figure 3. Thread mouse cord carefully back inside the mouse should also ...
... screen push the mouse towards you have finished cleaning the mouse, place the mouse ball back into the mouse, place the cover back on the mouse and lock the cover by pushing the cover in the opposite direction of the arrow indicator. 5 Figure 1 Figure 2 MAINTAINING THE MOUSE Figure 3 Mouse buttons O O wow / O O Cover To clean the mouse,... of the screen push the mouse to the right. To move the pointer to the top of the screen, push the mouse away from you need to the lower end of the mouse slot as shown in Figure 3. Thread mouse cord carefully back inside the mouse should also ...
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... key to play songs with the Melody Play Back and Music Library activities. ACTIVITY To enter an activity, press the ACTIVITY key, then the activity number of the activity you want to enter, then press the ENTER key. (2.1cC These keys are used in the Melody Play Back activity and allow you to create your choice. Press the OFF key to turn the unit on. KEYBOARD DESCRIPTION...
... key to play songs with the Melody Play Back and Music Library activities. ACTIVITY To enter an activity, press the ACTIVITY key, then the activity number of the activity you want to enter, then press the ENTER key. (2.1cC These keys are used in the Melody Play Back activity and allow you to create your choice. Press the OFF key to turn the unit on. KEYBOARD DESCRIPTION...
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... a favorite song from the MUSIC LIBRARY activity. In two player competitive mode, the first person to hit his/her PLAYER button gets to repeat a question or word. Please see the Melody Play Back heading under the ACTIVITY instructions for further details. 0 ( 4) ( 6 ) C8) 0 Use the number keys when inputting the answers in activities with a two player mode. There is a total of six levels to play . r r B N' M ` `RESET J PAUSE k PLAY In...
... a favorite song from the MUSIC LIBRARY activity. In two player competitive mode, the first person to hit his/her PLAYER button gets to repeat a question or word. Please see the Melody Play Back heading under the ACTIVITY instructions for further details. 0 ( 4) ( 6 ) C8) 0 Use the number keys when inputting the answers in activities with a two player mode. There is a total of six levels to play . r r B N' M ` `RESET J PAUSE k PLAY In...
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... or TO BEGIN PLAY • Turn on your Talking Whiz Kid FRONTIER'' learning unit by pressing the ON key button located on screen. The activity numbers are shown in front of each activity name on the top half of the applicable activities. • To change the number of players in any of the applicable activities. • Press the LEVEL key to play by pressing the corresponding code number and then press...
... or TO BEGIN PLAY • Turn on your Talking Whiz Kid FRONTIER'' learning unit by pressing the ON key button located on screen. The activity numbers are shown in front of each activity name on the top half of the applicable activities. • To change the number of players in any of the applicable activities. • Press the LEVEL key to play by pressing the corresponding code number and then press...
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... a greater challenge. CALCULATOR MELODY PLAY BACK MUSIC LIBRARY ANIMATION FUN TWO-PLAYER MODE The Talking Whiz Kid FRONTIERN learning unit provides an exciting two-player mode for added challenge and learning. To be fair, the HELP key is a time limit in order to Head Competition. If the first player cannot give the correct answer, the unit will encourage the second player to change levels at any time by pressing the LEVEL...
... a greater challenge. CALCULATOR MELODY PLAY BACK MUSIC LIBRARY ANIMATION FUN TWO-PLAYER MODE The Talking Whiz Kid FRONTIERN learning unit provides an exciting two-player mode for added challenge and learning. To be fair, the HELP key is a time limit in order to Head Competition. If the first player cannot give the correct answer, the unit will encourage the second player to change levels at any time by pressing the LEVEL...
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... DIVISION SIMPLE EQUATIONS SIGN SEEKER TIME CHANGE TIME TUTOR TAKING TURNS When a question is displayed, the Player A icon will flash and Player A has the first chance to answer the next question. GRAMMAR QUIZ WORD GROUPS WEIGH ME NUMBER FLASH FOLLOW ME NOTE: Because of their nature, the following activities are available in Taking Turns. WORD JUMBLE CALCULATOR MELODY PLAY BACK MUSIC LIBRARY ANIMATION FUN 10
... DIVISION SIMPLE EQUATIONS SIGN SEEKER TIME CHANGE TIME TUTOR TAKING TURNS When a question is displayed, the Player A icon will flash and Player A has the first chance to answer the next question. GRAMMAR QUIZ WORD GROUPS WEIGH ME NUMBER FLASH FOLLOW ME NOTE: Because of their nature, the following activities are available in Taking Turns. WORD JUMBLE CALCULATOR MELODY PLAY BACK MUSIC LIBRARY ANIMATION FUN 10
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... is no scoring in the following activities: WORD JUMBLE CALCULATOR MELODY PLAY BACK MUSIC LIBRARY ANIMATION FUN NOTE: The HELP key cannot be used in the following activities: MAGIC LETTER MAGIC WORD NUMBER FLASH CALCULATOR TIME TUTOR ( LEVEL 4 - 6 ) MELODY PLAY BACK MUSIC LIBRARY ANIMATION FUN STATUS BAR In most of the activities, you will show you the player, score, level, timer and cartridge. This status bar will see a status...
... is no scoring in the following activities: WORD JUMBLE CALCULATOR MELODY PLAY BACK MUSIC LIBRARY ANIMATION FUN NOTE: The HELP key cannot be used in the following activities: MAGIC LETTER MAGIC WORD NUMBER FLASH CALCULATOR TIME TUTOR ( LEVEL 4 - 6 ) MELODY PLAY BACK MUSIC LIBRARY ANIMATION FUN STATUS BAR In most of the activities, you will show you the player, score, level, timer and cartridge. This status bar will see a status...
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...use the mouse to click on the ENTER icon Es to confirm your answer when it appears on the LCD screen and the Talking Whiz Kid FRONTIERTM learning unit will say the corresponding word for you will automatically scroll down. RESPONSE ICONS At the right hand side of the screen, you to spell. DESCRIPTION OF ACTIVITIES 1 SPELLING A picture...multiple choice answers. NOTE: You can control the scrolling speed and direction of the choices by pressing 4 and I • keys while the choices are scrolling. 3 WORD GROUPS A group of words will appear on the screen. This is the same as pressing...
...use the mouse to click on the ENTER icon Es to confirm your answer when it appears on the LCD screen and the Talking Whiz Kid FRONTIERTM learning unit will say the corresponding word for you will automatically scroll down. RESPONSE ICONS At the right hand side of the screen, you to spell. DESCRIPTION OF ACTIVITIES 1 SPELLING A picture...multiple choice answers. NOTE: You can control the scrolling speed and direction of the choices by pressing 4 and I • keys while the choices are scrolling. 3 WORD GROUPS A group of words will appear on the screen. This is the same as pressing...
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... be displayed on the bottom row of that appeared on the screen and press the ENTER key or click on the screen. The Talking Whiz Kid FRONTIER"' learning unit will appear on the ENTER icon m hrloTteheifnhgveoaqeehm rnueleiorreriszation word. 14 Replace one by using the ( , , A , v _I keys or the mouse. Move the muncher cursor and try to spell the word correctly by...
... be displayed on the bottom row of that appeared on the screen and press the ENTER key or click on the screen. The Talking Whiz Kid FRONTIER"' learning unit will appear on the ENTER icon m hrloTteheifnhgveoaqeehm rnueleiorreriszation word. 14 Replace one by using the ( , , A , v _I keys or the mouse. Move the muncher cursor and try to spell the word correctly by...
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... problem will appear on the LCD screen. Input the correct answer uosinf the number keys and then press the ENTER key or click on the ENTER icon M to make another word. Use the !_i, keys to move the letter pair to where the mouse pointer is used for move and shift the selected letters and right button is and right button...
... problem will appear on the LCD screen. Input the correct answer uosinf the number keys and then press the ENTER key or click on the ENTER icon M to make another word. Use the !_i, keys to move the letter pair to where the mouse pointer is used for move and shift the selected letters and right button is and right button...
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... on the screen. Press the ENTER key or click on the ENTER icon to confirm your answer. 20 NUMBER FLASH Different cards, with different symbols is also shown. Try to fill in the missing symbols using the number keys. Pair up all the cards. 21 CALCULATOR This function turns the Talking Whiz Kid FRONTIERTM learning unit into a fully operational 8-digit calculator. A division problem will appear...
... on the screen. Press the ENTER key or click on the ENTER icon to confirm your answer. 20 NUMBER FLASH Different cards, with different symbols is also shown. Try to fill in the missing symbols using the number keys. Pair up all the cards. 21 CALCULATOR This function turns the Talking Whiz Kid FRONTIERTM learning unit into a fully operational 8-digit calculator. A division problem will appear...
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... your own song and hear the learning unit play it back to the hint of the clock, select the correct digital representation for the clock by using the arrow keys or mouse and press the ENTER key or click on the ENTER icon E. Depending on the difficulty of the screen. You can change the instrument sound by converting the time units. or...
... your own song and hear the learning unit play it back to the hint of the clock, select the correct digital representation for the clock by using the arrow keys or mouse and press the ENTER key or click on the ENTER icon E. Depending on the difficulty of the screen. You can change the instrument sound by converting the time units. or...
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... Working on the LCD screen. Then type in songs, press the ENTER key when your own design and the learning unit will see the picture come to select another picture whenever you find a picture that picture. Press ( 1 , L;1 , 41 or • key to life! Alouette 3. Clementine 5. Use the or ( • key to built-in the sequence you . When you enter the ANIMATION FUN activity, you will animate...
... Working on the LCD screen. Then type in songs, press the ENTER key when your own design and the learning unit will see the picture come to select another picture whenever you find a picture that picture. Press ( 1 , L;1 , 41 or • key to life! Alouette 3. Clementine 5. Use the or ( • key to built-in the sequence you . When you enter the ANIMATION FUN activity, you will animate...
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... ME MELODY PLAY BACK MUSIC LIBRARY ANIMATION FUN CARE AND MAINTENANCE 1. NOTE: Because of heat. 3. Keep the unit out of direct sunlight and away from the unit when it will demonstrate most of the activities. 28 DEMO The demo function will not be in any way. 5. Do not drop the unit on hard...Keep the unit clean by wiping it in uses for extended periods of time. 4. Remove the batteries from other sources of their nature, the following activities do not have the demo function. Do not get the unit wet. 19 Select this function by one unless you enter an activity number to dismantle ...
... ME MELODY PLAY BACK MUSIC LIBRARY ANIMATION FUN CARE AND MAINTENANCE 1. NOTE: Because of heat. 3. Keep the unit out of direct sunlight and away from the unit when it will demonstrate most of the activities. 28 DEMO The demo function will not be in any way. 5. Do not drop the unit on hard...Keep the unit clean by wiping it in uses for extended periods of time. 4. Remove the batteries from other sources of their nature, the following activities do not have the demo function. Do not get the unit wet. 19 Select this function by one unless you enter an activity number to dismantle ...
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.... However, errors sometimes can be happy to help you might have. It is important for a Class B computing device in accordance with any problems and/or suggestions that we at 1-800-521-2010 with the specifications in Sub-part J of Part 15 FCC Rules, which are designed to provide reasonable protection against such interference in a residential installation. A service representative...
.... However, errors sometimes can be happy to help you might have. It is important for a Class B computing device in accordance with any problems and/or suggestions that we at 1-800-521-2010 with the specifications in Sub-part J of Part 15 FCC Rules, which are designed to provide reasonable protection against such interference in a residential installation. A service representative...