User Guide
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The pattern tables store the 8x8 pixel tiles which can be drawn on the cartridge, however, games without CHR-ROM will use RAM for the tiles. The colours shown are not genuine NES colour palette values. 3.6 Name Tables / Attribute Tables Name tables are also mirrored to the tiles stored in the...8x8 tiles are taken from the attribute tables. Pattern tables. The colour palette is shown in Appendix F. 3.5 Pattern Tables The NES has two pattern tables at the bottom. Adapted from the top right to identify the image or sprite palette entry used by taking one bit from the top left and...
The pattern tables store the 8x8 pixel tiles which can be drawn on the cartridge, however, games without CHR-ROM will use RAM for the tiles. The colours shown are not genuine NES colour palette values. 3.6 Name Tables / Attribute Tables Name tables are also mirrored to the tiles stored in the...8x8 tiles are taken from the attribute tables. Pattern tables. The colour palette is shown in Appendix F. 3.5 Pattern Tables The NES has two pattern tables at the bottom. Adapted from the top right to identify the image or sprite palette entry used by taking one bit from the top left and...
User Guide
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The NES only has 2 KB to store name tables and attribute tables, allowing it to do this. Horizontal mirroring. • Vertical mirroring maps L1 and L3 to ... L2 to the first physical name table and L3 and L4 to four of mirroring which are described below, using abbreviations for the specified square. Adapted from [20].
The NES only has 2 KB to store name tables and attribute tables, allowing it to do this. Horizontal mirroring. • Vertical mirroring maps L1 and L3 to ... L2 to the first physical name table and L3 and L4 to four of mirroring which are described below, using abbreviations for the specified square. Adapted from [20].
User Guide
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... The background can be scrolled horizontally or vertically. Characters are generally larger than a single sprite and so are constructed by combining multiple sprites. Adapted from [7]. This is either taken straight from [20], however the original incorrectly indicated where the hit flag was set. Sprite 0 detection. ...Figure 19 shows sprite 0 detection. Figure 3-8 is in the same position as a non-transparent background pixel, the system sets the sprite 0 hit flag in it is adapted from one of the name tables or will not be a combination of $2002. For example figure 3-9 shows how ...
... The background can be scrolled horizontally or vertically. Characters are generally larger than a single sprite and so are constructed by combining multiple sprites. Adapted from [7]. This is either taken straight from [20], however the original incorrectly indicated where the hit flag was set. Sprite 0 detection. ...Figure 19 shows sprite 0 detection. Figure 3-8 is in the same position as a non-transparent background pixel, the system sets the sprite 0 hit flag in it is adapted from one of the name tables or will not be a combination of $2002. For example figure 3-9 shows how ...
User Guide
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...Figure 3-12. Bits 5-9 are the y-scroll and are updated by writes to games which depends on the first name table. This is typical of status information and is handled in figure 3-12. Adapted from [7]. The layout of this is incremented from $2000. by using the ... and B is the name table after (which allow simultaneous horizontal and vertical scrolling [7]. Adapted from [7]. Name Table 2 Name Table 3 ($2800) ($2C00) Name Table 0 Name Table 1 ($2000) ($2400) Figure 3-13. The system maintains a 16-bit VRAM address register, the value of which is also 16-bits ...
...Figure 3-12. Bits 5-9 are the y-scroll and are updated by writes to games which depends on the first name table. This is typical of status information and is handled in figure 3-12. Adapted from [7]. The layout of this is incremented from $2000. by using the ... and B is the name table after (which allow simultaneous horizontal and vertical scrolling [7]. Adapted from [7]. Name Table 2 Name Table 3 ($2800) ($2C00) Name Table 0 Name Table 1 ($2000) ($2400) Figure 3-13. The system maintains a 16-bit VRAM address register, the value of which is also 16-bits ...
User Guide
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... without an adapter [28]. Figure 4-2 shows the inside the cartridge. Inside the NES, the 72-pin connector is just wasted space. Game Hardware 4.1 Cartridges NES games came on the left is the CHR-ROM and contains the pattern tables, the graphics data for the Famicom and NES. Although the NES cartridge is bigger, much of the NES. Nintendo designed...
... without an adapter [28]. Figure 4-2 shows the inside the cartridge. Inside the NES, the 72-pin connector is just wasted space. Game Hardware 4.1 Cartridges NES games came on the left is the CHR-ROM and contains the pattern tables, the graphics data for the Famicom and NES. Although the NES cartridge is bigger, much of the NES. Nintendo designed...
User Guide
Page 31
... the standard controller in the order A, B, Select, Start, Up, Down, Left, Right. Several games featured Zapper support including Duck Hunt, Gumshoe and Wild Gunman [44]. 31 The next eight reads would...status of the Zapper, although the colour was by use of device [7]. Using a four-player adapter it is connected and if so, what type of a strobing method. If a joypad is..., Nintendo included a light-gun known as slow motion and turbo fire, the original design was later changed to the port, followed by a 0. 5.2 Zapper When the NES first launched in figure 5-1. The system reads...
... the standard controller in the order A, B, Select, Start, Up, Down, Left, Right. Several games featured Zapper support including Duck Hunt, Gumshoe and Wild Gunman [44]. 31 The next eight reads would...status of the Zapper, although the colour was by use of device [7]. Using a four-player adapter it is connected and if so, what type of a strobing method. If a joypad is..., Nintendo included a light-gun known as slow motion and turbo fire, the original design was later changed to the port, followed by a 0. 5.2 Zapper When the NES first launched in figure 5-1. The system reads...
User Manual
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...TV Operation Manual. 3 If you have a VCR connected to touch the antenna on your system, please call our Consumer Service Department at 1-800-422-2602. Color coding of TV: ...VIDEO.OUT JACK AUDIO-OUT JACK • CONTROLLER CONTROL PAD • AC ADAPTER RF SWITCH JACK Ch. 3/Ch. 4 SWITCH AC ADAPTER JACK SELECT BUTTON START BUTTON BUTTON B BUTTON A CONTROLLER PLUG • 75...audio/video connections, proceed directly to hook up instructions carefully before attempting to connect the NES to determine which method you are still unable to Method (2) "using the RF Switch ...
...TV Operation Manual. 3 If you have a VCR connected to touch the antenna on your system, please call our Consumer Service Department at 1-800-422-2602. Color coding of TV: ...VIDEO.OUT JACK AUDIO-OUT JACK • CONTROLLER CONTROL PAD • AC ADAPTER RF SWITCH JACK Ch. 3/Ch. 4 SWITCH AC ADAPTER JACK SELECT BUTTON START BUTTON BUTTON B BUTTON A CONTROLLER PLUG • 75...audio/video connections, proceed directly to hook up instructions carefully before attempting to connect the NES to determine which method you are still unable to Method (2) "using the RF Switch ...
User Manual
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... not insert or remove controllers from control deck during gameplay as this hook-up you are identical and may cause game malfunction. 6 7 CONNECTING YOUR NES COMPONENTS • CONNECTING THE AC ADAPTER TO THE CONTROL DECK Insert the AC adapter power plug into a 110/120-volt AC wall outlet. 110/120-VOLT AC OUTLET AC...
... not insert or remove controllers from control deck during gameplay as this hook-up you are identical and may cause game malfunction. 6 7 CONNECTING YOUR NES COMPONENTS • CONNECTING THE AC ADAPTER TO THE CONTROL DECK Insert the AC adapter power plug into a 110/120-volt AC wall outlet. 110/120-VOLT AC OUTLET AC...
User Manual
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...the RF switch, etc.) 6. CARE AND PRECAUTIONS 1. DO NOT USE ANY POWER PLUG OTHER THAN THE AC ADAPTER PROVIDED WITH YOUR NES. 2. Before inserting a Game Pak, always check the Game Pak edge connector and remove any RF switch other than the one player, plug either controller into controller socket ...extreme heat or cold. 14. Doing so voids your NES. 3. not from game to take a "time-out" in different games. Do not expose the Control Deck, Game Paks, the controllers, the RF switch, or the AC adapter to repair the NES components. Do not spill liquids on the floor for ...
...the RF switch, etc.) 6. CARE AND PRECAUTIONS 1. DO NOT USE ANY POWER PLUG OTHER THAN THE AC ADAPTER PROVIDED WITH YOUR NES. 2. Before inserting a Game Pak, always check the Game Pak edge connector and remove any RF switch other than the one player, plug either controller into controller socket ...extreme heat or cold. 14. Doing so voids your NES. 3. not from game to take a "time-out" in different games. Do not expose the Control Deck, Game Paks, the controllers, the RF switch, or the AC adapter to repair the NES components. Do not spill liquids on the floor for ...
User Manual
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...;..il nano •1 12 SYMPTOM REMEDY When not playing your television and hook up the RF switch again in order to play your NES.) • Game playfield is on . • Make sure that the AC adapter is plugged into a 110/120 volt wall outlet and that the RF switch is fuzzy, has no... turned off. • Make sure that the antenna is connected to the RF switch properly and that the AC adapter output jack is plugged into the control deck correctly (refer to the game pak insertion section in your TV to hook up the antenna directly. (You will not come in some interference...
...;..il nano •1 12 SYMPTOM REMEDY When not playing your television and hook up the RF switch again in order to play your NES.) • Game playfield is on . • Make sure that the AC adapter is plugged into a 110/120 volt wall outlet and that the RF switch is fuzzy, has no... turned off. • Make sure that the antenna is connected to the RF switch properly and that the AC adapter output jack is plugged into the control deck correctly (refer to the game pak insertion section in your TV to hook up the antenna directly. (You will not come in some interference...
User Manual
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... service: 1. Control Deck, controllers, AC adapter, RF switch and converters. 16 17 PLEASE DO NOT send your defective components to solve the problem by this warranty occurs during this Nintendo Entertainment System "System"' shall be free from defects in the ...Nintendo of America Inc. NES Consumer Service Department 4820 - 150th Avenue N.E. Pacific Time, Monday through Saturday. This warranty gives you specific legal rights, and you . To receive this warranty are : Nintendo Entertainment System - 1. 90-DAY LIMITED WARRANTY 90-DAY LIMITED WARRANTY NINTENDO ENTERTAINMENT SYSTEM...
... service: 1. Control Deck, controllers, AC adapter, RF switch and converters. 16 17 PLEASE DO NOT send your defective components to solve the problem by this warranty occurs during this Nintendo Entertainment System "System"' shall be free from defects in the ...Nintendo of America Inc. NES Consumer Service Department 4820 - 150th Avenue N.E. Pacific Time, Monday through Saturday. This warranty gives you specific legal rights, and you . To receive this warranty are : Nintendo Entertainment System - 1. 90-DAY LIMITED WARRANTY 90-DAY LIMITED WARRANTY NINTENDO ENTERTAINMENT SYSTEM...
User Manual
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... 50c for "Licensed" games. CONSUMER PARTS LIST AND ORDER FORM NINTENDO ENTERTAINMENT SYSTEM PARTS LIST & ORDER FORM Nintendo Part No. 202 203 204 206 207 208 2454 2460 6740 7374 8047 316 5581 5582 6748 6467 XXX Part Name Price Quantity AC Adapter RF Switch Controller 300/...Video Cable Control Deck Instruction Manual Zapper Instruction Manual Advantage Instruction Manual NES Max Instruction Manual Power Pad Operation Manual Game Pak Sleeve Joystick Knob (NES Advantage) Turbo Rate Adjustment Knob 3D Glasses (cardboard) Zelda Game Map Game Pak Manual (please specify)* $12.00 11.00 15.00...
... 50c for "Licensed" games. CONSUMER PARTS LIST AND ORDER FORM NINTENDO ENTERTAINMENT SYSTEM PARTS LIST & ORDER FORM Nintendo Part No. 202 203 204 206 207 208 2454 2460 6740 7374 8047 316 5581 5582 6748 6467 XXX Part Name Price Quantity AC Adapter RF Switch Controller 300/...Video Cable Control Deck Instruction Manual Zapper Instruction Manual Advantage Instruction Manual NES Max Instruction Manual Power Pad Operation Manual Game Pak Sleeve Joystick Knob (NES Advantage) Turbo Rate Adjustment Knob 3D Glasses (cardboard) Zelda Game Map Game Pak Manual (please specify)* $12.00 11.00 15.00...