Manual
Page 13
... X = Don't cares, B = bank select bits) into 6000-7FFF area will select the memory model to use. by adding all bytes of a cartridge except for two checksum bytes and taking two lower ...define the byte at 4000-7FFF. The MBC1 defaults to ROM bank 1. S = 1 selects 4/32 mode. Values of the result. (GameBoy ignores this value.) 2.6. Writing a value (XXXXXXXS - S = 0 selects 16/8 mode. Reserved Memory 014D Complement check (PROGRAM WON'T RUN...: 16Mbit ROM/8KByte RAM or 4Mbit ROM/32KByte RAM. X = Don't care, S = Memory model select) into 2000-3FFF area will run on power up...
... X = Don't cares, B = bank select bits) into 6000-7FFF area will select the memory model to use. by adding all bytes of a cartridge except for two checksum bytes and taking two lower ...define the byte at 4000-7FFF. The MBC1 defaults to ROM bank 1. S = 1 selects 4/32 mode. Values of the result. (GameBoy ignores this value.) 2.6. Writing a value (XXXXXXXS - S = 0 selects 16/8 mode. Reserved Memory 014D Complement check (PROGRAM WON'T RUN...: 16Mbit ROM/8KByte RAM or 4Mbit ROM/32KByte RAM. X = Don't care, S = Memory model select) into 2000-3FFF area will run on power up...
Manual
Page 14
... following exceptions: MBC2 will work with ROM sizes up to disable RAM bank!!) If memory model is ALWAYS enabled. Include this operation because it by writing a XXXX1010 into 0000-1FFF area... value (XXXXBBBB - Unlike the MBC1 which uses external RAM, MBC2 has 512 x 4 bits of the GameBoy. (NOTE: Nintendo suggests values $0A to enable and $00 to 2Mbit. X = Don't cares, B = bank select ...Writing a value (XXXXXXBB - Cartridge Types Game BoyTM CPU Manual Rom bank 0 is not accessible from false writes during power down of Page 14 V 1.01 Disabling a RAM bank probably protects that...
... following exceptions: MBC2 will work with ROM sizes up to disable RAM bank!!) If memory model is ALWAYS enabled. Include this operation because it by writing a XXXX1010 into 0000-1FFF area... value (XXXXBBBB - Unlike the MBC1 which uses external RAM, MBC2 has 512 x 4 bits of the GameBoy. (NOTE: Nintendo suggests values $0A to enable and $00 to 2Mbit. X = Don't cares, B = bank select ...Writing a value (XXXXXXBB - Cartridge Types Game BoyTM CPU Manual Rom bank 0 is not accessible from false writes during power down of Page 14 V 1.01 Disabling a RAM bank probably protects that...