User Manual
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... 5 10. What is lost or destroyed 13 19. How to insert a picture/study card 10 13. How to turn on Talking Whiz-Kid 4 9. Included in this package 1 2. How to last longer 4 8. Automatic shut-off helps your batteries to tell when your Talking Whiz-Kid 2 4. What to do 18 Adding cartridges for new lessons 13 17. Musical Activities...
... 5 10. What is lost or destroyed 13 19. How to insert a picture/study card 10 13. How to turn on Talking Whiz-Kid 4 9. Included in this package 1 2. How to last longer 4 8. Automatic shut-off helps your batteries to tell when your Talking Whiz-Kid 2 4. What to do 18 Adding cartridges for new lessons 13 17. Musical Activities...
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The Talking Whiz-Kid pre-computer Talking Whiz-Kid is an electronic learning aid, combining traditional teaching methods with computer technology. Talking Whiz-Kid teaches spelling, math, music, and much more, while serving as an introduction to teach spelling... are included in your package before attempting to use . 0 0 0,o O Talking Whiz-Kid uses special audio/vistial features like a verbal tutor, musical sound effects and a display screen to computer use the Talking Whiz-Kid. * I Talking Whiz-Kid unit * 50 picture cards Additional learning cartridges are available at many retail stores.
The Talking Whiz-Kid pre-computer Talking Whiz-Kid is an electronic learning aid, combining traditional teaching methods with computer technology. Talking Whiz-Kid teaches spelling, math, music, and much more, while serving as an introduction to teach spelling... are included in your package before attempting to use . 0 0 0,o O Talking Whiz-Kid uses special audio/vistial features like a verbal tutor, musical sound effects and a display screen to computer use the Talking Whiz-Kid. * I Talking Whiz-Kid unit * 50 picture cards Additional learning cartridges are available at many retail stores.
User Manual
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... you may press the CLEAR key to erase the answer. Note: This key will give the correct answer. 9 This will work only when the "Insert card" symbol appears on the screen. The Clear Key If you make a mistake in your answer but have to type an answer, the SPACE key is... to play has been lost or destroyed. The Space Key When you have not yet pressed the ENTER key, you use to call out the card program when the study card you another chance to put a blank space between characters. Simply press CODE, the number of the...
... you may press the CLEAR key to erase the answer. Note: This key will give the correct answer. 9 This will work only when the "Insert card" symbol appears on the screen. The Clear Key If you make a mistake in your answer but have to type an answer, the SPACE key is... to play has been lost or destroyed. The Space Key When you have not yet pressed the ENTER key, you use to call out the card program when the study card you another chance to put a blank space between characters. Simply press CODE, the number of the...
User Manual
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... Spelling Activities Musical Activities How to do so until the Talking Whiz-Kid finished "Talking") 3. Also look for the answer symbol on Talking Whiz-Kid and wait for the opening song. 2. Be sure the card slot is it with card halfway in slot. 7. Stop when you have inserted the card correctly, a question will appear on the back of the slot...
... Spelling Activities Musical Activities How to do so until the Talking Whiz-Kid finished "Talking") 3. Also look for the answer symbol on Talking Whiz-Kid and wait for the opening song. 2. Be sure the card slot is it with card halfway in slot. 7. Stop when you have inserted the card correctly, a question will appear on the back of the slot...
User Manual
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... problem, check for the verbal instruction, insert the card smoothly and carefully. Check the picture card and key in answer to make sure you have made a mistake, press the CLEAR key and start again. If there is correct, Talking Whiz-Kid will be given and another question will check to a... question. If you realize that you are correct. Some study cards will appear. Remove the card, wait for weak batteries. The answer will be asked to do if...
... problem, check for the verbal instruction, insert the card smoothly and carefully. Check the picture card and key in answer to make sure you have made a mistake, press the CLEAR key and start again. If there is correct, Talking Whiz-Kid will be given and another question will check to a... question. If you realize that you are correct. Some study cards will appear. Remove the card, wait for weak batteries. The answer will be asked to do if...
User Manual
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...have mastered all the questions and answers for new lessons Additional cartridges (available in the Talking Whiz-Kid. Press the ON key. What to do if a card is in many retail stores) change the way Talking Whiz-Kid works. Note: Cards from one cartridge will be able to more challenges. Every time you buy a new ...and the ENTER key. Press the OFF key to keep each picture card. If you wish to play a card that has been lost or destroyed The Talking Whiz-Kid keeps in its memory all of the questions in the back of cards separate. Each new cartridge gives you are listed by number and ...
...have mastered all the questions and answers for new lessons Additional cartridges (available in the Talking Whiz-Kid. Press the ON key. What to do if a card is in many retail stores) change the way Talking Whiz-Kid works. Note: Cards from one cartridge will be able to more challenges. Every time you buy a new ...and the ENTER key. Press the OFF key to keep each picture card. If you wish to play a card that has been lost or destroyed The Talking Whiz-Kid keeps in its memory all of the questions in the back of cards separate. Each new cartridge gives you are listed by number and ...
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...to give the correct answer to the problem. A problem may have up to 3 digits going into the Talking Whiz-Kid computer. The other steps are two more difficult problems. Note that 2 Player Math (card 11) and Calculator (card 14) allow the player to enter their own problems into the computer and an answer of up... each 8 problems. Level 1 is basic math; Scoring will appear. The student then types in the remaining Math activities. 14 The Math Activities • Study cards 1 through 14 provide lessons in Math, including addition, subtraction, multiplication and division.
...to give the correct answer to the problem. A problem may have up to 3 digits going into the Talking Whiz-Kid computer. The other steps are two more difficult problems. Note that 2 Player Math (card 11) and Calculator (card 14) allow the player to enter their own problems into the computer and an answer of up... each 8 problems. Level 1 is basic math; Scoring will appear. The student then types in the remaining Math activities. 14 The Math Activities • Study cards 1 through 14 provide lessons in Math, including addition, subtraction, multiplication and division.
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The player is . But after three unsuccessful tries, the correct answer will be given by the Talking WhizKid automatically. Each picture card contains 8 questions. The player then keys in the word that identifies that matches the letter on each set of questions. There are 8 questions on... the screen at the end. 15 A score is it is expected to spell words needed in the number from the right side of the card that object. Your score will appear on the screen, Talking Whiz-Kid will be given by the Talking Whiz-Kid automatically. What is given at the end of each picture...
The player is . But after three unsuccessful tries, the correct answer will be given by the Talking WhizKid automatically. Each picture card contains 8 questions. The player then keys in the word that identifies that matches the letter on each set of questions. There are 8 questions on... the screen at the end. 15 A score is it is expected to spell words needed in the number from the right side of the card that object. Your score will appear on the screen, Talking Whiz-Kid will be given by the Talking Whiz-Kid automatically. What is given at the end of each picture...
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... words fun. Game 38 have the player spell the entire word. So that if you feel that card and insert another. 16 Some activities such as on the card, remove that you have done enough on cards 39 and 40 will have only one letter missing from each word. Note: Games 43 and... student to rearrange the letters to spell. Lesson 38 has the player listen to, and then repeat, each word and Talking Whiz-Kid puts those letters in the word to be Study cards 36 through 44 add adventure to each word. And lessons 41 through 44 help the player learn to spell the mystery...
... words fun. Game 38 have the player spell the entire word. So that if you feel that card and insert another. 16 Some activities such as on the card, remove that you have done enough on cards 39 and 40 will have only one letter missing from each word. Note: Games 43 and... student to rearrange the letters to spell. Lesson 38 has the player listen to, and then repeat, each word and Talking Whiz-Kid puts those letters in the word to be Study cards 36 through 44 add adventure to each word. And lessons 41 through 44 help the player learn to spell the mystery...
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... (no display) Each octave has its corresponding lines displayed on the screen. Musical Activities The music lessons on cards 45 through 49 Talking Whiz-Kid plays popular tunes note-by-note. There are entered into Talking WhizKid, only the first 32 notes will be replayed. 17 And in Follow Me... (card 50) the computer will have its corresponding symbol displayed on the screen as the notes being displayed. Lesson 45...
... (no display) Each octave has its corresponding lines displayed on the screen. Musical Activities The music lessons on cards 45 through 49 Talking Whiz-Kid plays popular tunes note-by-note. There are entered into Talking WhizKid, only the first 32 notes will be replayed. 17 And in Follow Me... (card 50) the computer will have its corresponding symbol displayed on the screen as the notes being displayed. Lesson 45...
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Title A l A2 A3 A4 A5 A6 A7 A8 A9 A10 Al 1 Al2 Al3 A 14 Basic Addition Advanced Addition Basic Subtraction Advanced Subtraction Basic Multiplication Advanced MIlltiplication Basic Division Advanced Division Math Quiz 1 Math Quiz 2 2 Player Math Operation 1 Operation 2 Calculator Math problems appear at random 18 All the cards and what they do Math Activities • Card No.
Title A l A2 A3 A4 A5 A6 A7 A8 A9 A10 Al 1 Al2 Al3 A 14 Basic Addition Advanced Addition Basic Subtraction Advanced Subtraction Basic Multiplication Advanced MIlltiplication Basic Division Advanced Division Math Quiz 1 Math Quiz 2 2 Player Math Operation 1 Operation 2 Calculator Math problems appear at random 18 All the cards and what they do Math Activities • Card No.
User Manual
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... b. mouth c. eyebrow A16. camel h. a. cherry g. lamp d. basket h. a. plane b. drill e. puppet b. umbrella f. QUESTION ANSWER A15. ear e. beard h. melon h. radio f. QUESTION ANSWER A19. knife h. vacuum e. nail g. kettle CARD NO. rocket c. doll e. fox d. banana b. cloud c. eye d. a. snake f. monkey A17. saw e. file A21. airplane h. apple d. baseball g. lion b. What is it...
... b. mouth c. eyebrow A16. camel h. a. cherry g. lamp d. basket h. a. plane b. drill e. puppet b. umbrella f. QUESTION ANSWER A15. ear e. beard h. melon h. radio f. QUESTION ANSWER A19. knife h. vacuum e. nail g. kettle CARD NO. rocket c. doll e. fox d. banana b. cloud c. eye d. a. snake f. monkey A17. saw e. file A21. airplane h. apple d. baseball g. lion b. What is it...
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...e. f. h. c. f. A27. c. e. f. h. a. c. g. d. g. e. b. h. QUESTION ANSWER A29. a. e. b. ANSWER 1 4 8 6 2 5 7 1 7 2 6 4 5 8 3 2 5 7 1 3 8 6 4 3 1 6 4 8 7 5 2 CARD NO. a. 7 b. 2 c. 4 d. 8 e. 6 f. b. d. f. a. 8 b. 3 e. 1 d. 5 e. 6 f. 4 g. 2 h. 7 21 Matching 11213 CARD NO. b. A26. d. a. e. a. 7 b. 6 c. 4 d. 3 e. 5 f. 2 g. 8 h. 1 A31. g. 1 h. 6 A32. QUESTION A25. a. 5 b. 8 c. 3 d. 2 e. 7 f. 1 g. 4 h. 6 A30. g. h. d. A28...
...e. f. h. c. f. A27. c. e. f. h. a. c. g. d. g. e. b. h. QUESTION ANSWER A29. a. e. b. ANSWER 1 4 8 6 2 5 7 1 7 2 6 4 5 8 3 2 5 7 1 3 8 6 4 3 1 6 4 8 7 5 2 CARD NO. a. 7 b. 2 c. 4 d. 8 e. 6 f. b. d. f. a. 8 b. 3 e. 1 d. 5 e. 6 f. 4 g. 2 h. 7 21 Matching 11213 CARD NO. b. A26. d. a. e. a. 7 b. 6 c. 4 d. 3 e. 5 f. 2 g. 8 h. 1 A31. g. 1 h. 6 A32. QUESTION A25. a. 5 b. 8 c. 3 d. 2 e. 7 f. 1 g. 4 h. 6 A30. g. h. d. A28...
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... lemon mouth melon monkey mango nail nose nine nineteen ninety orange oven one plane puddle puppet pear pencil pen rainbow rain ruler (word list for card 36 to 42) rocket radio raincoat rubber socks sweater saw sky snake screw shirt stool satchel skirt shoes six seven sixteen sixty seventy toaster tiger...
... lemon mouth melon monkey mango nail nose nine nineteen ninety orange oven one plane puddle puppet pear pencil pen rainbow rain ruler (word list for card 36 to 42) rocket radio raincoat rubber socks sweater saw sky snake screw shirt stool satchel skirt shoes six seven sixteen sixty seventy toaster tiger...
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Card 47. MI -- DO -- DO. ABC SONG DO DO SO SO LA LA SO -FA FA MI MI RE RE DO -SO SO FA FA MI ... MI FA -- SP -- DO -SO SO so -- LA FA FA MI -- Musical Activities Card 46. TI -Sp Sp LA SO -- DO -- RE -- Card 49. DO -- Card 50. MI FA SO -SO LA SO FA MI FA SO -RE -- RE -- Card 48. HAPPY BIRTHDAY SO SO LA -- FOLLOW ME Notes appear at random 24 JINGLE...
Card 47. MI -- DO -- DO. ABC SONG DO DO SO SO LA LA SO -FA FA MI MI RE RE DO -SO SO FA FA MI ... MI FA -- SP -- DO -SO SO so -- LA FA FA MI -- Musical Activities Card 46. TI -Sp Sp LA SO -- DO -- RE -- Card 49. DO -- Card 50. MI FA SO -SO LA SO FA MI FA SO -RE -- RE -- Card 48. HAPPY BIRTHDAY SO SO LA -- FOLLOW ME Notes appear at random 24 JINGLE...