User Manual
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TALit.144® Whiz* User's Manual iiyM1EDUCATIONAL ELECTRONICS English Version English Manual ©1987 Video Technology Printed in Nong Kong 9$.0331-17
TALit.144® Whiz* User's Manual iiyM1EDUCATIONAL ELECTRONICS English Version English Manual ©1987 Video Technology Printed in Nong Kong 9$.0331-17
User Manual
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... a Question doesn't appear 11 14. How to turn on Talking Whiz-Kid 4 9. How to install batteries 2 5. Additional keyboard instructions 9 11. How to score 12 16. How to insert a picture/study card 10 13. Matching 15 22. Using an AC adaptor 3 7. Automatic shut-off helps your Talking Whiz-Kid 2 4. How to tell when your batteries are worn out 3 6. Musical Activities 17 24. The Talking Whiz-Kid pre-computer 1 3. What to do if...
... a Question doesn't appear 11 14. How to turn on Talking Whiz-Kid 4 9. How to install batteries 2 5. Additional keyboard instructions 9 11. How to score 12 16. How to insert a picture/study card 10 13. Matching 15 22. Using an AC adaptor 3 7. Automatic shut-off helps your Talking Whiz-Kid 2 4. How to tell when your batteries are worn out 3 6. Musical Activities 17 24. The Talking Whiz-Kid pre-computer 1 3. What to do if...
User Manual
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... technology. Talking Whiz-Kid teaches spelling, math, music, and much more, while serving as an introduction to teach spelling, math, logic and music. 1 Included in this package Please check that the following components are included in your package before attempting to use . 0 0 0,o O Talking Whiz-Kid uses special audio/vistial features like a verbal tutor, musical sound effects and a display screen to computer use the Talking Whiz-Kid. * I Talking Whiz-Kid unit * 50 picture cards Additional learning cartridges are...
... technology. Talking Whiz-Kid teaches spelling, math, music, and much more, while serving as an introduction to teach spelling, math, logic and music. 1 Included in this package Please check that the following components are included in your package before attempting to use . 0 0 0,o O Talking Whiz-Kid uses special audio/vistial features like a verbal tutor, musical sound effects and a display screen to computer use the Talking Whiz-Kid. * I Talking Whiz-Kid unit * 50 picture cards Additional learning cartridges are...
User Manual
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... a damp cloth. 2. ...Keep Talking Whiz-Kid out of direct sunlight and other sources of heat. 3. ...Take the batteries out when not in use for long periods of Talking Whiz-Kid. 2. Replace the cover. Remove the cover. 3. How to clean TalkingWhiz-Kid. Locate the battery case cover on the keyboard. 4. ...Use chemical solvents to install batteries I. Insert six "C" size batteries as illustrated. 4. NEVER... 1. ...Take Talking Whiz-Kid apart. 2. ...Drop Talking Whiz-Kid. 3. ...Spill anything on the bottom of time.
... a damp cloth. 2. ...Keep Talking Whiz-Kid out of direct sunlight and other sources of heat. 3. ...Take the batteries out when not in use for long periods of Talking Whiz-Kid. 2. Replace the cover. Remove the cover. 3. How to clean TalkingWhiz-Kid. Locate the battery case cover on the keyboard. 4. ...Use chemical solvents to install batteries I. Insert six "C" size batteries as illustrated. 4. NEVER... 1. ...Take Talking Whiz-Kid apart. 2. ...Drop Talking Whiz-Kid. 3. ...Spill anything on the bottom of time.
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.... 3 The V-Tech AC Adaptor (model 80-0877) is strongly recommanded. The talking tutor's voice sounds very low. however, if you are two ways to operate your batteries are worn out There are unable to locate one locally, send $10.00 (including shipping and handling) to: VTECH ELECTRONICS CANADA LTD. Suite 110-6551 Westminster Hwy. Talking Whiz-Kid will not work only a little bit...
.... 3 The V-Tech AC Adaptor (model 80-0877) is strongly recommanded. The talking tutor's voice sounds very low. however, if you are two ways to operate your batteries are worn out There are unable to locate one locally, send $10.00 (including shipping and handling) to: VTECH ELECTRONICS CANADA LTD. Suite 110-6551 Westminster Hwy. Talking Whiz-Kid will not work only a little bit...
User Manual
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Automatic shut-off helps your batteries to select another activity. 4 The ON key can begin to worry about leaving it will shut itself off automatically. How to turn on all night and running the batteries down. Therefore you can also be used when it comes time to last longer If nobody plays with Talking Whiz-Kid for five minutes, it on Talking Whiz-Kid Once the batteries have been installed, you never have to use Talking Whiz-Kid simply by pushing the ON key.
Automatic shut-off helps your batteries to select another activity. 4 The ON key can begin to worry about leaving it will shut itself off automatically. How to turn on all night and running the batteries down. Therefore you can also be used when it comes time to last longer If nobody plays with Talking Whiz-Kid for five minutes, it on Talking Whiz-Kid Once the batteries have been installed, you never have to use Talking Whiz-Kid simply by pushing the ON key.
User Manual
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But when you 'll press letter key for an alphabet display. The Keyboard There are the way you can communicate with the computer inside your Talking Whiz-Kid. Many keys have two different functions that work at different times. These are 46 keys. For example, when you're playing a spelling game, you 're playing a music game, letter keys will become musical notes. 0 0 0 0 000co0 0© s a O b El d K2 Nil g El IN MI CI EN do E3 Eli la SO In El Ell MR El r_I 0 P q El EN III IIIII u a 2 D C in do WI 171In S-O = III EN ICS 1131 C:3 El WI CI WI IFB El OM MN OM NMI Mill MO 5
But when you 'll press letter key for an alphabet display. The Keyboard There are the way you can communicate with the computer inside your Talking Whiz-Kid. Many keys have two different functions that work at different times. These are 46 keys. For example, when you're playing a spelling game, you 're playing a music game, letter keys will become musical notes. 0 0 0 0 000co0 0© s a O b El d K2 Nil g El IN MI CI EN do E3 Eli la SO In El Ell MR El r_I 0 P q El EN III IIIII u a 2 D C in do WI 171In S-O = III EN ICS 1131 C:3 El WI CI WI IFB El OM MN OM NMI Mill MO 5
User Manual
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Then you are asked to answer question using numbers. z Sometimes you need the letter keys from the others. The Letter Keys a b d e f so ti do re mi k m do re 0 fa S.O w X h J fa SO la ti q r MM. That's when you are a different color from A to Z. These are the vowels, and in some games you use the number keys on your keyboard. The Number Keys 00 0 0 6 8 9 In some of the letter keys are required to answer questions by typing out whole words. You'll notice that five of the games it's helpful to be able to find vowels quickly. 6
Then you are asked to answer question using numbers. z Sometimes you need the letter keys from the others. The Letter Keys a b d e f so ti do re mi k m do re 0 fa S.O w X h J fa SO la ti q r MM. That's when you are a different color from A to Z. These are the vowels, and in some games you use the number keys on your keyboard. The Number Keys 00 0 0 6 8 9 In some of the letter keys are required to answer questions by typing out whole words. You'll notice that five of the games it's helpful to be able to find vowels quickly. 6
User Manual
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... a repeat as many times as you press any key, the Talking Whiz-Kid will verbally repeat what it wants you to add, subtract, multiply and divide during operation. The Music Keys A umb CO d CI IR g 0 do FM MI 0 EN MN FM El 0 P do in composing or playing music or for answering musical questions. You can use in Iffl In so...
... a repeat as many times as you press any key, the Talking Whiz-Kid will verbally repeat what it wants you to add, subtract, multiply and divide during operation. The Music Keys A umb CO d CI IR g 0 do FM MI 0 EN MN FM El 0 P do in composing or playing music or for answering musical questions. You can use in Iffl In so...
User Manual
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The Answer Key ANSWER If you're having difficulty with a particular question, you 've completed your answer. After you press the ENTER key, you cannot change your response. The Enter Key ENTER After you type out your answer to a question, or input a question in 2 player games, you must press the ENTER key to play back a musical tune that you can press the ANSWER key and the computer will display the correct response on the screen. 8 ENTER is also used to let the computer know that you create.
The Answer Key ANSWER If you're having difficulty with a particular question, you 've completed your answer. After you press the ENTER key, you cannot change your response. The Enter Key ENTER After you type out your answer to a question, or input a question in 2 player games, you must press the ENTER key to play back a musical tune that you can press the ANSWER key and the computer will display the correct response on the screen. 8 ENTER is also used to let the computer know that you create.
User Manual
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The Clear Key If you make a mistake in your answer but have to type an answer, the SPACE key is for you to use to put a blank space between characters. This will work only when the "Insert card" symbol appears on the screen. The Space Key When you have not yet pressed the ...Note: This key will give you another chance to give the correct answer. 9 Additional keyboard instructions The Code Key CODE This key is the one you use to call out the card program when the study card you want to play has been lost or destroyed. Simply press CODE, the number of the card, and the ENTER key.
The Clear Key If you make a mistake in your answer but have to type an answer, the SPACE key is for you to use to put a blank space between characters. This will work only when the "Insert card" symbol appears on the screen. The Space Key When you have not yet pressed the ...Note: This key will give you another chance to give the correct answer. 9 Additional keyboard instructions The Code Key CODE This key is the one you use to call out the card program when the study card you want to play has been lost or destroyed. Simply press CODE, the number of the card, and the ENTER key.
User Manual
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... in slot. 7. Select any study card and hold it Activities Matching Spelling Activities Musical Activities How to do so until the Talking Whiz-Kid finished "Talking") 3. Stop when you to "Insert card". (Do not attempt to insert a picture /study card 1. Insert the picture card smoothly and carefully. 6. X -.- 11213 Q a be numbers, words or musical notes. Also look for the opening song. 2. Talking Whiz-Kid will appear on Talking Whiz-Kid and wait for the answer...
... in slot. 7. Select any study card and hold it Activities Matching Spelling Activities Musical Activities How to do so until the Talking Whiz-Kid finished "Talking") 3. Stop when you to "Insert card". (Do not attempt to insert a picture /study card 1. Insert the picture card smoothly and carefully. 6. X -.- 11213 Q a be numbers, words or musical notes. Also look for the opening song. 2. Talking Whiz-Kid will appear on Talking Whiz-Kid and wait for the answer...
User Manual
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... ENTER key. Remove the card, wait for weak batteries. If you are correct. If there is often not necessary to do if a Question doesn't appear 1. In such cases, it difficult to a question. Some study cards will check to try again. Answering the Questions A question is displayed on the screen and Talking Whiz-Kid waits for letters or number in your...
... ENTER key. Remove the card, wait for weak batteries. If you are correct. If there is often not necessary to do if a Question doesn't appear 1. In such cases, it difficult to a question. Some study cards will check to try again. Answering the Questions A question is displayed on the screen and Talking Whiz-Kid waits for letters or number in your...
User Manual
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... first try If you used the answer key 10 points 6 points 2 points 0 points A 20 point bonus is given if you may select another activity. 12 After the score has been displayed, you answer all problem will provide a score after three unsuccessful answers, except Calculator, Learn & Spell, Say It, Hangman, 2 Player Hangman, Musical Activities. The scoring system is...
... first try If you used the answer key 10 points 6 points 2 points 0 points A 20 point bonus is given if you may select another activity. 12 After the score has been displayed, you answer all problem will provide a score after three unsuccessful answers, except Calculator, Learn & Spell, Say It, Hangman, 2 Player Hangman, Musical Activities. The scoring system is...
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... do if a card is lost , simply press the CODE key, the number of the card you can move on the left hand side of your User's Manual. Every time you buy a new cartridge, you will not work when another cartridge is firmly attached. Press the OFF key to play a card that has been lost or destroyed The Talking Whiz-Kid keeps in many retail stores) change the way Talking Whiz-Kid works.
... do if a card is lost , simply press the CODE key, the number of the card you can move on the left hand side of your User's Manual. Every time you buy a new cartridge, you will not work when another cartridge is firmly attached. Press the OFF key to play a card that has been lost or destroyed The Talking Whiz-Kid keeps in many retail stores) change the way Talking Whiz-Kid works.
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Talking Whiz-Kid will appear. The student then types in the remaining Math activities. 14 If not correct, there are the same as in the answer and presses the ENTER key. level 2 provides more chances to give the correct answer to the problem. The other steps are two more difficult problems. Note that 2 Player Math (card 11) and Calculator (card 14) allow...
Talking Whiz-Kid will appear. The student then types in the remaining Math activities. 14 If not correct, there are the same as in the answer and presses the ENTER key. level 2 provides more chances to give the correct answer to the problem. The other steps are two more difficult problems. Note that 2 Player Math (card 11) and Calculator (card 14) allow...
User Manual
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... are 8 questions on the screen at the end. 15 As a letter is . Each picture card contains 8 questions. Matching 11213 Study cards 25 through 24 help the student learn to key in the word that identifies that matches the letter on the screen, Talking Whiz-Kid will appear on each set of the card that object. The player then keys in the number from the right side...
... are 8 questions on the screen at the end. 15 As a letter is . Each picture card contains 8 questions. Matching 11213 Study cards 25 through 24 help the student learn to key in the word that identifies that matches the letter on the screen, Talking Whiz-Kid will appear on each set of the card that object. The player then keys in the number from the right side...
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... Talking Whiz-Kid puts those letters in the word to be Study cards 36 through 44 add adventure to spell. Cards 36 and 37 have done enough on cards 39 and 40 will have no automatic shut-off function. Game 38 have only one letter missing from each word. And lessons 41 through 44 help the player learn to spelling by the second player...
... Talking Whiz-Kid puts those letters in the word to be Study cards 36 through 44 add adventure to spell. Cards 36 and 37 have done enough on cards 39 and 40 will have no automatic shut-off function. Game 38 have only one letter missing from each word. And lessons 41 through 44 help the player learn to spelling by the second player...
User Manual
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... player repeats in up to make tunes. Each note within 3 octave ranges in Talking WhizKid, plus a pause key. Musical Activities The music lessons on cards 45 through 49 Talking Whiz-Kid plays popular tunes note-by-note. There are entered into Talking WhizKid, only the first 32 notes will have its corresponding symbol displayed on the screen. In lessons 46 through 50 help the player learn the musical...
... player repeats in up to make tunes. Each note within 3 octave ranges in Talking WhizKid, plus a pause key. Musical Activities The music lessons on cards 45 through 49 Talking Whiz-Kid plays popular tunes note-by-note. There are entered into Talking WhizKid, only the first 32 notes will have its corresponding symbol displayed on the screen. In lessons 46 through 50 help the player learn the musical...
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All the cards and what they do Math Activities • Card No. Title A l A2 A3 A4 A5 A6 A7 A8 A9 A10 Al 1 Al2 Al3 A 14 Basic Addition Advanced Addition Basic Subtraction Advanced Subtraction Basic Multiplication Advanced MIlltiplication Basic Division Advanced Division Math Quiz 1 Math Quiz 2 2 Player Math Operation 1 Operation 2 Calculator Math problems appear at random 18
All the cards and what they do Math Activities • Card No. Title A l A2 A3 A4 A5 A6 A7 A8 A9 A10 Al 1 Al2 Al3 A 14 Basic Addition Advanced Addition Basic Subtraction Advanced Subtraction Basic Multiplication Advanced MIlltiplication Basic Division Advanced Division Math Quiz 1 Math Quiz 2 2 Player Math Operation 1 Operation 2 Calculator Math problems appear at random 18