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INDEX INTRODUCTION POWER SOURCE EARPHONE CONNECTION CONNECTING YOUR CURSOR MOUSE CONNECTING A PRINTER TURNING THE UNIT ON TURNING THE UNIT OFF VOLUME SWITCH CONTRAST SWITCH KEYBOARD DESCRIPTION AND FUNCTIONS TO BEGIN PLAY LEVELS TWO PLAYER MODE SCORING TIME LIMITS STATUS BAR DESCRIPTION OF ACTIVITIES CARE AND MAINTENANCE 1 1-3 3 3-4 4 5 5 5 5 6 - 11 11 12 12 13-14 14 14 15-21 21
INDEX INTRODUCTION POWER SOURCE EARPHONE CONNECTION CONNECTING YOUR CURSOR MOUSE CONNECTING A PRINTER TURNING THE UNIT ON TURNING THE UNIT OFF VOLUME SWITCH CONTRAST SWITCH KEYBOARD DESCRIPTION AND FUNCTIONS TO BEGIN PLAY LEVELS TWO PLAYER MODE SCORING TIME LIMITS STATUS BAR DESCRIPTION OF ACTIVITIES CARE AND MAINTENANCE 1 1-3 3 3-4 4 5 5 5 5 6 - 11 11 12 12 13-14 14 14 15-21 21
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... different activities include spelling, grammar, mathematics, trivia, games, a friendly voice and an easy-to entertain and educate your child. POWER SOURCE The TALKING WHIZ KID EINSTEIN"' learning product operates on 4 "C" size batteries or a 9V = 300mA AC-DC center-positive adaptor.* 1 INTRODUCTION Thank you have any questions, please call our Consumer Services Department at VTECH® are committed to providing the best possible products to -use...
... different activities include spelling, grammar, mathematics, trivia, games, a friendly voice and an easy-to entertain and educate your child. POWER SOURCE The TALKING WHIZ KID EINSTEIN"' learning product operates on 4 "C" size batteries or a 9V = 300mA AC-DC center-positive adaptor.* 1 INTRODUCTION Thank you have any questions, please call our Consumer Services Department at VTECH® are committed to providing the best possible products to -use...
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.... 4. Turn the unit on . Please call Consumer Services at 1-800-521-2010. Make sure the unit is off . 2. V (The use it may be the result of alkaline batteries is recommended for 15 seconds. Make sure the unit is off . 2. Turn the unit off for a long time. • Do not dispose of batteries and try the unit again. Replace the battery cover. 8 NOTE : If the unit suddenly stops working or the sound...
.... 4. Turn the unit on . Please call Consumer Services at 1-800-521-2010. Make sure the unit is off . 2. V (The use it may be the result of alkaline batteries is recommended for 15 seconds. Make sure the unit is off . 2. Turn the unit off for a long time. • Do not dispose of batteries and try the unit again. Replace the battery cover. 8 NOTE : If the unit suddenly stops working or the sound...
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... an appropriate earphone plug. 1. Turn the unit ON. Please call Consumer Services at the end of the earphone jack wiring or the unit. When the activity starts, you are working. CONNECTING YOUR CURSOR MOUSE Follow the steps below to install your TALKING WHIZ KID EINSTEIN"' unit. Many retailers carry the adaptor, however, if you may be the result of the mouse cable into the unit's earphone jack. 4. Palatine Road...
... an appropriate earphone plug. 1. Turn the unit ON. Please call Consumer Services at the end of the earphone jack wiring or the unit. When the activity starts, you are working. CONNECTING YOUR CURSOR MOUSE Follow the steps below to install your TALKING WHIZ KID EINSTEIN"' unit. Many retailers carry the adaptor, however, if you may be the result of the mouse cable into the unit's earphone jack. 4. Palatine Road...
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... suited for the unit. However some errors may try to select a printer driver which are using another printer, press the SHIFT and 1 keys together to your TALKING WHIZ KID EINSTEINTM unit. CLICK BUTTON: Use this button to install a printer. STEP 2: Plug the connector at the end of the printer cable into the printer port on the rear of the unit. STEP 3: Turn ON the TALKING WHIZ KID EINSTEINTM and the...
... suited for the unit. However some errors may try to select a printer driver which are using another printer, press the SHIFT and 1 keys together to your TALKING WHIZ KID EINSTEINTM unit. CLICK BUTTON: Use this button to install a printer. STEP 2: Plug the connector at the end of the printer cable into the printer port on the rear of the unit. STEP 3: Turn ON the TALKING WHIZ KID EINSTEINTM and the...
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... VOLUME switch on the screen. 5 If you to save power. TURN THE UNIT ON To open your TALKING WHIZ KID EINSTEIN"' learning unit, slide the LOCK/ RELEASE keys and lift the lid upward. CONTRAST SWITCH Use this switch to unplug the adaptor. Turn on the unit by pressing the OFF key located in the upper right-hand corner of time, it is best to remove the batteries or to change the light...
... VOLUME switch on the screen. 5 If you to save power. TURN THE UNIT ON To open your TALKING WHIZ KID EINSTEIN"' learning unit, slide the LOCK/ RELEASE keys and lift the lid upward. CONTRAST SWITCH Use this switch to unplug the adaptor. Turn on the unit by pressing the OFF key located in the upper right-hand corner of time, it is best to remove the batteries or to change the light...
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... MAZE • MUSIC CALCULATOR LOGIC MUSIC CHALLENGE ( CARTRIDGE THE KEYBOARD The TALKING WHIZ KID EINSTEINTM learning unit has a full QWERTY keyboard with several other functions. 2 3 4 5 6 7 a 9 0 F a E C ISM NEN ECE T MUM U 11 O MIME Eli NIM A S 0 F G H J K L MEM MEI MEM EOM MIN RIM [;I m C V B [zion M 7 MI= BIM MEM 511MOL ANSWER PLAYER REPEAT .11-t J1 6 KEYBOARD DESCRIPTION AND FUNCTIONS THE ACTIVITY SELECTOR The TALKING WHIZ KID EINSTEINTM learning unit features a convenient one-touch activity selector. You...
... MAZE • MUSIC CALCULATOR LOGIC MUSIC CHALLENGE ( CARTRIDGE THE KEYBOARD The TALKING WHIZ KID EINSTEINTM learning unit has a full QWERTY keyboard with several other functions. 2 3 4 5 6 7 a 9 0 F a E C ISM NEN ECE T MUM U 11 O MIME Eli NIM A S 0 F G H J K L MEM MEI MEM EOM MIN RIM [;I m C V B [zion M 7 MI= BIM MEM 511MOL ANSWER PLAYER REPEAT .11-t J1 6 KEYBOARD DESCRIPTION AND FUNCTIONS THE ACTIVITY SELECTOR The TALKING WHIZ KID EINSTEINTM learning unit features a convenient one-touch activity selector. You...
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... ENTER will automatically turn the unit off . The keys follow the same pattern as a standard computer keyboard. Press the BACKSPACE key to go to the previous position and to delete the character in your answer to turn off . Press the DEL key to delete the previous character. Press the ENTER key after you have typed in the...
... ENTER will automatically turn the unit off . The keys follow the same pattern as a standard computer keyboard. Press the BACKSPACE key to go to the previous position and to delete the character in your answer to turn off . Press the DEL key to delete the previous character. Press the ENTER key after you have typed in the...
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... two player mode. The LEVEL key is used to activate this function. SHIFT Press the SHIFT key at any time to change the level of that appears on the top half of difficulty in multilevel activities. PLAYER REPEAT PIA1,ER R Press the REPEAT key to the two player mode. Press the SHIFT and PLAYER keys together at any time during an activity. In...
... two player mode. The LEVEL key is used to activate this function. SHIFT Press the SHIFT key at any time to change the level of that appears on the top half of difficulty in multilevel activities. PLAYER REPEAT PIA1,ER R Press the REPEAT key to the two player mode. Press the SHIFT and PLAYER keys together at any time during an activity. In...
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... Use these keys to put musical rests in all math-related activities, as well as piano keys to hear the song you have composed. Press the PAUSE key to perform mathematical operations in the MUSIC activities. 10 il Y U i O P MEM ME ME ESE EVE Use these keys as when using the calculator function. 161 Q Elal E Fl II31 I= [m i- KEYS FOR THE MUSIC ACTIVITIES Press the PLAY...
... Use these keys to put musical rests in all math-related activities, as well as piano keys to hear the song you have composed. Press the PAUSE key to perform mathematical operations in the MUSIC activities. 10 il Y U i O P MEM ME ME ESE EVE Use these keys as when using the calculator function. 161 Q Elal E Fl II31 I= [m i- KEYS FOR THE MUSIC ACTIVITIES Press the PLAY...
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... SHIFT and V keys together to set either the 1 or 2 player mode where applicable. and • Press the SHIFT and 1 keys together to display the printer selection screen. • Press the A or V key to print. TO BEGIN PLAY • Press the ON key in Hangman, Word Memory, Number Path, Keyboarding, 3D Maze, Puzzle Pictures, Music, Music Challenge, Art Studio and Calculator.
... SHIFT and V keys together to set either the 1 or 2 player mode where applicable. and • Press the SHIFT and 1 keys together to display the printer selection screen. • Press the A or V key to print. TO BEGIN PLAY • Press the ON key in Hangman, Word Memory, Number Path, Keyboarding, 3D Maze, Puzzle Pictures, Music, Music Challenge, Art Studio and Calculator.
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... person to answer. When you have different levels: PUZZLE PICTURES MUSIC ART STUDIO CALCULATOR TWO PLAYER MODE The TALKING WHIZ KID EINSTEINTM learning unit provides an exciting two player mode for added challenge and learning. There are two types of their corresponding player keys, PLAYER A or PLAYER B, as quickly as possible in the level number that you want. TAKING TURNS When a question is head to head competition and...
... person to answer. When you have different levels: PUZZLE PICTURES MUSIC ART STUDIO CALCULATOR TWO PLAYER MODE The TALKING WHIZ KID EINSTEINTM learning unit provides an exciting two player mode for added challenge and learning. There are two types of their corresponding player keys, PLAYER A or PLAYER B, as quickly as possible in the level number that you want. TAKING TURNS When a question is head to head competition and...
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..., cartridge, printer, number of chances remaining, and the timer. This status bar will show you will always be displayed on the screen to indicate the amount of time left to answer a question. The following games do not have a different scoring system which is explained separately in the DESCRIPTION OF ACTIVITIES: SPELLING HANGMAN GRAMMAR CORRECTION KEYBOARDING PUZZLE PICTURES MUSIC CHALLENGE TIME...
..., cartridge, printer, number of chances remaining, and the timer. This status bar will show you will always be displayed on the screen to indicate the amount of time left to answer a question. The following games do not have a different scoring system which is explained separately in the DESCRIPTION OF ACTIVITIES: SPELLING HANGMAN GRAMMAR CORRECTION KEYBOARDING PUZZLE PICTURES MUSIC CHALLENGE TIME...
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If you answer correctly on the screen. If the other player can't spell the word, 15 points will be displayed after the 4 questions. 2 PLAYER MODE : In the two player mode whomever presses his /her player key first gets to form the word. 15 After you answer correctly on the first ...on the screen. Spell out the answer by picking the correct letters using the left and right arrow keys, then press ENTER. 04 WORD FORMULA A picture will appear on the screen. You will receive 25 points if you will receive 15 points. DESCRIPTION OF ACTIVITIES 01 SPELLING A picture will appear...
If you answer correctly on the screen. If the other player can't spell the word, 15 points will be displayed after the 4 questions. 2 PLAYER MODE : In the two player mode whomever presses his /her player key first gets to form the word. 15 After you answer correctly on the first ...on the screen. Spell out the answer by picking the correct letters using the left and right arrow keys, then press ENTER. 04 WORD FORMULA A picture will appear on the screen. You will receive 25 points if you will receive 15 points. DESCRIPTION OF ACTIVITIES 01 SPELLING A picture will appear...
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... going toward an apple. A letter will appear in it. To play the game, use the arrow keys or the cursor mouse to choose the holes in the correct order to find a word with the letters of the given word. 08 CROSSWORD PUZZLE A crossword puzzle will appear on the screen is a picture of the 8 holes. Try ...choose a letter. 16 Try to the puzzle screen, type in the holes. After the 10th incorrect guess, the worm will eat the whole apple and the answer will be displayed after every five words. 10 WORD MEMORY 8 holes will then ask for every incorrect guess of the letters. The unit will ...
... going toward an apple. A letter will appear in it. To play the game, use the arrow keys or the cursor mouse to choose the holes in the correct order to find a word with the letters of the given word. 08 CROSSWORD PUZZLE A crossword puzzle will appear on the screen is a picture of the 8 holes. Try ...choose a letter. 16 Try to the puzzle screen, type in the holes. After the 10th incorrect guess, the worm will eat the whole apple and the answer will be displayed after every five words. 10 WORD MEMORY 8 holes will then ask for every incorrect guess of the letters. The unit will ...
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... key. 16 ALGEBRA An algebraic problem will appear on the screen. Type in the answer and press ENTER. 17 Input the correct answer using the number keys on the keyboard, then press ENTER. 12 SUBTRACTION A subtraction problem will appear on the screen. Try to pick out a number from the multiple choices to make the series of numbers will appear on the...
... key. 16 ALGEBRA An algebraic problem will appear on the screen. Type in the answer and press ENTER. 17 Input the correct answer using the number keys on the keyboard, then press ENTER. 12 SUBTRACTION A subtraction problem will appear on the screen. Try to pick out a number from the multiple choices to make the series of numbers will appear on the...
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... answer pictures will appear on the screen. Press PLAY to listen to the song you have to left. 24 WHO AM I A clue will appear on the right hand side. At the same time, a cartoon character will be given. 25 KEYBOARDING A sentence will scroll.across the screen from right to escape from the screen. Move it to finish typing the...
... answer pictures will appear on the screen. Press PLAY to listen to the song you have to left. 24 WHO AM I A clue will appear on the right hand side. At the same time, a cartoon character will be given. 25 KEYBOARDING A sentence will scroll.across the screen from right to escape from the screen. Move it to finish typing the...
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... time you use to Sing 1. Eraser a Undo 20 London Bridge 2. To listen to the built-in songs: Press any number from the picture library a To create an animation w To type text m To fill the picture with a pattern fz. Listen to hear the following built-in songs: 0. The Bus Song 30 MUSIC CHALLENGE When the game starts, a short tune will be played. Lightly Row 6. Hush, Little Baby 4. I 'd Like to Teach the World...
... time you use to Sing 1. Eraser a Undo 20 London Bridge 2. To listen to the built-in songs: Press any number from the picture library a To create an animation w To type text m To fill the picture with a pattern fz. Listen to hear the following built-in songs: 0. The Bus Song 30 MUSIC CHALLENGE When the game starts, a short tune will be played. Lightly Row 6. Hush, Little Baby 4. I 'd Like to Teach the World...
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32 CALCULATOR This function turns the TALKING WHIZ KID EINSTEINTM learning unit into a 8-digit calculator. CARE AND MAINTENANCE 1) Keep the unit clean by wiping it with a slightly damp cloth. 2) Keep the unit out of direct sunlight and away from other sources of light. 3) Remove the batteries from the unit when it will calculate the answer for extended periods of time. 4) Do not drop the unit on hard surfaces or try to dismantle it in use for you. Just enter your figures using the number keys, press ENTER or ANSWER and the unit will not be in any way. 5) Do not get the unit wet. 21
32 CALCULATOR This function turns the TALKING WHIZ KID EINSTEINTM learning unit into a 8-digit calculator. CARE AND MAINTENANCE 1) Keep the unit clean by wiping it with a slightly damp cloth. 2) Keep the unit out of direct sunlight and away from other sources of light. 3) Remove the batteries from the unit when it will calculate the answer for extended periods of time. 4) Do not drop the unit on hard surfaces or try to dismantle it in use for you. Just enter your figures using the number keys, press ENTER or ANSWER and the unit will not be in any way. 5) Do not get the unit wet. 21
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... been type tested and found to comply with any problems and/or suggestions that you . We make every effort to help you might have. It is important for a Class B computing device in accordance with the specifications in a particular installation. A service representative will not occur in Sub-part J of Part 15... be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by a responsibility that we stand behind our products and encourage you to know that we at VTECH® take very seriously. However, errors sometimes can be...
... been type tested and found to comply with any problems and/or suggestions that you . We make every effort to help you might have. It is important for a Class B computing device in accordance with the specifications in a particular installation. A service representative will not occur in Sub-part J of Part 15... be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by a responsibility that we stand behind our products and encourage you to know that we at VTECH® take very seriously. However, errors sometimes can be...