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... comes to providing interactive products that enlighten, entertain and develop minds, at VTech® we know that a child has the ability to do great things. Dear Parent: At VTech® we see the potential in every child. 1 That's why all ages to the best of their potential. When it 's learning about letters, numbers, geography or algebra, all VTech...
... comes to providing interactive products that enlighten, entertain and develop minds, at VTech® we know that a child has the ability to do great things. Dear Parent: At VTech® we see the potential in every child. 1 That's why all ages to the best of their potential. When it 's learning about letters, numbers, geography or algebra, all VTech...
User Manual
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... prepare for purchasing the VTECH® LITTLE SMART PC FunTM Plus learning toy! We at 1-800-521-2010 in Canada. The VTECH® LITTLE SMART PC FunTM Plus learning toy is a fun, learning computer especially designed for preschoolers. LCD Screen Contrast Switch Speaker Activity Selector Volume Switch Number Buttons Shape Buttons Melody Button Of button On Button Help Button Repeat Button Mouse Cord Enter Button 4 Cursor Button Mouse 2 Lively animations, sound effects and cheerful melodies add to hours of play while the laptop design provides fun role-play. Should you for...
... prepare for purchasing the VTECH® LITTLE SMART PC FunTM Plus learning toy! We at 1-800-521-2010 in Canada. The VTECH® LITTLE SMART PC FunTM Plus learning toy is a fun, learning computer especially designed for preschoolers. LCD Screen Contrast Switch Speaker Activity Selector Volume Switch Number Buttons Shape Buttons Melody Button Of button On Button Help Button Repeat Button Mouse Cord Enter Button 4 Cursor Button Mouse 2 Lively animations, sound effects and cheerful melodies add to hours of play while the laptop design provides fun role-play. Should you for...
User Manual
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....) 4. One instruction manual. Replace the battery cover and tighten the screw to loosen the screw. 3. Install 4 new "AA" (UM-3/LR6) batteries following the diagram inside the battery box. (The use of batteries at one time. 3 Use a coin or screwdriver to secure the bat tery cover. One LITTLE SMART PC FunTM Plus learning toy. - BATTERY NOTICE • Install batteries correctly observing the polarity(+, -) signs to avoid leakage. • Always replace a whole set of new, alkaline batteries is Off...
....) 4. One instruction manual. Replace the battery cover and tighten the screw to loosen the screw. 3. Install 4 new "AA" (UM-3/LR6) batteries following the diagram inside the battery box. (The use of batteries at one time. 3 Use a coin or screwdriver to secure the bat tery cover. One LITTLE SMART PC FunTM Plus learning toy. - BATTERY NOTICE • Install batteries correctly observing the polarity(+, -) signs to avoid leakage. • Always replace a whole set of new, alkaline batteries is Off...
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... replace the batteries. 4. To turn it off . 2. Press the MOUSE CURSOR BUTTONS to move the LCD screen cursor up, down, left or right and to play again. Please turn the LITTLE SMART PC FunTM Plus on . Let the unit stand for some reason the program/activity stops working, then please follow these steps: 1. or 1-800-267-7377 in the Before and After, Counting and Addition/Subtraction activities. 4 To turn the unit off...
... replace the batteries. 4. To turn it off . 2. Press the MOUSE CURSOR BUTTONS to move the LCD screen cursor up, down, left or right and to play again. Please turn the LITTLE SMART PC FunTM Plus on . Let the unit stand for some reason the program/activity stops working, then please follow these steps: 1. or 1-800-267-7377 in the Before and After, Counting and Addition/Subtraction activities. 4 To turn the unit off...
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... or musical notes. 7. Press the ENTER BUTTON ( )after using the MOUSE CURSOR BUTTONS to input your answer in the Addition/Subtraction and Counting Activities. 6. Press the SHAPE BUTTONS to a question. Press the right or up cursor button to count from one , and from A to Z. Press the MELODY BUTTON ( melodies randomly. ) to hear one of the activities. 5. For activities without questions, you will hear an invalid sound...
... or musical notes. 7. Press the ENTER BUTTON ( )after using the MOUSE CURSOR BUTTONS to input your answer in the Addition/Subtraction and Counting Activities. 6. Press the SHAPE BUTTONS to a question. Press the right or up cursor button to count from one , and from A to Z. Press the MELODY BUTTON ( melodies randomly. ) to hear one of the activities. 5. For activities without questions, you will hear an invalid sound...
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... question. 4. When you have chosen an activity, the friendly voice will hear a melody followed by " Hello! Press the REPEAT BUTTON to the left for the low volume position. 6 Let's play , press the ON BUTTON ( ).You will guide you through the activity. 3. * Counting * Shape Sequencing * Addition/Subtraction * Music and Sound TO BEGING PLAY 1. To begin play ." 2. Slide the ACTIVITY SELECTOR up or down to select one...
... question. 4. When you have chosen an activity, the friendly voice will hear a melody followed by " Hello! Press the REPEAT BUTTON to the left for the low volume position. 6 Let's play , press the ON BUTTON ( ).You will guide you through the activity. 3. * Counting * Shape Sequencing * Addition/Subtraction * Music and Sound TO BEGING PLAY 1. To begin play ." 2. Slide the ACTIVITY SELECTOR up or down to select one...
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... turn the unit off, press the OFF BUTON ( ). Learn the Words 1. Press the HELP BUTTON ( ) one of the LCD screen, slide the CONTRAST SWITCH ( ) located below the LCD screen to the right for the low contrast position. 6. Press the button three times and the unit will hear a melody followed by "Let's learn the words!" 7 For activities that do not ask questions, you will hear a short sound...
... turn the unit off, press the OFF BUTON ( ). Learn the Words 1. Press the HELP BUTTON ( ) one of the LCD screen, slide the CONTRAST SWITCH ( ) located below the LCD screen to the right for the low contrast position. 6. Press the button three times and the unit will hear a melody followed by "Let's learn the words!" 7 For activities that do not ask questions, you will hear a short sound...
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... the ACTIVITY SELECTOR to select the letters. Use the MOUSE CURSOR BUTTONS to the second position. 2. When any NUMBER or SHAPE BUTTON is missing in the word ant?" The friendly voice will ask a random question such as "Which letter is pressed, the number or shape will be displayed on the LCD screen with three possible choices. 3. A word with one missing letter will hear...
... the ACTIVITY SELECTOR to select the letters. Use the MOUSE CURSOR BUTTONS to the second position. 2. When any NUMBER or SHAPE BUTTON is missing in the word ant?" The friendly voice will ask a random question such as "Which letter is pressed, the number or shape will be displayed on the LCD screen with three possible choices. 3. A word with one missing letter will hear...
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...activity. Each question corresponds to a banana, shown on the LCD screen and will hear a melody followed by "Let's learn before the letter C?" You will be shown. 4. The friendly voice will be identified. When any bananas or one banana,a negative animation will ask a question such as "Which letter comes... animation will be shown. 7. The LCD screen will not catch the banana. 5. If the answer is incorrect, the monkey will show a monkey catching a banana. After three questions, if the monkey does not receive any NUMBER or SHAPE BUTTON is pressed, the number or...
...activity. Each question corresponds to a banana, shown on the LCD screen and will hear a melody followed by "Let's learn before the letter C?" You will be shown. 4. The friendly voice will be identified. When any bananas or one banana,a negative animation will ask a question such as "Which letter comes... animation will be shown. 7. The LCD screen will not catch the banana. 5. If the answer is incorrect, the monkey will show a monkey catching a banana. After three questions, if the monkey does not receive any NUMBER or SHAPE BUTTON is pressed, the number or...
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Or, the friendly voice will be shown. 8. If the monkey receives two or three bananas, a positive animation will ask a question such as "Which number comes before the number 2?" You have two chances to select the correct answer. 3. You may also use the MOUSE CURSOR BUTTONS to answer each question in this activity. 7. If the answer is correct, the LCD screen will...
Or, the friendly voice will be shown. 8. If the monkey receives two or three bananas, a positive animation will ask a question such as "Which number comes before the number 2?" You have two chances to select the correct answer. 3. You may also use the MOUSE CURSOR BUTTONS to answer each question in this activity. 7. If the answer is correct, the LCD screen will...
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... the screen. 3. Use the MOUSE CURSOR BUTTONS to select any two cards to match a pair of patterns. 4. When this activity is selected, six cards will hear a melody followed by "Let's match the patterns." 2. If you choose two cards that are different, the cards will turn over and the monkey will catch a banana. 5. If you choose two cards that are the same, a reward animation...
... the screen. 3. Use the MOUSE CURSOR BUTTONS to select any two cards to match a pair of patterns. 4. When this activity is selected, six cards will hear a melody followed by "Let's match the patterns." 2. If you choose two cards that are different, the cards will turn over and the monkey will catch a banana. 5. If you choose two cards that are the same, a reward animation...
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... and a negative animation will be identified. A banana represents a matching pair and after two times you cannot match any NUMBER or SHAPE BUTTON is pressed ,the shape will be displayed on the LCD screen and will play . 7. You will turn over to the fifth position. When any pairs, all of the cards will hear a melody followed by "Let's count the shapes...
... and a negative animation will be identified. A banana represents a matching pair and after two times you cannot match any NUMBER or SHAPE BUTTON is pressed ,the shape will be displayed on the LCD screen and will play . 7. You will turn over to the fifth position. When any pairs, all of the cards will hear a melody followed by "Let's count the shapes...
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... may also use the MOUSE CURSOR BUTTONS to answer each question in this activity. 7. For example, "How many shapes are there?" 4. If the answer is correct, the LCD screen will be shown. Press the ENTER BUTTON to count the number of shapes that appear on the LCD screen. F. If the monkey receives two or three bananas, a positive animation will show...
... may also use the MOUSE CURSOR BUTTONS to answer each question in this activity. 7. For example, "How many shapes are there?" 4. If the answer is correct, the LCD screen will be shown. Press the ENTER BUTTON to count the number of shapes that appear on the LCD screen. F. If the monkey receives two or three bananas, a positive animation will show...
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...entered an incorrect shape or would like to change your answer, use the left and right cursor buttons to answer each question in order." Then follow the step above. 5. After three questions, if the monkey does not receive any NUMBER BUTTON is incorrect, the monkey will disappear. ...4. If you have three chances to move the position of the blinking shape or question mark on the LCD screen, and then press the ENTER BUTTON to confirm the answer. The screen will say "Press the shapes in this activity. 7. 2. The friendly...
...entered an incorrect shape or would like to change your answer, use the left and right cursor buttons to answer each question in order." Then follow the step above. 5. After three questions, if the monkey does not receive any NUMBER BUTTON is incorrect, the monkey will disappear. ...4. If you have three chances to move the position of the blinking shape or question mark on the LCD screen, and then press the ENTER BUTTON to confirm the answer. The screen will say "Press the shapes in this activity. 7. 2. The friendly...
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...screen will be shown. negative animation will show 2+3. 4. Press any SHAPE BUTTON is pressed, the shape will be displayed on the LCD screen and will ask you to solve an addition or subtraction question. The question will hear a melody followed by "Let's learn addition and subtraction!" 2. Slide the ACTIVITY... SELECTOR to choose the correct answer for the question. 15 When any NUMBER BUTTON to the seventh position, You will be displayed on the LCD screen as a numerical equation. The friendly...
...screen will be shown. negative animation will show 2+3. 4. Press any SHAPE BUTTON is pressed, the shape will be displayed on the LCD screen and will ask you to solve an addition or subtraction question. The question will hear a melody followed by "Let's learn addition and subtraction!" 2. Slide the ACTIVITY... SELECTOR to choose the correct answer for the question. 15 When any NUMBER BUTTON to the seventh position, You will be displayed on the LCD screen as a numerical equation. The friendly...
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... in this activity. 7. After three questions, if the monkey does not receive any bananas or one banana,a negative animation will hear a melody followed by "Let's play individual music notes. H. You will be shown. Press the SHAPE BUTTONS to play !" 2. If the answer is correct, the LCD screen will not catch the banana. 6. 5. The shape buttons become a 7-not keyboard for musical discovery...
... in this activity. 7. After three questions, if the monkey does not receive any bananas or one banana,a negative animation will hear a melody followed by "Let's play individual music notes. H. You will be shown. Press the SHAPE BUTTONS to play !" 2. If the answer is correct, the LCD screen will not catch the banana. 6. 5. The shape buttons become a 7-not keyboard for musical discovery...
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... Sixpence Number 8 - The Alphabet Song Number 2 - It's Raining! AUTOMATIC SHUT-OFF To preserve battery life, the LITTLE SMART PC FunTM Plus learning toy will automatically turn off after several minutes without input. Farmer in the Dell Number 3 - London Bridge Number 5 - Goes the Wease! Press the MELODY BUTTON to hear a cheerful melody. Hickory Dickory dock Number 4 - Pop! Humpty Dumpty Number 10 - Jack and Jill Number 9 - Number 1 - It's Pouring! 4. The unit can be turned...
... Sixpence Number 8 - The Alphabet Song Number 2 - It's Raining! AUTOMATIC SHUT-OFF To preserve battery life, the LITTLE SMART PC FunTM Plus learning toy will automatically turn off after several minutes without input. Farmer in the Dell Number 3 - London Bridge Number 5 - Goes the Wease! Press the MELODY BUTTON to hear a cheerful melody. Hickory Dickory dock Number 4 - Pop! Humpty Dumpty Number 10 - Jack and Jill Number 9 - Number 1 - It's Pouring! 4. The unit can be turned...
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... the U.S. We make every effort to call our Consumer Services Department at VTECH® take very seriously. CARE AND MAINTENANCE 1. It is not in Canada with a slightly damp cloth. 2. or 1-800-267-7377 in use for you to know that we stand behind our products and encourage you might have. Remove the batteries when the unit is important...
... the U.S. We make every effort to call our Consumer Services Department at VTECH® take very seriously. CARE AND MAINTENANCE 1. It is not in Canada with a slightly damp cloth. 2. or 1-800-267-7377 in use for you to know that we stand behind our products and encourage you might have. Remove the batteries when the unit is important...
User Manual
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...Part 15 FCC Rules, which can be determined by turning the equipment off and on, the user is , in strict accordance with respect to the receiver • move this product away from the receiver 19 NOTE: This equipment generates and uses radio frequency energy and if not installed and used... in Sub-part J of the following measures: • reorient the receiving antenna • relocate this product with the manufacturer's instructions, it may cause interference to comply within the limits for a class B computing device in accordance with the specifications in a residential installation.
...Part 15 FCC Rules, which can be determined by turning the equipment off and on, the user is , in strict accordance with respect to the receiver • move this product away from the receiver 19 NOTE: This equipment generates and uses radio frequency energy and if not installed and used... in Sub-part J of the following measures: • reorient the receiving antenna • relocate this product with the manufacturer's instructions, it may cause interference to comply within the limits for a class B computing device in accordance with the specifications in a residential installation.