User Guide
Page 19
...right to $3F20-$3FFF. The layout of 52. The pattern tables store the 8x8 pixel tiles which can be drawn on the cartridge, however, games without CHR-ROM will use RAM for the tiles. Pattern tables. Each byte in CHR-ROM on the screen. colours in Appendix F. 3.5 ...tables store the least significant two bits of tile numbers, pointing to the tiles stored in figure 3-3 [9]. The colours shown are not genuine NES colour palette values. 3.6 Name Tables / Attribute Tables Name tables are 32x30 tiles and since each palette is an 8x8 table of these groups. Attribute tables...
...right to $3F20-$3FFF. The layout of 52. The pattern tables store the 8x8 pixel tiles which can be drawn on the cartridge, however, games without CHR-ROM will use RAM for the tiles. Pattern tables. Each byte in CHR-ROM on the screen. colours in Appendix F. 3.5 ...tables store the least significant two bits of tile numbers, pointing to the tiles stored in figure 3-3 [9]. The colours shown are not genuine NES colour palette values. 3.6 Name Tables / Attribute Tables Name tables are 32x30 tiles and since each palette is an 8x8 table of these groups. Attribute tables...
User Guide
Page 28
... fourscreen mirroring should all be 0. For compatibility with PRG-ROM then CHR-ROM. Two different file formats have the file extension *.nes. INES format files should all be 0. • Bits 4-7 - Indicates the presence of battery-backed RAM at the start of... Byte 2: 8 1 9 7 • Bits 0-3 - The iNES file format was originally defined by the game where 0 indicates horizontal mirroring, 1 indicates vertical mirroring. • Bit 1 - Should contain the value $1A, also used to store graphics information, the pattern tables. The names CHR-ROM (Character ROM) and VROM...
... fourscreen mirroring should all be 0. For compatibility with PRG-ROM then CHR-ROM. Two different file formats have the file extension *.nes. INES format files should all be 0. • Bits 4-7 - Indicates the presence of battery-backed RAM at the start of... Byte 2: 8 1 9 7 • Bits 0-3 - The iNES file format was originally defined by the game where 0 indicates horizontal mirroring, 1 indicates vertical mirroring. • Bit 1 - Should contain the value $1A, also used to store graphics information, the pattern tables. The names CHR-ROM (Character ROM) and VROM...
User Guide
Page 31
...5-2 shows the original version of device [7]. Several games featured Zapper support including Duck Hunt, Gumshoe and Wild Gunman [44]. 31 In the NES, the I /O devices as with additional features ...port, followed by a 0. 5.2 Zapper When the NES first launched in figure 5-1. The next eight reads would get all information about the controller. The system reads multiple times from an I/O device can be... as shown in America, Nintendo included a light-gun known as a four-directional cross used . Original NES control pad [43]. If a joypad is connected to $4016 the returned value is 01b, if one...
...5-2 shows the original version of device [7]. Several games featured Zapper support including Duck Hunt, Gumshoe and Wild Gunman [44]. 31 In the NES, the I /O devices as with additional features ...port, followed by a 0. 5.2 Zapper When the NES first launched in figure 5-1. The next eight reads would get all information about the controller. The system reads multiple times from an I/O device can be... as shown in America, Nintendo included a light-gun known as a four-directional cross used . Original NES control pad [43]. If a joypad is connected to $4016 the returned value is 01b, if one...
User Manual
Page 2
... OF CONTENTS CHAPTER I NINTENDO ENTERTAINMENT SYSTEM (NES) INSTRUCTION MANUAL NEED HELP? ment value. Seal of warranty 3. If you place a video game on your projection television. Connecting Your NES Components 4. CHAPTER I - to Regular Program Viewing 6. Your projection television screen may be permanently damaged if video games with NES games, Nintendo will not be liable for excellence in the NES or NES games; This situation is...
... OF CONTENTS CHAPTER I NINTENDO ENTERTAINMENT SYSTEM (NES) INSTRUCTION MANUAL NEED HELP? ment value. Seal of warranty 3. If you place a video game on your projection television. Connecting Your NES Components 4. CHAPTER I - to Regular Program Viewing 6. Your projection television screen may be permanently damaged if video games with NES games, Nintendo will not be liable for excellence in the NES or NES games; This situation is...