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... beginner and advanced levels. With the help of this Jammin' Gym Class™ will get your child's legs jumping and her heart pumping! User's Manual V.SMILE Jammin' Gym Class™ Exercise mat V.SMILE Jammin' Gym Class™ Smartridge™ Introduction INSTRUCTIONS INCLUDED IN THIS PACKAGE • One VTech® V.SMILE Jammin' Gym Class™ Exercise Mat • One VTech® V.SMILE Jammin' Gym Class™ Smartridge™ • One User's Manual WARNING: All...
... beginner and advanced levels. With the help of this Jammin' Gym Class™ will get your child's legs jumping and her heart pumping! User's Manual V.SMILE Jammin' Gym Class™ Exercise mat V.SMILE Jammin' Gym Class™ Smartridge™ Introduction INSTRUCTIONS INCLUDED IN THIS PACKAGE • One VTech® V.SMILE Jammin' Gym Class™ Exercise Mat • One VTech® V.SMILE Jammin' Gym Class™ Smartridge™ • One User's Manual WARNING: All...
User Manual
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...for you. ARROW Buttons There are playing will pause and an "EXIT?" PRODUCT FEATURES EXIT Button HELP Button Connection Cable ENTER Button product features Exercise Mat ARROW Buttons FOOTPRINT Buttons HELP Button When you press the HELP button , you will hear some helpful hints, or the instructions to the current game... you are four arrow buttons on the mat. Press the green footprint to choose "Yes" to leave the game or the red footprint to choose "No" to skip the instruction. Up Arrow...
...for you. ARROW Buttons There are playing will pause and an "EXIT?" PRODUCT FEATURES EXIT Button HELP Button Connection Cable ENTER Button product features Exercise Mat ARROW Buttons FOOTPRINT Buttons HELP Button When you press the HELP button , you will hear some helpful hints, or the instructions to the current game... you are four arrow buttons on the mat. Press the green footprint to choose "Yes" to leave the game or the red footprint to choose "No" to skip the instruction. Up Arrow...
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... 1 Slot on the screen. GETTING STARTED CONNECTING THE V.SMILE Jammin' Gym Class™ TO V.SMILE™ Connect the V.SMILE Jammin' Gym Class™ cable to colors on your V.SMILE™ as illustrated. 4 Number 1 footprint Number 7 footprint Number 3 footprint Number 9 footprint You may be required to step on the mat. Connection Cable Connect the V.SMILE Jammin' Gym Class™ cable to perform specific operations within different...
... 1 Slot on the screen. GETTING STARTED CONNECTING THE V.SMILE Jammin' Gym Class™ TO V.SMILE™ Connect the V.SMILE Jammin' Gym Class™ cable to colors on your V.SMILE™ as illustrated. 4 Number 1 footprint Number 7 footprint Number 3 footprint Number 9 footprint You may be required to step on the mat. Connection Cable Connect the V.SMILE Jammin' Gym Class™ cable to perform specific operations within different...
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... color footprints to your music selections and dance and jam as you can listen to select the number of players and your level of the mat to compete on stage in the Options menu before you can play mode, you enter into a game. 7 This setting is designed for parents and... levels. Options In this play mode, you wish! 4. STEP 2: Choose Your Game Settings The Gym Games and Brain Games share the same game settings. GETTING STARTED STEP 1: Choose Your Play Mode Step on the exercise mat to play four different games that will challenge your brain. Please select your settings in...
... color footprints to your music selections and dance and jam as you can listen to select the number of players and your level of the mat to compete on stage in the Options menu before you can play mode, you enter into a game. 7 This setting is designed for parents and... levels. Options In this play mode, you wish! 4. STEP 2: Choose Your Game Settings The Gym Games and Brain Games share the same game settings. GETTING STARTED STEP 1: Choose Your Play Mode Step on the exercise mat to play four different games that will challenge your brain. Please select your settings in...
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...or step on the yellow footprint to change this player setting. Note: A second exercise mat must be plugged into the Player 2 port on the V.SMILETM TV Learning System to choose "2 Players." Gym Games" section of this manual. Brain Games" section of this manual. Music Box" ...section of Difficulty: Easy/Difficult Levels Step on the blue footprint to choose the "Easy" level and step on the mat. ACTIVITIES ACTIVITIES Educational Curriculum Gym Games Game 1 Health Beat Non-foods & Food Classification Healthy & Junk Food Classification Game 2 Jump Rope Numbers Number Jam ...
...or step on the yellow footprint to change this player setting. Note: A second exercise mat must be plugged into the Player 2 port on the V.SMILETM TV Learning System to choose "2 Players." Gym Games" section of this manual. Brain Games" section of this manual. Music Box" ...section of Difficulty: Easy/Difficult Levels Step on the blue footprint to choose the "Easy" level and step on the mat. ACTIVITIES ACTIVITIES Educational Curriculum Gym Games Game 1 Health Beat Non-foods & Food Classification Healthy & Junk Food Classification Game 2 Jump Rope Numbers Number Jam ...
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...and healthy foods to choose "Health Beat." They correspond to play. In the Easy level, there are nine trampolines on the floor. Step on the mat to jump to choose "Jump Rope Number Jam." Number 1 Trampoline Number 2 Trampoline Number 3 Trampoline Number 4 Trampoline 10 Step on the numbers on... the corresponding color footprint to choose the game you can choose between the four gym games in no particular order. Step on the red footprint to keep your mat. ACTIVITIES In the Quick Play mode, you would like to numbers 1 through 9. Game 1 - Step on...
...and healthy foods to choose "Health Beat." They correspond to play. In the Easy level, there are nine trampolines on the floor. Step on the mat to jump to choose "Jump Rope Number Jam." Number 1 Trampoline Number 2 Trampoline Number 3 Trampoline Number 4 Trampoline 10 Step on the numbers on... the corresponding color footprint to choose the game you can choose between the four gym games in no particular order. Step on the red footprint to keep your mat. ACTIVITIES In the Quick Play mode, you would like to numbers 1 through 9. Game 1 - Step on...
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Stand anywhere on the mat to distinguish between food and non-food objects. You will hear the children count along to distinguish between healthy food and junk food. When the ... . Healthy & Junk Food Classification Easy level: Learn to the number of the healthy food will be taught. Jump Rope Number Jam Game Play Outside the gym, you will end. 11
Stand anywhere on the mat to distinguish between food and non-food objects. You will hear the children count along to distinguish between healthy food and junk food. When the ... . Healthy & Junk Food Classification Easy level: Learn to the number of the healthy food will be taught. Jump Rope Number Jam Game Play Outside the gym, you will end. 11
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... left Tires in the middle Tires on the right ACTIVITIES Tires on the left Tires in the middle Tires on the right Tires on your mat. Game 3 - There are two parts in the middle Tires on the numbers that correspond to the tires you will need to run and finish the... will end. It is your goal to step on the right 12 Curriculum Numbers & Counting Easy level: Learn counting from 11 - 20. Step on your mat. Step on the corresponding color footprints on the corresponding arrows/colors to follow the numbers.
... left Tires in the middle Tires on the right ACTIVITIES Tires on the left Tires in the middle Tires on the right Tires on your mat. Game 3 - There are two parts in the middle Tires on the numbers that correspond to the tires you will need to run and finish the... will end. It is your goal to step on the right 12 Curriculum Numbers & Counting Easy level: Learn counting from 11 - 20. Step on your mat. Step on the corresponding color footprints on the corresponding arrows/colors to follow the numbers.
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...bridge. Step on the stage in between these checkpoints. Stand on the mat in order to jump over it. 14 Then jump on the mat and jump the specific number of the games above as the Gym Challenge Master! ACTIVITIES Curriculum Following Directions, Sequencing Easy level: The sequence ...Coach requires. In the second exercise, you will need to run ! FINAL GYM CHALLENGE Game Play After you . Difficult level: The sequence will include 3 steps. There are checkpoints on the mat to join the final Gym challenge! However, the bridge will have gaps.You will need to run on...
...bridge. Step on the stage in between these checkpoints. Stand on the mat in order to jump over it. 14 Then jump on the mat and jump the specific number of the games above as the Gym Challenge Master! ACTIVITIES Curriculum Following Directions, Sequencing Easy level: The sequence ...Coach requires. In the second exercise, you will need to run ! FINAL GYM CHALLENGE Game Play After you . Difficult level: The sequence will include 3 steps. There are checkpoints on the mat to join the final Gym challenge! However, the bridge will have gaps.You will need to run on...
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... the yellow footprint to choose "Soccer Color Kicks." this is not a timed activity. Step on the blue footprint to choose "Letter Wheelies." Step on the mat and when the rope comes near you, jump over it. Stand on the green footprint to jump rope. Curriculum Numbers, Counting Easy level: Obstacle paths...
... the yellow footprint to choose "Soccer Color Kicks." this is not a timed activity. Step on the blue footprint to choose "Letter Wheelies." Step on the mat and when the rope comes near you, jump over it. Stand on the green footprint to jump rope. Curriculum Numbers, Counting Easy level: Obstacle paths...
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... on the corresponding numbers on the color footprint to choose a song.You can also press the left arrow to the next screen. Step on the mat. The game will see the previous screen or the right arrow to advance to see music bubbles coming out from the speaker. To begin play... pop, you will end once the song is completed. Dance Pattern Game Play In this game, you will come out from the speaker on the mat. 16
... on the corresponding numbers on the color footprint to choose a song.You can also press the left arrow to the next screen. Step on the mat. The game will see the previous screen or the right arrow to advance to see music bubbles coming out from the speaker. To begin play... pop, you will end once the song is completed. Dance Pattern Game Play In this game, you will come out from the speaker on the mat. 16
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Bubbles Step on the mat to see them pop ACTIVITIES Music Notes Step on the mat to see them pop Curriculum Colors, Following Directions, Matching Easy level: Only bubbles for numbers 1-9 will be shown. 17 Difficult level: Bubbles for numbers 1, 2, 3, 4, and 6 will be shown.
Bubbles Step on the mat to see them pop ACTIVITIES Music Notes Step on the mat to see them pop Curriculum Colors, Following Directions, Matching Easy level: Only bubbles for numbers 1-9 will be shown. 17 Difficult level: Bubbles for numbers 1, 2, 3, 4, and 6 will be shown.
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... score by stepping on the top of them . To steer the bike to the right, keep stepping on the road, too, by stepping on the mat quickly. In order to make a score, you will need to avoid the tree logs on the right arrow. Game 3 - However, guards will jump on the... left arrow. If you will try and score. The faster you step on the mat, the higher you see the bike ramp, keep stepping on the ramp. Steer to spell a word. To steer to the left Steer to the right...
... score by stepping on the top of them . To steer the bike to the right, keep stepping on the road, too, by stepping on the mat quickly. In order to make a score, you will need to avoid the tree logs on the right arrow. Game 3 - However, guards will jump on the... left arrow. If you will try and score. The faster you step on the mat, the higher you see the bike ramp, keep stepping on the ramp. Steer to spell a word. To steer to the left Steer to the right...
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After you will end. Answer the questions by stepping on the mat with your left or right foot. Difficult level: Add or subtract up to nine by moving and twisting your feet! Difficult level: The sequence of ...
After you will end. Answer the questions by stepping on the mat with your left or right foot. Difficult level: Add or subtract up to nine by moving and twisting your feet! Difficult level: The sequence of ...
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... convulsions, discontinue use of the public, due to the V.SMILE™ joystick port. 2. Please note that the V.SMILE Jammin' Gym ClassTM is firmly connected to an existing condition, may cause fatigue or discomfort. Improper 1. V.SMILE Jammin' 2. Important Safety Information 1. TROUBLESHOOTING The V.SMILE Jammin' Gym ClassTM does not work. 1. If the mat becomes wet with your physician. Do not keep the...
... convulsions, discontinue use of the public, due to the V.SMILE™ joystick port. 2. Please note that the V.SMILE Jammin' Gym ClassTM is firmly connected to an existing condition, may cause fatigue or discomfort. Improper 1. V.SMILE Jammin' 2. Important Safety Information 1. TROUBLESHOOTING The V.SMILE Jammin' Gym ClassTM does not work. 1. If the mat becomes wet with your physician. Do not keep the...