User Manual
Page 21
... the back of the main unit. Choose a category. • Press one of Activities Selecting Activities 1. Turn ON your Power Zone™ Plus Desktop learning product by pressing the POWER button. 2. The keyboard hangs on the back of the unit as shown. Storing the Mouse and Keyboard The mouse and ... . 5. Select an activity, and then press ENTER. 13 4. Sound Effects This function allows you to change sound effects of the main cabinet. Background Music This function allows you to turn the sound off . 6. Date & Time Set the date, time and alarm clock. First, place the ...
... the back of the main unit. Choose a category. • Press one of Activities Selecting Activities 1. Turn ON your Power Zone™ Plus Desktop learning product by pressing the POWER button. 2. The keyboard hangs on the back of the unit as shown. Storing the Mouse and Keyboard The mouse and ... . 5. Select an activity, and then press ENTER. 13 4. Sound Effects This function allows you to change sound effects of the main cabinet. Background Music This function allows you to turn the sound off . 6. Date & Time Set the date, time and alarm clock. First, place the ...
User Manual
Page 36
... prevent the turtle from the turtle's field of the screen, points the turtle straight up . set pen color to the center of movement. get current background color N(N=0, 1). (0=white, 1=black). If you try to N(N = 0, 1). (0=white, 1=black). put the turtle's pen down ? put the turtle's ...the turtle remain inside the graphics window no matter how large a movement command is given. output the X coordinate of the turtle. background color pen color make the turtle shape invisible. remove the boundaries from moving beyond the borders of pen(N=0,1). (0=white, 1=black). output ...
... prevent the turtle from the turtle's field of the screen, points the turtle straight up . set pen color to the center of movement. get current background color N(N=0, 1). (0=white, 1=black). If you try to N(N = 0, 1). (0=white, 1=black). put the turtle's pen down ? put the turtle's ...the turtle remain inside the graphics window no matter how large a movement command is given. output the X coordinate of the turtle. background color pen color make the turtle shape invisible. remove the boundaries from moving beyond the borders of pen(N=0,1). (0=white, 1=black). output ...