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...about letters, numbers, geography or algebra, all VTECH® learning products incorporate advanced technologies and extensive curriculum to four players Game No. 5 - FLASHING THREE A mind building game for knowledge. CRUCIAL CORNERS An action game for one to four players Game No. 6 - Whether it comes to providing... to open the door to Four Players 8 CHALLENGING GAMES Game No. 1 - HAMMERING HANDS An action game for one player Game No. 2 - FOLLOW THIS A strategy and memory game for One to the future. Dear Parent: At VTECH® we believe that enlighten, entertain and develop ...
...about letters, numbers, geography or algebra, all VTECH® learning products incorporate advanced technologies and extensive curriculum to four players Game No. 5 - FLASHING THREE A mind building game for knowledge. CRUCIAL CORNERS An action game for one to four players Game No. 6 - Whether it comes to providing... to open the door to Four Players 8 CHALLENGING GAMES Game No. 1 - HAMMERING HANDS An action game for one player Game No. 2 - FOLLOW THIS A strategy and memory game for One to the future. Dear Parent: At VTECH® we believe that enlighten, entertain and develop ...
User Manual
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The MINI WIZARD® consists of 4 bright color buttons and a square playing field with 9 red lights. ON/OFF Button SELECT Button Square playing field with 9 red lights. The games can be played by one to four players. General Description: The MINI WIZARD® is located on the bottom of MINI WIZARD®. 2 One of 4 bright color buttons NOTE: High/low volume switch is a compact electronic game machine capable of playing 8 different games.
The MINI WIZARD® consists of 4 bright color buttons and a square playing field with 9 red lights. ON/OFF Button SELECT Button Square playing field with 9 red lights. The games can be played by one to four players. General Description: The MINI WIZARD® is located on the bottom of MINI WIZARD®. 2 One of 4 bright color buttons NOTE: High/low volume switch is a compact electronic game machine capable of playing 8 different games.
User Manual
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... button to move the light to ON. will turn the switch on , a fun light pattern 4. When the MINI WIZARD® is no input for you will signal the beginning of the selected game. ® VTECH ELECTRONICS RATING : DC 6V 1W BATTERIES : 4 X 1.5V UM3, SIZE 'AA' OR LR6 CLASiFiCACiÓN... 1W PILES : 4 LR6 MADE IN CHINA FABRIOUE EN CHINE To operate: 1. This will hear a voice say "Go." Auto Power Off The MINI WIZARD® will display with the light, press the SELECT button to select a game (ready mode). Snap the battery cover back into the battery case. 4. Turn the...
... button to move the light to ON. will turn the switch on , a fun light pattern 4. When the MINI WIZARD® is no input for you will signal the beginning of the selected game. ® VTECH ELECTRONICS RATING : DC 6V 1W BATTERIES : 4 X 1.5V UM3, SIZE 'AA' OR LR6 CLASiFiCACiÓN... 1W PILES : 4 LR6 MADE IN CHINA FABRIOUE EN CHINE To operate: 1. This will hear a voice say "Go." Auto Power Off The MINI WIZARD® will display with the light, press the SELECT button to select a game (ready mode). Snap the battery cover back into the battery case. 4. Turn the...
User Manual
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...show the winner by one of difficulty. Game Descriptions 8 Games in 1: MATCH ME - In some activities, a level-up Objective: The objective of a game. The level-up pattern is shown, the MINI WIZARD® will need to enter the next level. a single player memory game 3. The player will enter the ready ...mode. If there is to 5 Description of the winner. will be shown if a player passes the requirements of this game is more than one ...
...show the winner by one of difficulty. Game Descriptions 8 Games in 1: MATCH ME - In some activities, a level-up Objective: The objective of a game. The level-up pattern is shown, the MINI WIZARD® will need to enter the next level. a single player memory game 3. The player will enter the ready ...mode. If there is to 5 Description of the winner. will be shown if a player passes the requirements of this game is more than one ...
User Manual
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...when the lights appear at a side, press the corresponding color button immediately. Then you must successfully match a total of this game. You can repeat all of the lights the MINI WIZARD® will be added. Then you should press the corresponding button and so on. To win: To win the...time given to successfully press the corre- Each time you the first light. To win: If you can continue the game and another light will give you correctly match the MINI WIZARD® one more light will reward you have successfully matched 20 lights. There is to advance a level. FLASHING ...
...when the lights appear at a side, press the corresponding color button immediately. Then you must successfully match a total of this game. You can repeat all of the lights the MINI WIZARD® will be added. Then you should press the corresponding button and so on. To win: To win the...time given to successfully press the corre- Each time you the first light. To win: If you can continue the game and another light will give you correctly match the MINI WIZARD® one more light will reward you have successfully matched 20 lights. There is to advance a level. FLASHING ...
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...another move the lights to repeat the lights generated by the other players. Each player must suc- To win: If you win the game! 7 For example, when you MINI WIZARD® will give you to move an upper light the "RAZZ" sound effect and down a space, press the bottom that player... will be only one of the players makes a mistake or the players have successfully matched up a row of lights. Game play will continue until...
...another move the lights to repeat the lights generated by the other players. Each player must suc- To win: If you win the game! 7 For example, when you MINI WIZARD® will give you to move an upper light the "RAZZ" sound effect and down a space, press the bottom that player... will be only one of the players makes a mistake or the players have successfully matched up a row of lights. Game play will continue until...
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...the center, 8 You should press your corners. The winner is determined by pressing your button. a multiplayer hand and eye coordination action game Objective: The objective of this game is to shoot the light in direction. CENTER SHOT - To win: If you can successfully shoot the light at the corner closest ...to earn the most points. Objective: The objective of the game is to the next corner or To win: If you can successfully "bat" away the red light, you will gain a point, a rewarding musical note...
...the center, 8 You should press your corners. The winner is determined by pressing your button. a multiplayer hand and eye coordination action game Objective: The objective of this game is to shoot the light in direction. CENTER SHOT - To win: If you can successfully shoot the light at the corner closest ...to earn the most points. Objective: The objective of the game is to the next corner or To win: If you can successfully "bat" away the red light, you will gain a point, a rewarding musical note...
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...once in all three patterns. The winner will be shown and you will light up one by one . COMMON LIGHT - a multiplayer observation and memory game pattern will be determined by adding the first total to the second total gives you a mulitple of 10, you should count how many lights are...the sum of lights in both patterns. One light will last for 50 seconds. After the patterns have been shown, the lights will win the game. To play : A light pattern will be displayed and you should count how many lights are in this pattern. Use your observation and memory...
...once in all three patterns. The winner will be shown and you will light up one by one . COMMON LIGHT - a multiplayer observation and memory game pattern will be determined by adding the first total to the second total gives you a mulitple of 10, you should count how many lights are...the sum of lights in both patterns. One light will last for 50 seconds. After the patterns have been shown, the lights will win the game. To play : A light pattern will be displayed and you should count how many lights are in this pattern. Use your observation and memory...
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...effort to ensure the accuracy of the information which forms the value of ten. A service representative will win the game if you might have. It is a multiple of our products. For example: The first light pattern shown contains ...your color button if the sum is pushed, either correctly or incorrectly, a new round will lose the game if either you press your button when the sum is not a multiple of ten or if you do...521-2010 in Canada with any problems and/or suggestions that we at VTECH® take very seriously. During a round, continue to press your button when the sum is important ...
...effort to ensure the accuracy of the information which forms the value of ten. A service representative will win the game if you might have. It is a multiple of our products. For example: The first light pattern shown contains ...your color button if the sum is pushed, either correctly or incorrectly, a new round will lose the game if either you press your button when the sum is not a multiple of ten or if you do...521-2010 in Canada with any problems and/or suggestions that we at VTECH® take very seriously. During a round, continue to press your button when the sum is important ...