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... out 3 6. The Math Activities 14 20. What is lost or destroyed 13 19. The Talking Whiz-Kid pre-computer 1 3. How to insert a picture/study card 10 13. How to install batteries 2 5. All the cards and what they do if a Question doesn't appear 11 14. How to install a cartridge 13... 18. How to turn on Talking Whiz-Kid 4 9. Matching 15 22. How to do 18 How to do if a card is it 15 21. Spelling Activities 16 23. Index 1. Automatic shut-off helps your batteries to score ...
... out 3 6. The Math Activities 14 20. What is lost or destroyed 13 19. The Talking Whiz-Kid pre-computer 1 3. How to insert a picture/study card 10 13. How to install batteries 2 5. All the cards and what they do if a Question doesn't appear 11 14. How to install a cartridge 13... 18. How to turn on Talking Whiz-Kid 4 9. Matching 15 22. How to do 18 How to do if a card is it 15 21. Spelling Activities 16 23. Index 1. Automatic shut-off helps your batteries to score ...
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The Talking Whiz-Kid pre-computer Talking Whiz-Kid is an electronic learning aid, combining traditional teaching methods with computer technology. Talking Whiz-Kid teaches spelling, math, music, and much more, while serving as an introduction to computer use. 0 0 0,o O Talking Whiz-Kid uses special audio/vistial features like a verbal tutor, musical sound effects and a display screen to use the Talking Whiz-Kid. * I Talking Whiz-Kid unit * 50 picture cards Additional...
The Talking Whiz-Kid pre-computer Talking Whiz-Kid is an electronic learning aid, combining traditional teaching methods with computer technology. Talking Whiz-Kid teaches spelling, math, music, and much more, while serving as an introduction to computer use. 0 0 0,o O Talking Whiz-Kid uses special audio/vistial features like a verbal tutor, musical sound effects and a display screen to use the Talking Whiz-Kid. * I Talking Whiz-Kid unit * 50 picture cards Additional...
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... ENTER key, you may press the CLEAR key to erase the answer. This will work only when the "Insert card" symbol appears on the screen. Simply press CODE, the number of the card, and the ENTER key. The Clear Key If you make a mistake in your answer but have to type an... use to put a blank space between characters. Additional keyboard instructions The Code Key CODE This key is the one you use to call out the card program when the study card you want to play has been lost or destroyed.
... ENTER key, you may press the CLEAR key to erase the answer. This will work only when the "Insert card" symbol appears on the screen. Simply press CODE, the number of the card, and the ENTER key. The Clear Key If you make a mistake in your answer but have to type an... use to put a blank space between characters. Additional keyboard instructions The Code Key CODE This key is the one you use to call out the card program when the study card you want to play has been lost or destroyed.
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... do so until the Talking Whiz-Kid finished "Talking") 3. Stop when you have inserted the card correctly, a question will tell you to "Insert card". (Do not attempt to insert a picture /study card 1. Do not force or bend the card. 9. This will appear on the front of the card. Be sure the card slot is it with card halfway in slot. 7. If...
... do so until the Talking Whiz-Kid finished "Talking") 3. Stop when you have inserted the card correctly, a question will tell you to "Insert card". (Do not attempt to insert a picture /study card 1. Do not force or bend the card. 9. This will appear on the front of the card. Be sure the card slot is it with card halfway in slot. 7. If...
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... slot once again. 3. If there is displayed on the screen and Talking Whiz-Kid waits for weak batteries. When you are correct. Some study cards may ask for the verbal instruction, insert the card smoothly and carefully. Some study cards will be asked to get the answer, simply press the ANSWER key.... picture facing you are sure of questions. If the study card is not being accepted, use the CODE key to make sure you . 2. Talking Whiz-Kid will appear. If you find it is clean and that you realize that card and insert another question will check to access the questions from...
... slot once again. 3. If there is displayed on the screen and Talking Whiz-Kid waits for weak batteries. When you are correct. Some study cards may ask for the verbal instruction, insert the card smoothly and carefully. Some study cards will be asked to get the answer, simply press the ANSWER key.... picture facing you are sure of questions. If the study card is not being accepted, use the CODE key to make sure you . 2. Talking Whiz-Kid will appear. If you find it is clean and that you realize that card and insert another question will check to access the questions from...
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... all the questions and answers for new lessons Additional cartridges (available in its memory all of your Talking Whiz-Kid. Every time you buy a new cartridge, you wish to learn. Note: Cards from one cartridge will appear on the screen and you can move on the left hand side of... the questions in the Talking Whiz-Kid. If you get a whole new set of words and lessons to play a card that has been lost or destroyed The Talking Whiz-Kid keeps in many retail stores) change the way Talking Whiz-Kid works. All cards are ready to play, and the ENTER key. ...
... all the questions and answers for new lessons Additional cartridges (available in its memory all of your Talking Whiz-Kid. Every time you buy a new cartridge, you wish to learn. Note: Cards from one cartridge will appear on the screen and you can move on the left hand side of... the questions in the Talking Whiz-Kid. If you get a whole new set of words and lessons to play a card that has been lost or destroyed The Talking Whiz-Kid keeps in many retail stores) change the way Talking Whiz-Kid works. All cards are ready to play, and the ENTER key. ...
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...may have up to 3 digits going into the computer and an answer of up to enter their own problems into the Talking Whiz-Kid computer. The Math Activities • Study cards 1 through 14 provide lessons in the answer and presses the ENTER key. The student then types in Math, including addition...and division. level 2 provides more chances to the problem. The other steps are two more difficult problems. Note that 2 Player Math (card 11) and Calculator (card 14) allow the player to 4 digits. If not correct, there are the same as in the remaining Math activities. 14 Scoring will...
...may have up to 3 digits going into the computer and an answer of up to enter their own problems into the Talking Whiz-Kid computer. The Math Activities • Study cards 1 through 14 provide lessons in the answer and presses the ENTER key. The student then types in Math, including addition...and division. level 2 provides more chances to the problem. The other steps are two more difficult problems. Note that 2 Player Math (card 11) and Calculator (card 14) allow the player to 4 digits. If not correct, there are the same as in the remaining Math activities. 14 Scoring will...
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.... 15 There are 8 questions on the screen, Talking Whiz-Kid will be given by the Talking Whiz-Kid automatically. After three unsuccessful tries, the correct answer will ask what it 0 Lessons 15 through 35 provide matching questions. Each picture card contains 8 questions. Your score will be given by the Talking WhizKid automatically. What is it is. The player...
.... 15 There are 8 questions on the screen, Talking Whiz-Kid will be given by the Talking Whiz-Kid automatically. After three unsuccessful tries, the correct answer will ask what it 0 Lessons 15 through 35 provide matching questions. Each picture card contains 8 questions. Your score will be given by the Talking WhizKid automatically. What is it is. The player...
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... Some activities such as on the card, remove that card and insert another. 16 And lessons 41 through 44 help the player learn to spelling by the second player. The Hangman game (cards 41 and 43) has the student search out letters to each word and Talking Whiz-Kid puts those letters in the word ...to be Study cards 36 through 44 add adventure to spell. Note: Games 43 and 44 allow ...
... Some activities such as on the card, remove that card and insert another. 16 And lessons 41 through 44 help the player learn to spelling by the second player. The Hangman game (cards 41 and 43) has the student search out letters to each word and Talking Whiz-Kid puts those letters in the word ...to be Study cards 36 through 44 add adventure to spell. Note: Games 43 and 44 allow ...
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Musical Activities The music lessons on cards 45 through 49 Talking Whiz-Kid plays popular tunes note-by-note. And in Follow Me (card 50) the computer will be replayed. 17 Use this guide: Note Number of lines Do Re Mi ... 32 notes are 15 notes within 3 octave ranges in the same sequence as the notes being displayed. There are entered into Talking WhizKid, only the first 32 notes will produce up to 32 notes for a fun tune before playing it back. Each note... 45 allows the player to put them together to 16 random notes that the player repeats in Talking WhizKid, plus a pause key.
Musical Activities The music lessons on cards 45 through 49 Talking Whiz-Kid plays popular tunes note-by-note. And in Follow Me (card 50) the computer will be replayed. 17 Use this guide: Note Number of lines Do Re Mi ... 32 notes are 15 notes within 3 octave ranges in the same sequence as the notes being displayed. There are entered into Talking WhizKid, only the first 32 notes will produce up to 32 notes for a fun tune before playing it back. Each note... 45 allows the player to put them together to 16 random notes that the player repeats in Talking WhizKid, plus a pause key.
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All the cards and what they do Math Activities • Card No. Title A l A2 A3 A4 A5 A6 A7 A8 A9 A10 Al 1 Al2 Al3 A 14 Basic Addition Advanced Addition Basic Subtraction Advanced Subtraction Basic Multiplication Advanced MIlltiplication Basic Division Advanced Division Math Quiz 1 Math Quiz 2 2 Player Math Operation 1 Operation 2 Calculator Math problems appear at random 18
All the cards and what they do Math Activities • Card No. Title A l A2 A3 A4 A5 A6 A7 A8 A9 A10 Al 1 Al2 Al3 A 14 Basic Addition Advanced Addition Basic Subtraction Advanced Subtraction Basic Multiplication Advanced MIlltiplication Basic Division Advanced Division Math Quiz 1 Math Quiz 2 2 Player Math Operation 1 Operation 2 Calculator Math problems appear at random 18
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... tooth g. fox d. camel h. pear c. a. vacuum e. radio f. oven g. kettle CARD NO. a. lamp d. nail g. file A21. puppet b. clown d. ear e. elephant...doll e. boot h. a. a. cherry g. QUESTION ANSWER A19. desk e. a. balloon f. banana b. basket h. drill e. cloud c. puddle 19 What is it 0 CARD NO. nose b. hair f. orange e. bear g. knife h. tiger e. bookcase b. lion b. iron d. fridge h. rainbow b. plane b. rain d. blender b. cushion ...
... tooth g. fox d. camel h. pear c. a. vacuum e. radio f. oven g. kettle CARD NO. a. lamp d. nail g. file A21. puppet b. clown d. ear e. elephant...doll e. boot h. a. a. cherry g. QUESTION ANSWER A19. desk e. a. balloon f. banana b. basket h. drill e. cloud c. puddle 19 What is it 0 CARD NO. nose b. hair f. orange e. bear g. knife h. tiger e. bookcase b. lion b. iron d. fridge h. rainbow b. plane b. rain d. blender b. cushion ...
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...d. e. h. A26. c. f. h. b. A28. b. d. a. 7 b. 6 c. 4 d. 3 e. 5 f. 2 g. 8 h. 1 A31. a. 7 b. 2 c. 4 d. 8 e. 6 f. a. e. A27. g. c. f. g. e. d. a. e. e. a. 8 b. 3 e. 1 d. 5 e. 6 f. 4 g. 2 h. 7 21 b. f. g. a. b. d. g. 1 h. 6 A32. Matching 11213 CARD NO. g. c. f. h. a. h. ANSWER 1 4 8 6 2 5 7 1 7 2 6 4 5 8 3 2 5 7 1 3 8 6 4 3 1 6 4 8 7 5 2 CARD NO. QUESTION ANSWER A29. a. 5 b. 8 c. 3 d. 2 e. 7 f. 1 g. 4 h. 6 A30.
...d. e. h. A26. c. f. h. b. A28. b. d. a. 7 b. 6 c. 4 d. 3 e. 5 f. 2 g. 8 h. 1 A31. a. 7 b. 2 c. 4 d. 8 e. 6 f. a. e. A27. g. c. f. g. e. d. a. e. e. a. 8 b. 3 e. 1 d. 5 e. 6 f. 4 g. 2 h. 7 21 b. f. g. a. b. d. g. 1 h. 6 A32. Matching 11213 CARD NO. g. c. f. h. a. h. ANSWER 1 4 8 6 2 5 7 1 7 2 6 4 5 8 3 2 5 7 1 3 8 6 4 3 1 6 4 8 7 5 2 CARD NO. QUESTION ANSWER A29. a. 5 b. 8 c. 3 d. 2 e. 7 f. 1 g. 4 h. 6 A30.
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... lemon mouth melon monkey mango nail nose nine nineteen ninety orange oven one plane puddle puppet pear pencil pen rainbow rain ruler (word list for card 36 to 42) rocket radio raincoat rubber socks sweater saw sky snake screw shirt stool satchel skirt shoes six seven sixteen sixty seventy toaster tiger...
... lemon mouth melon monkey mango nail nose nine nineteen ninety orange oven one plane puddle puppet pear pencil pen rainbow rain ruler (word list for card 36 to 42) rocket radio raincoat rubber socks sweater saw sky snake screw shirt stool satchel skirt shoes six seven sixteen sixty seventy toaster tiger...
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... -- SP -- TI -Sp Sp LA SO -- MI -- DO -- MI MI MI -SO SO FA RE DO . Card 48. SO -- MI DO . TI -- MI MI MI -MI SO DO RE MI -- -FA FA FA -- Musical Activities Card 46. DO -SO SO so -- MI FA SO -SO LA SO FA MI FA SO -RE... SO -FA FA MI MI RE RE DO . JINGLE BELLS MI MI MI -- LONDON BRIDGE SO LA SO FA MI FA SO -RE MI FA -- Card 50. FOLLOW ME Notes appear at random 24 LA FA FA MI -- DO...
... -- SP -- TI -Sp Sp LA SO -- MI -- DO -- MI MI MI -SO SO FA RE DO . Card 48. SO -- MI DO . TI -- MI MI MI -MI SO DO RE MI -- -FA FA FA -- Musical Activities Card 46. DO -SO SO so -- MI FA SO -SO LA SO FA MI FA SO -RE... SO -FA FA MI MI RE RE DO . JINGLE BELLS MI MI MI -- LONDON BRIDGE SO LA SO FA MI FA SO -RE MI FA -- Card 50. FOLLOW ME Notes appear at random 24 LA FA FA MI -- DO...